Thornfall Alliance

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Warcasters/Warlocks[edit]

Farrow Warlock[edit]

Type Medium Humanoid (Farrow) Class Basic Farrow + Adept 10 + IK Warlock 3 (see Mechanics Union; www.hecate.ca/union) Hit Dice 2d8+13d6+60 (114 HP) Initiative +3 (+3 Dex) Speed 30 ft. AC 23 (+3 Dex, +3 armor, +6 natural, +1 magical) BAB +7 Attacks Gore +8 (1d8+1), Warlock’s Staff +9 (1d6+2), Pig Iron +9 (-1 shoddy; 2d6; 19-20 x2; Rng 70) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities Animalistic Power (*+2 Str, Dex, Con), Scent (*+4 to Search and Spot checks), Sense Warbeast, Bonded Command (120 ft; max 30 hp of Warbeasts), Force (generate one Fury in all bonded Warbeasts within range, or spend 1 Fury to improve self; +2d6 to hit, +2d6 dmg, speed +20, or 2 add attacks), Leach (Concentration DC 18)/Reave (Intimidate DC 25), Damage Transference (cost 1 Fury), Healing (1d8+3), Animus Saves Fort +10, Ref +5, Will +10 Abilities Str 12* (+1), Dex 17* (+3), Con 18* (+4), Int 12 (+1), Wis 14 (+2), Cha 10 (+0) Skills Concentration +13, Hide +2, Handle Animal +10, Intimidate +15*, Knowledge [Nature] 6, Knowledge [Religion] +4, Listen +4, Move Silent +2, Search +5*, Spot +7* Feats Alertness, Combat Casting, Exotic Weapon Proficiency [Small Arms], Fury (7; max 3 per round), Iron Will, Leadership (score 12), Skill Focus [Intimidate]*, The Wilding, Warlock Spells Spellls per day: Lvl 0/3 (Detect Magic, Guidance, Purify Food and Drink), Lvl 1/4 (Burning Hands (5d4 fire), Cause Fear, Cure Light Wounds (cures 1d8+5)), Lvl 2/3 (Bull’s Strength, Resist Energy (ignore 13 [choose energy type] dmg per attack), Scorching Ray (4d6 fire; 2 rays)), Lvl 3/2 (Bestow Curse, Dispel Magic) Equipment Warlock’s Staff (Animalistic Power, 30/50 charges; 6300 gp), Masterwork Leather Armor (310 gp), Pig Iron (reload 1S/DC8; 400 gp), Greater Token (+2 Dex; 2000 gp), Lesser Token (+1 AC; 500 gp), Ammunition Pouch (1 gp) with 10 shots (60 gp), Dhunia and Devourer Symbols (4 gp) CR 9 (With two to three bonded Warbeasts CR 11-12)

Solos[edit]

Farrow Bone Grinder[edit]

