Willet and Sons Wagoneering

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Vehicles & Transport[edit]

Transport[edit]

Item			Cost		Weight		Special 
Buggy/Cab		30 gp		300 lb.		AC 12, 20 hp, Hardness 10, Speed 50 (1 Horse) 60 (2 Horses), Passengers 1+2, Cargo 400 lb., Cover: half
Carriage		100 gp		600 lb.		AC 12, 40 hp, Hardness 10, Speed 40 (2 Horses) 50 (4 Horses), Passengers 1+1, Cargo 3000 lb., Cover: one-quarter
Cart			15 gp		200 lb. 		AC 12, 15 hp, Hardness 10, Speed 50 (1 Horse) 60 (2 Horses), Passengers 1+1, Cargo 1000 lb., Cover: one-quarter
Chariot, medium	30 gp		200 lb.		AC 12, 15 hp, Hardness 10, Speed 50 (1 Horse) 60 (2 Horses), Passengers 1+1, Cargo 500 lb., Cover: one-quarter
Chariot, small		20 gp		100 lb.		AC 12, 10 hp, Hardness 10, Speed 60 (1 Horse or 4 Dogs), Passengers 1+1, Cargo 250 lb., Cover: one-quarter
Conestoga		400 gp		800 lb.		AC 12, 50 hp, Hardness 10, Speed 40 (2 Horses) 50 (4 Horses), Passengers 2+4, Cargo 4500 lb., Cover: half (full in cabin)
Sled			20 gp		300 lb.		AC 12, 10 hp, Hardness 10, Speed 50 (1 Horse or 4 Dogs), Passengers 1, Cargo 250 lb., Cover: one-quarter
Sled, Blizzard		35 gp		400 lb.		AC 12, 10 hp, Hardness 10, Speed 40 (1 Horse or 4 Dogs) 50 (2 Horses or 6 Dogs), Passengers 1+1, Cargo 300 lb., Cover: half
Wagon			35 gp		400 lb. 		AC 12, 30 hp, Hardness 10, Speed 40 (2 Horses), Passengers 1+1, Cargo 2000 lb. , Cover: one-quarter
Wagon, Treck		100 gp		500 lb.		AC 12, 40 hp, Hardness 10, Speed 40 (2 Horses) 50 (4 Horses), Passengers 1+3, Cargo 2000 lb., Cover: one-quarter (full in back)

Transport Accessories[edit]

Item			Cost		Weight		Special
Cart Tarp		5 gp		8 lb.		provides shelter from weather, upgrades cover for passengers by one-quarter
Draisine		10 gp		30 lb.		AC * (-4 without Bicycle Proficiency feat), 10 hp, Hardness 10, Speed * (as rider), Passengers 1, Cargo *, Cover: none
Farm Plow		12 gp		90 lb.		includes price of harness
Harness (per Horse)	5 gp		6 lb.		
Harness, ‘Jack		8 gp		9 lb.		
High-Wheeler		50 gp		30 lb.		AC * (-4 without Bicycle Proficiency feat), 10 hp, Hardness 12, Speed * (+10 with Bicycle Proficiency feat), Passengers 1, Cargo *, Cover: none
Wagon Stove		50 gp		75 lb.		improves shelter, cooking facility
Wheel, medium	2,5 gp		15 lb.		price per wheel, for cabs, carts, and chariots
Wheel, large		5 gp		25 lb.		price per wheel, for carriages, conestoga, and wagons

Transport Upgrades[edit]

