Steelheads
Contents
Characters[edit]
Commander Stannis Brocker[edit]
Type Medium Humanoid (Midlunder male) CN Class Fighter 10 Hit Dice 10d10+20 (74 HP) Initiative +0 (+2 Dex,+4 bonus, -6 Armor) Speed 30 ft. AC 22 (+2 Dex, +10 Armor) BAB +10/+4 Attacks Thrasher +14/+8 (+12/+12) (+1 to hit, 4d4+6 dmg, Crit x3, reach, S), Brocker’s Hand Cannon +13 (+11) (4d4 dmg, Crit x3, Rng 30, B+P, reload 2S/DC 14) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities - Saves Fort +8 (1+7), Ref +5 (2+3), Will +3 (0+3) Abilities Str 16 (+3), Dex 15 (+2), Con 14 (+2), Int 12 (+1), Wis 10 (+0), Cha 8 (-1) Skills (36) Craft [small arms] 5 (0+5), Intimidate 15 (0+13+2), Ride 10 (1+4+3+2), Knowledge [tactics] 12 (0+7+3+2) Languages Cygnaran (s/w), Khadoran (s) Feats Armor Proficiency [light, medium, heavy, shield], Weapon Proficiency [simple, martial], Exotic Weapon Proficiency [small arms], Power Attack, Cleave, Skill Focus [Ride], Skill Focus [Knowledge (tactics)], Improved Initiative, Mounted Combat, Mounted Shooting, Spirited Charge, Trample, Two-Weapon Fighting, Leadership (score 15) Equipment Custom Undergarb 5 gp, Fortified Greased Steelhead Half-Plate (+10 AC, Max Dex +2, Check Pen -6) 16.900 gp, Thrasher (Mighty-Cleaving Battleglaive) 2.646 gp, Brocker’s Hand Cannon (Precision Breechlock Blunderbuss) 750 gp, Ammunition Pouch (20 brass cartridge shots à 9 gp) 182 gp, Gorbrute (Exceptional Midlunder Warhorse) 900 gp, Masterwork Riding Saddle 310 gp, Masterwork Warhorse Half-Plate (+7 AC, Max Dex +1, Check Pen -6) 1350 gp, Brocker’s Tactical Manual 200 gp CR 10 (With 1 or 2 Units of 4 Steelhead Cavalry CR 11)
- Gorbrute
Type Large Animal (Heavy Horse) Hit Dice 4d8+15 (37 HP) Initiative -4 (+2 Dex, -6 Armor Pen) Speed 50 ft. AC 22 (-1 size, +2 Dex, +7 armor, +4 natural), touch 10, flat-footed 20 BAB +3 Attacks 2x Hoof +6 (1d6+4) Face/Reach 5 ft. X 10 ft.; 5 ft. reach Special Qualities Low-light vision, Scent (*+4 to Search and Spot checks) Saves Fort +8, Ref +5, Will +2 Abilities Str 18 (+4), Dex 15 (+2), Con 17 (+3), Int 2 (-4), Wis 13 (+1), Cha 6 (-2) Skills Listen +8*, Spot +7* Feats Endurance, Run, Fearless, Toughness Equipment * (see Rider) CR * (see Rider)
Warcasters/Warlocks[edit]
Journeyman Warcaster[edit]
Type Medium Humanoid (Midlunder male) N Class Fighter 2, Arcane Mechanik 7, Warcaster 1 Hit Dice 8d6+2d10+9 (50 HP); Power Field 25 HP Initiative +1 (+3 Dex, -2 Armor) Speed 20 ft. (-10 Armor) AC 20 (+3 Dex, +7 Armor) BAB +5 Attacks Toolblade +7 (1d6+2 dmg, Crit x2, P), Dudd’s Hand Cannon +8 (4d4 dmg, Crit x3, Rng 30, B+P, reload 2S/DC 14) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities Spell Resistance 15 Saves Fort +7 (1+5+1), Ref +5 (3+2), Will +7 (0+7) Abilities Str 10 (+0), Dex 16 (+3), Con 12 (+1), Int 16 (+3), Wis 10 (+0), Cha 10 (+0) Skills (105) Concentration 15 (1+11+3),Craft [clockwork] 15 (3+10+2), Craft [mechanika] 20 (3+7+2+5+3),Craft [small arms] 15 (3+10+2),Craft [gunsmithing] 15 (3+8+2+2), Craft [steam engine] 10 (3+7), Disable Device 10 (3+7), ‘Jack Handling 10 (0+10), Knowledge [arcana] 10 (3+7), Knowledge [mechanika] 10 (3+7), Knowledge [engineering] 10 (3+7), Knowledge [tactics] 8 (3+4+1), Spellcraft 15 (3+10+2) Languages Cygnaran (s/w), Caspian (s), Khadoran (s), Dol-Rhul (w) Feats Armor Proficiency [light, medium, shield, warcaster armor], Weapon Proficiency [simple, heavy mace, heavy pick, light hammer, short sword, warhammer, light & heavy crossbow], Exotic Weapon Proficiency [small arms], Mounted Combat, Etch Rune Plate, Fabrication Score (15%), Charge Accumulator, Mechanika Familiarity, Craft Wonderous Item, Mechanikal Familiar, Combat Casting, Iron Will, Leadership, Skill Focus [Concentration], Warcaster Focus (max 3 focus points), Journeyman Training (Sense Cortex, Contact Cortex, Augment ‘Jack) Spells Lvl 0/4 Amanuensis, Arcane Mark, Caltrops, Detect Magic, Electric Jolt, Mending, Lvl 1/5 Alarm, Corosive Grasp, Grease, Jet of Steam, Scramble, Shield, Shocking Grasp, Lvl 2/4 Arcane Lock, Crush Construct, Electric Vengeance, Overdrive, Seize Gears, Lvl 3/2 Dispel Magic, Lightning Bolt Equipment Custom Undergarb 5 gp, Breastplate Warcaster Armor (AC +7, Max Dex +4, Check Pen -2, Arcane Failure 25%; Arcane Turbine, Power Field Generator (25 points), Mechanikal Assist Abilities (+2 Str), Arcane Focus Chamber, Steamsteed Conduit, Greater Spell Resistance Runeplate) 53.910 gp, Toolblade 50 gp, Dudd’s Hand Cannon (Precision Breechlock Blunderbuss) 750 gp, Ammunition Pouch (20 brass cartridge shots à 9 gp) 182 gp, Gunner’s Kit 100 gp, Masterwork Multi-Toolkit 600 gp, Dudd’s Liber Mechanika (contains blueprints for each owned piece of equipment and known spell) gp, Steamsteed (Custom Mechanikal Servitor) 3365 gp CR 10 (With 2 Talon and 1 Vanguard Warjacks, or 1 Nomad Warjack CR 13)
- Steamsteed
Type Large Mechanikal Construct (Donkey Servitor) Hit Dice 1d10+30 (40 HP) Initiative +0 (+0 Dex) Speed 50 ft. (can’t run) AC 13 (-1 Size, +0 Dex, +4 Natural) BAB +2 Attacks 2x Hoof +2 (1d6+4) Face/Reach 5 ft. X 10 ft.; 5 ft. reach Special Qualities Mechanikal Construct Traits, Darkvision 60 ft, Low-light Vision Saves Fort *, Ref *, Will * Abilities Str 18 (+4), Dex 10 (+0), Con - (-), Int 2 (-4), Wis 10 (+0), Cha 2 (-4) Skills Listen +4, Spot +4 Feats - Equipment * (see Rider); Sandleton Steam-Clockwork, Donkey Saddle, riding, Speed Augmentation (10 ft.), Equipment Mount (Magn. Bullseye Lantern), Porter’s Scabbard, Jansenov's Recognizer, Sound Gatherer, Task Plate (Listen +4, Spot +4) CR * (see Rider)
Solos[edit]
Combat Medic[edit]