Type Medium Humanoid (Farrow) Class Basic Farrow + Gifted 5 + Farrow Bone Grinder 3 Hit Dice 2d8+4d4+3d6+28 (55 HP) Initiative +3 (+3 Dex) Speed 30 ft. AC 23 (+3 Dex, +3 armor, +6 natural, +1 magical) BAB +4 Attacks Gore +5 (1d8+1), Masterwork Knifes +7 (1d4+2), Meatcleaver +6 (1d8+1 S; 20 x3), Pig Iron +6 (-1 shoddy; 2d6; 19-20 x2; Rng 70) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities Animalistic Power (*+2 Str, Dex, Con), Scent (*+4 to Search and Spot checks), Unit of Bone Gatherers gain Self Sacrifice (Bone gatherer in adjacent square may take hit for Bone Grinder) Saves Fort +10, Ref +3, Will +7 Abilities Str 12* (+1), Dex 16* (+3), Con 16* (+3), Int 14 (+2), Wis 10 (+0), Cha 10 (+0) Skills Craft [Alchemy] +5, Craft [Bone Grinding] +5, Craft [Dissection] +5, Creature Lore +5, Hide +2, Knowledge [Arcana] +6, Listen +4, Move Silent +2, Search +5*, Spellcraft, Spot +7*, Survival +4 Feats Alertness, Bone Grinding (Enhancers & Tokens), Brew Potion, Enlarge Spell, Exotic Weapon Proficiency [Small Arms], Favored Monster [Magical Beast], Leadership (score 8), Still Spell, Track, Weapon Finesse Spells Spellls per day: Lvl 0/6 (Acid Splash (1d3 acid), Arcane Mark, Caltrops (20x20 ft area), Detect Magic, Detect Poison, Prestidigitation, Resistance), Lvl 1/6 (Blades of Fire (melee weapon +1d8 fire), Lesser Orb of Acid (4d8 acid), Mage Armor, Remove Scent), Lvl 2/5 (Animalistic Power, Arcane Turmoil), Lvl 3/3 (Acid Breath (6d6 acid)) Equipment Masterwork Knifes (310 gp), Meatcleaver ( gp), Masterwork Leather Armor (310 gp), Pig Iron (reload 1S/DC8; 400 gp), Greater Token (+2 Dex; 2000 gp), Lesser Token (+1 AC; 500 gp), 2d4 Enhancers (Enlarge Spell and Still Spell for Abjuration and Conjuration spells of 2nd level and lower; 200 gp each), 1d3 Animalistic Power Potions (400 gp each), Ammunition Pouch (1 gp) with 10 shots (60 gp), Spell Component Pouch (est. 25 gp) , Bags with gristly parts (est. 10 gp) CR 9 (with unit of 4 Bone Gatherers CR 10)

Farrow Boss[edit]

Type Medium Humanoid (Farrow) Class Basic Farrow + Berserker 5 Hit Dice 2d8+5d12+21 (60 HP) Initiative +1 (+1 Dex) Speed 30 ft. AC 24 (+ 1 Dex, +5 armor, +6 natural, +1 dodge, +1 magical) BAB +5 Attacks Gore +7 (1d8+2), Masterwork War Cleaver +8 (2d6+3 S; 19-20 x2), Pig Iron +0 (-1 shoddy; 2d6; 19-20 x2; Rng 70) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities Scent (*+4 to Search and Spot checks), Unit gains Combined Ranged Attack Saves Fort +10, Ref +2, Will +1 Abilities Str 14* (+2), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 10 (+0), Cha 10 (+0) Skills Craft [Small Arms] +6, Hide -2, Intimidate +6*, Knowledge [Tactics] +4, Listen +4, Move Silent -2, Search +5*, Spot +7*, Survival +4 Feats Alertness, Combined Ranged Attack, Exotic Weapon Proficiency [Small Arms], Fast Movement, Illiteracy, Improved Uncanny Dodge, Leadership (score 8*), Rage (2/day), Trapsense +1, Uncanny Dodge Equipment Masterwork War Cleaver (320 gp), Pig Iron (reload 1S/DC8; 400 gp), Plate Armor (200 gp), Lesser Token (*+1 Str; 400 gp) , Lesser Token (*+1 AC; 500 gp) , Lesser Token (*+1 Leadeship; 250 gp), Ammunition Bandoleer (1 gp) with 10 shots (60 gp) CR 6 (with unit of 8 Slaughterhousers or 16 Brigands CR 7)

Farrow Shaman[edit]

