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[[Category:Euroguard]]
 
 
 
Name: Dr. Alfred Getz
 
Name: Dr. Alfred Getz
  
==Damage==
+
dice: 24?
 
 
* Physical: 
 
* Emotional:
 
* Mental:
 
  
 
====Affiliations====
 
====Affiliations====
  
* SOLO:  d6
+
* SOLO:  d8
* BUDDY:  d8
+
* BUDDY:  d6
 
* TEAM:  d10
 
* TEAM:  d10
  
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* Superhuman Durability:          d10
 
* Superhuman Durability:          d10
 
* Superhuman Strenght:          d10
 
* Superhuman Strenght:          d10
* Hightech Medical Equipment: d8
+
* Hightech Medical Equipment: d10
  
 
SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused
 
SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused
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* Medical Master:  d10
 
* Medical Master:  d10
 
* Tech Master:      d10
 
* Tech Master:      d10
* Psych Master:    d10
+
* Psych Expert:    d8
 
* Science Expert:  d8
 
* Science Expert:  d8
 
* Combat Expert:  d8  
 
* Combat Expert:  d8  
* Mystic Expertd8
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* Mystic Rookied6
* Cosmic Expertd8
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* Cosmic Rookied6
 +
 
  
 
==Milestones==
 
==Milestones==
  
DOCTOR OR HERO
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MENTOR THE HERO
  
 
  1 XP when you choose to aid a specific hero for the first time.
 
  1 XP when you choose to aid a specific hero for the first time.
  3 XP when you aid a stressed-out character in recovery.
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  3 XP when you aid a stressed-out hero in recovery.
  10 XP when you practice medicine, ignoring your duties as a hero,
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  10 XP when you either give leadership of the team to your chosen hero or force your
  or when you engage in heroics, ignoring your profession as a doctor.
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  chosen hero to resign or step down from the team.
  
BECOMING HUMAN AGAIN
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BECOMING HUMAN AGAIN
  
 
  1 XP when you find a clue to become Human again.
 
  1 XP when you find a clue to become Human again.
 
  3 XP when you make significant progress in becoming Human again.
 
  3 XP when you make significant progress in becoming Human again.
  10 XP when you become Human again or have completly given up.
+
  10 XP when you become Human again or completly given up.

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