Type Medium Humanoid (Midlunder female) N Class Combat Alchemist 6 Hit Dice 6d6+ ( HP) Initiative +0 (+2 Dex, -2 Armor) Speed 30 ft. AC 14 (+2 Dex, +2 Armor) BAB +3 Attacks Breechlock Blunderbuss +5 (4d4 dmg, Crit x3, Rng 30, B+P, reload 2S/DC 14), Buzz Cutter +3 (2d6 dmg, Crit 19-20 x3, S), Explosive Grenade +6 (2d10 dmg, Crit x2, Burst 10 ft, Rng 20, P), Green Vitriol Splash Grenade +6 (1d6+1 dmg, Splash 1 dmg, Crit x2, Rng 20, acid) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities - Saves Fort +6 (1+5), Ref +7 (2+5), Will +2 (0+2) Abilities Str 10 (+0), Dex 15 (+2), Con 12 (+1), Int 16 (+3), Wis 10 (+0), Cha 12 (+1) Skills (81) Appraise 10 (3+7), Concentration 10 (1+9),Craft [alchemy] 15 (3+8+2+2), Craft [demolitions] 10 (3+7), Craft [dissection] 10 (3+5+2), Craft [small arms] 10 (3+7), Heal 13 (0+9+2+2), Hide 5 (2+3), Knowledge [alchemy] 10 (3+5+2), Knowledge [medicine] 15 (3+8+2+2), Knowledge [nature] 10 (3+5+2), Spellcraft 10 (3+7) Languages Cygnaran (s/w), Caspian (s), Khadoran (s/w) Feats Armor Proficiency [light], Weapon Proficiency [simple], Exotic Weapon Proficiency [small arms], Arcane Catalyst, Arcane Sage, Hasty Concoction, Skill Focus [Craft (alchemy)], Evasion, Smoke Breather, Brew Potion, Hurler, Iron Gullet, Create Blasting Powder, Grenadier, Demolitionist, Expert Hurler, University Education, Aurum Ominus Alchemist, Surgery Spells (CL 5, Max SL 3) Lvl 0 Acid Splash, Arcane Mark, Daze, Detect Magic, Detect Poison, Flare, Lvl 1 Endure Elements, Mage Armor, Obscuring Mist, Sleep, Lvl 2 Bear’s Endurance, Calm Emotions, Delay Poison, Pyrotechnics, Lvl 3 Arcane Sight, Dispel Magic, Remove Paralysis Equipment Doctor’s Outfit 150 gp, Alchemist’s Apron (+2 AC, Max Dex +4, Check Pen -2, Arcane Failure 10%, ER 3 fire, cold, acid) 50 gp, Aurum Ominus Ring 100 gp, Cushioned Potion Belt 50 gp, Alchemical Goggles 2500 gp, Drakov Mask 1475 gp, Breechlock Blunderbuss 450 gp, Ammo Pouch (10 brass cartridge grapeshot à 15 gp) 152 gp, Buzz Cutter 185 gp, 4x Explosive Grenade (à 25 gp) 100 gp, 2x Smoke Grenade (à 25 gp) 50 gp, 1x Concusssion Grenade (à 50 gp) 50 gp, 2x Green Vitriol Splash Grenade (à 18 gp) 36 gp, Masterwork Portable Alchemy Kit 375 gp, Catalyst Set 30 gp, Doctor’s Bag 100 gp, 3x Corben’s Invigorating Elixir (à 100 gp) 300 gp, 5x Corben’s Wound-Closer (à 30 gp) 150 gp, Killgraive’s Medical Journal (contains alchemical recipes and surgical procedures) gp, CR 6
Field Mechanik[edit]
Type Medium Humanoid (Midlunder male) CG Class Bodger 5, Field Mechanik 1 Hit Dice 6d8 (30 HP) Initiative +0 (+2 Dex, -2 Armof) Speed 30 ft. AC 14 (+2 Dex, +2 Armor) BAB +3 Attacks Blunderbuss +5 (4d4 dmg, Crit x3, Rng 30, B+P, reload 2S/DC 14), Amblerose Rivet Gun +5 (1d8 dmg, Crit x2, Rng 10, P, reload 1S/DC 15, Ammo 5) 75 gp, Arcantric Torch +5 (2d4 dmg, Crit x2, Fire), ‘Jack Wrench +5 (1d8+2, Crit x2, B) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities Fire Resistance 4 Saves Fort +7 (0+6+1), Ref +8 (2+6), Will +0 (-1+1) Abilities Str 14 (+2), Dex 14 (+2), Con 10 (+0), Int 15 (+2), Wis 8 (-1), Cha 12 (+1) Skills (70) Concentration 5 (0+5), Craft [clockwork] 10 (2+8), Craft [mechanika] 15 (2+9+2+2), Craft [small arms] 10 (2+8), Craft [steam engine] 10 (2+8), Disable Device 10 (2+8), ‘Jack Handling 15 (2+8+3+2), Knowledge [mechanika] 10 (3+7), Profession [mechanik] 10 (-1+9+2) Languages Cygnaran (s/w), Caspian (s) Feats Armor Proficiency [light], Weapon Proficiency [simple, rivet gun], Exotic Weapon Proficiency [small arms], Bodging, Jackwrench, Evasion, Tinkering, Demolish +1d6, Give It A Good Kick, Combat Repair +1d8, Steamo, Mechanikal Aptitude, Skill Focus [‘Jack Handling] Equipment Armored Apron (+2 AC, Max Dex +4, Check Pen -2, Arcane Failure 15%) 30 gp, Mechanik’s Boots 3 gp, Goggles 4 gp, Tool Harness 5 gp, Breechlock Blunderbuss 450 gp, Ammo Pouch (10 brass cartridge grapeshot à 15 gp) 152 gp, Ammo Pouch (30 self-peening rivets à 2 gp) 62 gp, Arcantric Torch (Heavy Accumulator) 1185 gp, Vladovar Rivet Gun 150 gp, Steamo’s Toolkit 150 gp, Mechanika Toolkit 75 gp, ‘Jack Wrench 15 gp, Oil Can 1 gp CR 6 (With Mucker Laborjack CR 8, or Talon Warjack CR 11)
- Mucker
Type Large Mechanikal Construct (Light Labourjack) Hit Dice 8d10+30 (96 HP) Initiative -3 (-2 Dex, -1 Armor) Speed 20 ft. (can’t run) AC 19 (-1 Size, -2 Dex, +12 Natural) touch 7, flat-footed 19 BAB +6 Attacks Grapple +16, Slam +12 (1d6+6 dmg, Crit x2, B) Face/Reach 10 ft. X 10 ft.; 10 ft. reach Special Qualities Mechanikal Construct Traits, Darkvision 60 ft, Low-light Vision, Damage Reduction 5/Serricsteel Saves Fort +2, Ref +0, Will +2 Abilities Str 23 (+6), Dex 7 (-2), Con - (-), Int 4 (-3), Wis 11 (+0), Cha 1 (-4) Skills - Feats - Equipment Cupernum Cortex (“Stubborn” Major Quirk, “Particular” Minor Quirk) CR 7
Units[edit]
Steelhead Cavalry[edit]
Type Medium Humanoid (various male) CN Class Fighter 6 Hit Dice 6d10+6 (43 HP) Initiative -5 (+2 Dex, -7 Armor) Speed 30 ft. AC 19 (+2 Dex, +7 Armor) BAB +6/+1 Attacks Cavalry Axe +9/+4 (+7/+7) (1d8+3 dmg, Crit x3, reach, S), Blunderbuss +7(+5) (4d4 dmg, Crit x3, Rng 30, B+P, reload 2S/DC 14) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities - Saves Fort +6 (1+5), Ref +4 (2+2), Will +2 (0+2) Abilities Str 16 (+3), Dex 15 (+2), Con 13 (+1), Int 10 (+0), Wis 10 (+0), Cha 10 (+0) Skills (18) Craft [small arms] 5 (0+5), Intimidate 5 (0+4+1), Ride 9 (1+3+3+2), Knowledge [tactics] 3 (0+3) Languages Cygnaran, Khadoran (both spoken with regional dialect) Feats Armor Proficiency [light, medium, heavy, shield], Weapon Proficiency [simple, martial], Exotic Weapon Proficiency [small arms], Power Attack, Skill Focus [ride], Mounted Combat, Mounted Shooting, Spirited Charge, Trample, Two-Weapon Fighting Equipment Steelhead Undergarb 1 gp, Steelhead Half-Plate (+7 AC, Max Dex +1, Check Pen -7) 750 gp, Cavalry Axe 10 gp, Blunderbuss 150 gp, Ammunition Pouch (10 regular shots à 4 gp) 42 gp, Warhorse 400 gp, Masterwork Riding Saddle 310 gp, Warhorse Half-Plate (+7 AC, Max Dex +1, Check Pen -7) 1350 gp, Steelhead Field Provision Kit (Bedroll, Blanket, etc.; 3 days of Rations) 5 gp CR 6 (Unit of 2 CR 7, or Unit of 4 CR 8)