Type Medium Humanoid (Farrow) Class Basic Farrow + Adept 6 Hit Dice 2d8+6d6+16 (46 HP) Initiative +1 (+1 Dex) Speed 30 ft. AC 20 (+1 Dex, +2 armor, +6 natural, +1 magical) BAB +3 Attacks Gore +3 (1d8), Shaman’s Staff +3 (1d6), Pig Iron +3 (-1 shoddy; 2d6; 19-20 x2; Rng 70) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities Scent (*+4 to Search and Spot checks), Prayers (3/day; Heroics: Members of allied unit cannot be frightened or panicked and gain 1d8 temporary HP, Hog Wild: Members of allied unit gain one additional standard action for one round; additional action cannot be an attack that was already used that turn, March: Members of allied unit gain +30 ft. speed for 1 min/lvl) Saves Fort +8, Ref +3, Will +5 Abilities Str 10 (+0), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 16 (+3), Cha 10 (+0) Skills Concentration +9*, Heal +6, Hide +2, Intimidate +3, Knowledge [Religion] +5, Listen +4, Move Silent +2, Search +6*, Spot +8* Feats Alertness, Exotic Weapon Proficiency [Small Arms], Leadership (score 7) Spells Spellls per day: Lvl 0/3 (Detect Magic, Guidance, Purify Food and Drink), Lvl 1/3 (Burning Hands (5d4 fire dmg), Cause Fear, Cure Light Wounds (cures 1d8+5)), Lvl 2/2 (Bear’s Endurance, Resist Energy (ignore 13 [choose energy type] dmg per attack), Scorching Ray (4d6 dmg; 2 rays)) Equipment Shaman’s Staff (2 gp) , Pig Iron (reload 1S/DC8; 400 gp), Leather Cloak (20 gp), Lesser Token (+1 AC; 500 gp) , Lesser Token (*+3 Concentration; 300 gp) , Ammunition Bandoleer (1 gp) with 10 shots (60 gp), Dhunia and Devourer Symbols (4 gp) CR 5 (with unit of 8 Brigands or 16 Raiders CR 6)

Farrow Beastmaster[edit]

Type Medium Humanoid (Farrow) Class Basic Farrow + Expert 4 + Beast Handler 2 Hit Dice 8d8+24 (60 HP) Initiative +2 (+2 Dex) Speed 30 ft. AC 20 (+2 Dex, +2 armor, +6 natural) BAB +5 Attacks Gore +6 (1d8+1), Barbed Whip +7 (2d4+2 P/S; R), Meatcleaver +6 (1d8+1 S; 20 x3) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities Scent (*+4 to Search and Spot checks) Saves Fort +9 Ref +2, Will +4 Abilities Str 12 (+1), Dex 14 (+2), Con 16 (+3), Int 10 (+0), Wis 10 (+0), Cha 10 (+0) Skills Animal Empathy +8, Concentration +4, Creature Lore +6, Handle Animal +12 Hide +2, Listen +4, Move Silent +2, Profession [Beast Handler], +5, Search +5*, Spot +7* Feats Alertness, Exotic Weapon Proficiency [Whip], Skill Focus [Handle Animal], Handle Warbeast (1), Push (1/day; Handle Animal DC 25; Melee: Warbeast makes one additional attack at highest attack bonus) Equipment Masterwork Barbed Whip (310 gp), Meatcleaver (10 gp) , Leather Cloak (20 gp) CR 5 (with War Boar CR 8)

Units[edit]

Razorback Crew[edit]

Type Medium Humanoid (Farrow) Class Basic Farrow + Expert 2 Hit Dice 4d8+12 (30 HP) Initiative +1 (+1 Dex) Speed 30 ft. AC 17 (+1 Dex, +6 natural) BAB +1 Attacks Gore +2 (1d8+1), Club +2 (1d6+1), Pig Iron +1 (-1 shoddy; 2d6; 19-20 x2; Rng 70), Razorback Rocket Launcher +2 (5d6 B+P; 5 ft. blast; Penetrating 5; Rng 160) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities Scent (*+4 to Search and Spot checks) Saves Fort +6, Ref +1, Will +3 Abilities Str 12 (+1), Dex 13 (+1), Con 16 (+3), Int 10 (+0), Wis 10 (+0), Cha 10 (+0) Skills Concentration +3, Craft [Cannoneer] +6, Hide +2, Knowledge [Tactics] +3, Listen +4, Move Silent +2, Search +5*, Spot +7* Feats Alertness, Exotic Weapon Proficiency [Small Arms], Exotic Weapon Proficiency [Cannons] Equipment Razorback Rocket Launcher (1 per team; reload 1FR/DC; gp), Pig Iron (reload 1S/DC8; 400 gp), Club (1 gp), Box with 3 Rockets ( gp) CR (Unit of 2) 4

Slaughterhouser[edit]