Item			Cost		Weight		Special
Armor Plating, light	125 gp		+10 %		+1 AC, +3 Hardness, Speed -5
Armor Plating, medium	325 gp		+20 %		+3 AC, +5 Hardness, Speed -10
Armor Plating, heavy	1000 gp	+10 %		+5 AC, +8 Hardness, Speed -15
Cannon Mount		1000 gp	+10 %		120° swivel mount for heavy ranged weapon
Chariot Scythes		30 gp		+20 lb.		Drive-by attack deals 2d3 (small) or 2d4 (medium) dmg, Crit x4
Frame, light		+25 %		-10 %		Speed +5, substracts 5 hp from cabs, carts, chariots, sleds and 10 hp from carriages, conestoga, and wagons
Frame, reinforced	+10 %		+10 %		adds 5 hp to cabs, carts, chariots, sleds and 10 hp to carriages, conestoga, and wagons
Reinforced Cabin	100 gp		+30 %		+2 AC, +2 Hardness, Speed -10 (conestoga and wagons only)
Weapon Mount	50 gp		+5 %		hardpoint for melee weapon, or 180° swivel mount for ranged weapon
Wheel, reinforced	+20 gp		+25 lb		price per wheel, wagon damage +1d6/+1d4, Speed -5
Wheel, rubber coated	+15 gp		+ 5 lb		mitigates up to -2 penalty from terrain
Wheel, spiked		+15 gp		+10 lb.		price per wheel, wagon damage +1, Crit x3

Services and Passage[edit]

Service			Cost
Coach cab		3 cp per mile
Overland carrier	5 cp per mile
Road or gate toll	1 cp
Wheel fixing		5 sp - 1 gp

Special Vehicles[edit]

  • Gobber Junk Charriot

AC 12, hp, Hardness 10, Speed , Passengers , Cargo lb., Cover:

  • Khadoran Gun Carriage

AC 12, hp, Hardness 10, Speed , Passengers , Cargo lb., Cover:

  • Steam Wagon

AC 12, hp, Hardness 10, Speed , Passengers , Cargo lb., Cover:

  • Trollkin War Waggon

AC 12, hp, Hardness 10, Speed , Passengers , Cargo lb., Cover:

  • Velocipede

AC 12, hp, Hardness 10, Speed , Passengers , Cargo lb., Cover:

Vehicle Feats[edit]

  • Bicycle Proficiency [General]

You have learned the latest trick in personal transport, fashionable in the most modern Imorese cities.

Benefit: The character is proficient with two-wheeled vehicles, like Draisines (running bikes), High-Wheelers, or Velocipedes. He does not suffer the penalty to his AC and gains any Speed boni.
  • Vehicle Combat [General]

You are skilled in combat from a driving vehicle.

Benefit: Once per round when your vehicle is hit in combat, you may make a Handle Animal or Profession [Charioteer] check to negate the hit. The hit is negated if your check is greater than the attack roll.
  • Vehicle Shooting [General]

You are skilled at using ranged weapons from a driving vehicle

Prerequisite: Vehicle Combat
Benefit: The penalty suffered when using a ranged weapon from a chariot is reduced by 2; 0 instead of -2 if your vehicle is taking a double move, and -2 instead of -4 if your vehicle is running.
  • Vehicle Overrun [General]

You are skilled at running over opponents with your vehicle

Prerequisite: Vehicle Combat, Trample
Benefit: When you attempt to overrun an opponent while in your vehicle, the target may not choose to avoid you. If you knock down the target you may make one attack against him or her, gaining the standard +4 bonus on attack rolls against prone opponents. If you succeed, you deal the listed wheel damage (1d6 for a medium chariot or larger, 1d4 for a small chariot). This feat is combined with the Trample feat allowing one member of your team to get one hoof attack against the prone opponent as well.
  • Drive-By Attack [General]

You are skilled at fast attacks from a driving vehicle

Prerequisite: Vehicle Combat
Benefit: When you are in a vehicle and use the charge action, you may move and attack as with a standard charge and then move again (continuing the straight line of the charge). Your vehicle’s total movement may not exceed double its speed. You do not provoke an attack of opportunity from the opponent you attack.
  • Spirited Attack [General]

You are skilled at making devastating attacks from a vehicle.

Prerequisite: Vehicle Combat
Benefit: When you are in a vehicle and use the charge action, deal double damage with a melee weapon.