- Warhorse
Type Large Animal (Heavy Horse) Hit Dice 4d8+12 (30 HP) Initiative -6 (+1 Dex, -7 Armor) Speed 50 ft. AC 21 (-1 size, +1 Dex, +7 armor, +4 natural), touch 10, flat-footed 20 BAB +3 Attacks 2x Hoof +6 (1d6+4) Face/Reach 5 ft. X 10 ft.; 5 ft. reach Special Qualities Low-light vision, Scent (*+4 to Search and Spot checks) Saves Fort +7, Ref +5, Will +2 Abilities Str 18 (+4), Dex 13 (+1), Con 17 (+3), Int 2 (-4), Wis 13 (+1), Cha 6 (-2) Skills Listen +8*, Spot +7* Feats Endurance, Run, Fearless Equipment * (see Rider) CR * (see Rider)
Steelhead Rifleman Captain[edit]
Type Medium Humanoid (various male) CN Class Fighter 5, Rifleman 2, Marshal 2 Hit Dice 5d10+4d8+18 (68 HP) Initiative +2 (+3 Dex, -1 Armor) Speed 30 ft. AC 16 (+3 Dex, +3 Armor) BAB +8 Attacks Military Longrifle +12 (2d8 dmg, Crit 19-20 x3, Rng 200, P, reload 1S/DC12), Short Sword +10 (1d6+2 dmg, Crit 19–20/x2, P) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities - Saves Fort +12 (2+10), Ref +7 (3+4), Will +4 (0+4) Abilities Str 14 (+2), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 12 (+1) Skills (36) Craft [small arms] 10 (0+8+2), Intimidate 5 (1+4), Spot 5 (0+5), Knowledge [tactics] 8 (0+7+1) Languages Cygnaran, Khadoran (both spoken with regional dialect) Feats Armor Proficiency [light, medium, heavy, shield], Weapon Proficiency [simple, martial], Exotic Weapon Proficiency [small arms], Weapon Focus [rifle], Combat Loading, Rapid Reload, Point Blank Shot, Far Shot, Combined Ranged Attack, Rifle Mastery, Sniping Shot, Leadership (score 10), Battle Orders (6 points), “Don’t Die On Me !”, “Stand Your Ground !”, Guided Attack Equipment Padded Steelhead Uniform (+1 AC) 5 gp, Armored Greatcoat (+2 AC, Max Dex +6, Check Pen -1) 75 gp, Military Longrifle 600 gp, Short Sword 10 gp, Waterproof Ammuniton Bandoleer (10 regular shots à 9 gp) 100 gp, Gunner’s Kit 100 gp, Tent 10 gp, Steelhead Field Provision Kit (Bedroll, Blanket, etc.; 3 days of Rations) 5 gp, Goggles 4 gp, Hooded Lantern 7 gp, Steelhead Training Manual 20 gp, Large Cigar Etuis (10 no-name cigars) 4 gp, Bottle of Uiske 3 gp CR 9 (with Unit of 5 or 9 Steelhead Riflemen CR 10)
Steelhead Rifleman[edit]
Type Medium Humanoid (various male/female) CN Class Fighter 5, Rifleman 1 Hit Dice 5d10+1d8+12 (48 HP) Initiative +2 (+3 Dex, -1 Armor) Speed 30 ft. AC 16 (+3 Dex, +3 Armor) BAB +6 Attacks Military Longrifle +10 (2d8 dmg, Crit 19-20 x3, Rng 200, P, reload 1S/DC12), Short Sword +8 (1d6+2 dmg, Crit 19–20/x2, P) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities - Saves Fort +8 (2+6), Ref +6 (3+3), Will +1 (0+1) Abilities Str 15 (+2), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 10 (+0) Skills (24) Craft [small arms] 10 (0+8+2), Spot 5 (0+5), Knowledge [tactics] 3 (0+3) Languages