Type Medium Humanoid (Farrow) Class Basic Farrow + Berserker 2 Hit Dice 2d8+2d12+12 (34 HP) Initiative +1 (+1 Dex) Speed 30 ft. AC 23 (+1 Dex, +5 armor, +6 natural, +1 dodge) BAB +2 Attacks Gore +4 (1d8+2), Pole Cleaver +4 (2d6+2 S; 20 x3; reach) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities Scent (*+4 to Search and Spot checks) Saves Fort +9, Ref +1, Will +0 Abilities Str 14* (+2), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 10 (+0), Cha 10 (+0) Skills Hide -2, Intimidate +6*, Knowledge [Tactics] +4, Listen +2, Move Silent -2, Search +5*, Spot +3* Feats Cleave, Exotic Weapon Proficiency [Pole Cleaver], Fast Movement, Illiteracy, Power Attack, Rage 1/day (-2 AC; +2 Str and Con; +4 HP; +2 Will Save), Uncanny Dodge Equipment Pole Cleaver (20 gp), Plate Armor (200 gp), Facemask (*+2 Intimidate, -2 Spot; 15 gp), Lesser Token (*+1 Str; 400 gp) CR 3 (Unit of 8 CR 6)

Bone Gatherer[edit]

Type Medium Humanoid (Farrow) Class Basic Farrow + Scout 2 Hit Dice 4d8+12 (30 HP) Initiative +1 (+1 Dex) Speed 30 ft. AC 17 (+1 Dex, +6 natural) BAB +2 Attacks Gore +3 (1d8+1), Meatcleaver +3 (1d8+1 S; 20 x3) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities Scent (*+4 to Search and Spot checks) Saves Fort +9, Ref +4, Will +0 Abilities Str 12 (+1), Dex 13 (+1), Con 16 (+3), Int 10 (+0), Wis 10 (+0), Cha 10 (+0) Skills Craft [Dissection] +7*, Creature Lore +4, Hide +2, Listen +4, Move Silent +2, Search +5*, Spot +7*, Survival +4 Feats Alertness, Track, Wild Empathy, Favored Enemy [Beast], Favored Terrain [Forrest] Equipment Meatcleaver (10 gp), Knife (2 gp), Lesser Token (*Craft [Dissection] +3; 200 gp) , Bags with gristly parts (est. 10 gp) CR 3 (Unit of 4 CR 5)

Brigand[edit]

Type Medium Humanoid (Farrow) Class Basic Farrow + Expert 1 Hit Dice 3d8+9 (22 HP) Initiative +1 (+1 Dex) Speed 30 ft. AC 19 (+1 Dex, +2 armor, +6 natural) BAB +0 Attacks Gore +1 (1d8+1), Club +1 (1d6+1), Pig Iron +0 (-1 shoddy; 2d6; 19-20 x2; Rng 70) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities Scent (*+4 to Search and Spot checks), Dig In (1FR to take half cover) Saves Fort +6, Ref +1, Will +2 Abilities Str 12 (+1), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 10 (+0), Cha 10 (+0) Skills Craft [Small Arms] +6, Hide +2, Listen +4, Move Silent +2, Search +5*, Spot +7* Feats Alertness, Exotic Weapon Proficiency [Small Arms] Equipment Pig Iron (reload 1S/DC8; 300 gp), Club (1 gp), Light Leather Armor (10 gp), Ammunition Bandoleer (1 gp) with 10 shots (60 gp) CR 2 (Unit of 8 CR 5)

Raider[edit]

Type Medium Humanoid (Farrow) Class Basic Farrow Hit Dice 2d8+6 (15 HP) Initiative +1 (+1 Dex) Speed 30 ft. AC 17 (+1 Dex, +6 natural) BAB +0 Attacks Gore +1 (1d8+1), Greatclub +1 (1d10+1) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities Scent (*+4 to Search and Spot checks) Saves Fort +6, Ref +1, Will +0 Abilities Str 12 (+1), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 10 (+0), Cha 10 (+0) Skills Hide +2, Listen +4, Move Silent +2, Search +5*, Spot +7* Feats Alertness Equipment Greatclub (5 gp) CR 1 (Unit of 8 CR 4)

