Symnelra
From Anu Anu RPG
Symnelra, Halfblood Hothead[edit]
- Level: 8 XP:
- Alignement: Chaotic Neutral
- Race: Half-elf
- Class: Gifted Lvl 6; Pyromant
- Class: Pistoleer Lvl 2
STR 10 0 INT 14 +2 DEX 18 +4 WIS 10 0 CON 8 -1 CHA 17 +3
- Skills (2+Int/4+Int=48)
x Balance *(Dex) 4 + 2 + = 6 x Concentrarion *(Con) -1 + 2 + = 1 x Craft [Small Arms] *(Int) 2 + 8 + = 10 x Diplomacy *(Cha) 3 + 2 + 2 = 7 x Gather Information *(Cha) 3 + 3 + 2 = 8 x Heal *(Wis) 0 + 2 + = 2 x Intimidate *(Cha) 3 + 4 + = 7 x Knowledge [Arcana] (Int) 2 + 5 + = 7 x Knowledge [Duellist S](Int) 2 + 3 + = 5 x Listen *(Wis) 0 + 3 + 2 = 5 x Move Silent *(Dex) 4 + 2 + = 6 x Search *(Int) 2 + 2 + 2 = 6 x Spellcraft (Int) 2 + 5 + = 7 x Spot *(Wis) 0 + 3 + 2 = 5 x Survival *(Wis) 0 + 2 + = 2
Pools[edit]
Hit Points (21):
Armor Dex Size Misc
Armor Class: = 15 + 1 + 4 + 0 +
Fort Save: 1 = -1 + 2 + Ref Save: 9 = 4 + 5 + Will Save: 5 = 0 + 5 +
Base Attack: +6 Speed: 30 Initiative: +4
Melee Att: 6 = (Str) 0 + 6 + Ranged Att: 10 = (Dex) 4 + 6 + Grapple Att: 6 = (Str) 0 + 6 +
Feats[edit]
- Wepon Proficiency [Simple Weapons] - Exotic Wepon Proficiency [Small Arms] - Armor Proficiency [Light Armor] - Low-Light Vision - Elvish Blood - Combat Casting - Craft Rune Bullet - Quick Draw - Weapon Focus [Small Arms] - Vital Shot +1d6 - Gunslinger
Spells[edit]
Spells per Day 0 1 2 3 4 5 6 6 7 6 3 - - -
- Spells Known
Lvl 0 - Detect Magic - Detect Poison - Dancing Lights - Flare - Light - Mage Hand - Mending
Lvl 1 - Alarm - Burning Hands - Charm Person - Identify - Mage Armor
Lvl 2 - Cat's Grace - Pyrotechnics - Scorcing Ray
Lvl 3 - Dispell Magic
Equipment[edit]
- Red Bandana and Goggles - Flame decorated Longcoat - Ammunition Belt with Holster - 1d8 Flare Rubber Rounds (dmg sub, dazzling) - 1d6 Runic Burning Bullets (+4d4 fire dmg) - 1d4 Runic Scorching Bullets (+4d6 fire dmg) - Powder Horn - Spell Component Pouch
- Masterw. Musket Pistol 475 gp 1d8+1 20 x2 40 5 lb. P S/DC