Cygnaran, Khadoran (both spoken with regional dialect) Feats Armor Proficiency [light, medium, heavy, shield], Weapon Proficiency [simple, martial], Exotic Weapon Proficiency [small arms], Weapon Focus [rifle], Combat Loading, Rapid Reload, Point Blank Shot, Far Shot, Combined Ranged Attack Equipment Padded Steelhead Uniform (+1 AC) 5 gp, Armored Greatcoat (+2 AC, Max Dex +6, Check Pen -1) 75 gp, Military Longrifle 600 gp, Short Sword 10 gp, Waterproof Ammuniton Bandoleer (10 regular shots à 9 gp) 100 gp, Gunner’s Kit 100 gp, Tent 10 gp, Steelhead Field Provision Kit (Bedroll, Blanket, etc.; 3 days of Rations) 5 gp, Bottle of cheap Uiske 1 gp CR 6 (Unit of 5 CR 8, or Unit of 9 CR 9)
Steelhead Helbardier Lieutenant[edit]
Type Medium Humanoid (various male) CN Class Fighter 5, Marshal 1 Hit Dice 5d10+1d8+18 (54 HP) Initiative -2 (+1 Dex,+4 bonus, -7 Armor) Speed 30 ft. AC 18 (+1 Dex, +7 Armor) BAB +5 Attacks Halberd +8 (1d10+3 dmg, Crit x3, reach, S) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities - Saves Fort +7 (3+4), Ref +1 (0+1), Will +1 (0+1) Abilities Str 16 (+3), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 8 (-1), Cha 10 (+0) Skills (20) Intimidate 8 (0+8), Knowledge [tactics] 8 (1+6+1) Languages Cygnaran, Khadoran (both spoken with regional dialect) Feats Armor Proficiency [light, medium, heavy, shield], Weapon Proficiency [simple, martial], Power Attack, Improved Initiative, Combat Reflexes, Hold The Line, Combined Melee Attack, , Leadership (score 10), Battle Orders (4 points), “Don’t Die On Me !”, “Stand Your Ground !” Equipment Steelhead Undergarb 1 gp, Steelhead Half-Plate (+7 AC, Max Dex +1, Check Pen -7) 750 gp, Halberd 10 gp, Steelhead Field Provision Kit (Bedroll, Blanket, etc.; 3 days of Rations) 5 gp, 3 Bottles of Ale 1 gp, Steelhead Training Manual 20 gp CR 6 (with Unit of 5 or 9 Steelhead Helbardiers CR 7)
Steelhead Helbardier[edit]
Type Medium Humanoid (various male/female) CN Class Fighter 3 Hit Dice 3d10+9 (30 HP) Initiative -2 (+1 Dex,+4 bonus, -7 Armor) Speed 30 ft. AC 18 (+1 Dex, +7 Armor) BAB +3 Attacks Halberd +6 (1d10+3 dmg, Crit x3, reach, S) Face/Reach 5 ft. X 5 ft.; 5 ft. reach Special Qualities - Saves Fort +6 (3+3), Ref +1 (0+1), Will +1 (0+1) Abilities Str 16 (+3), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 8 (-1), Cha 10 (+0) Skills (12) Intimidate 4 (0+4), Knowledge [tactics] 4 (0+4) Languages Cygnaran, Khadoran (both spoken with regional dialect) Feats Armor Proficiency [light, medium, heavy, shield], Weapon Proficiency [simple, martial], Power Attack, Improved Initiative, Combat Reflexes, Hold The Line, Combined Melee Attack Equipment Steelhead Undergarb 1 gp, Steelhead Half-Plate (+7 AC, Max Dex +1, Check Pen -7) 750 gp, Halberd 10 gp, Steelhead Field Provision Kit (Bedroll, Blanket, etc.; 3 days of Rations) 5 gp, 3 Bottles of Ale 1 gp CR 3 (Unit of 5 CR 5, Unit of 9 CR 6)