Warjacks/Warbeasts[edit]

War Hog[edit]

Type Large Giant (Farrow War Boar) Class Basic Farrow + Large Giant Template (10 HD) Hit Dice 12d8+72 (120 HP) Initiative +1 (+1 Dex) Speed 40 ft. AC 22 (+1 Dex, +4 armor, -1 Size, +8 natural) BAB +17/+12 (+8 Str, -1 Size) Attacks Gore +17 (2d6+8), Grapple +20 (1d8+8), War Cleavers +17/+12 (3d6+9 S; 19-20 x2) Face/Reach 10 ft. X 10 ft.; 10 ft. reach Special Qualities Scent (*+4 to Search and Spot checks), Mechanical Upgrades (*+6 Str, +4 armor plating), Aggression Dial (Rage 3/day; deals 1d8 dmg to War Hog), Tolerance score 25 Saves Fort +12, Ref +5, Will +4 Abilities Str 26* (+8), Dex 15 (+2), Con 22 (+6), Int 8 (-1), Wis 10 (+0), Cha 8 (-1) Skills Hide +0, Listen +4, Move Silent +4, Search +8*, Spot +10* Feats Alertness, Cleave, Power Attack, Two-Weapon Fighting Equipment 2x Large War Cleaver (100 gp), Steam Plant (2250 gp), Mechanical Limbs (6800 gp each) CR 9

Gun Boar[edit]

Type Large Giant (Farrow War Boar) Class Basic Farrow + Large Giant Template (8 HD) Hit Dice 10d8+60 (100 HP) Initiative +1 (+2 Dex, -1 encumbered) Speed 30 ft. (-10 ft. encumbered) AC 18 (+2 Dex, -1 Size, +8 natural, -1 encumbered) BAB +10/+5 (+7) (+5 Str (+2 Dex), -1 Size, -1 encumbered) Attacks Gore +10 (2d6+5), Grapple +14 (1d8+5), Light Cannon +8 (4d10, 10 ft.; 19-20 x3; Rng 70) Face/Reach 10 ft. X 10 ft.; 10 ft. reach Special Qualities Scent (+4 to Search and Spot checks), Bacon (if warbeast falls in combat allied characters in 10 foot may heal 1d6 damage), Tolerance score 25 Saves Fort +11, Ref +5, Will +3 Abilities Str 21 (+5), Dex 14 (+2), Con 20 (+5), Int 8 (-1), Wis 10 (+0), Cha 8 (-1) Skills Craft [Cannoneer] +8, Hide -2, Listen +2, Search +5*, Spot +11* Feats Alertness, Combat Loading, Exotic Weapon Proficiency [Cannon], Weapon Focus [Cannon] Equipment Light Cannon (reload 3FR/DC12; 3150 gp), Body mount (200 gp), Ammunition Belt (2 gp) with 5 shots (500 gp) CR 8

Battle Boar[edit]

Type Large Giant (Farrow War Boar) Class Basic Farrow + Large Giant Template (8 HD) Hit Dice 10d8+60 (100 HP) Initiative +1 (+1 Dex) Speed 40 ft. AC 20 (+1 Dex, +2 armor, -1 Size, +8 natural) BAB +12/+7 (+6 Str, -1 Size) Attacks Gore +12 (2d6+6), Grapple +16 (1d8+6), Large Spiked Gauntlets +13/+8 (2d6+6 P) Face/Reach 10 ft. X 10 ft.; 10 ft. reach Special Qualities Scent (+4 to Search and Spot checks), Bacon (if warbeast falls in combat allied characters in 10 foot may heal 1d6 damage), Tolerance score 25 Saves Fort +11, Ref +4, Will +3 Abilities Str 22 (+6), Dex 12 (+1), Con 21 (+5), Int 8 (-1), Wis 10 (+0), Cha 8 (-1) Skills Hide +0, Listen +4, Move Silent +2, Search +8*, Spot +10* Feats (+1) Alertness, Improved Bull Rush, Power Attack, Weapon Focus [Gauntlets] Equipment Spiked Gauntlets (20 gp), Light Leather Armor (20 gp) CR 7