Script and Scroll Magic

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Spells[edit]

  • Inscribe Grimoire
Prime •
Compelling, extended, Lasting, Covert, none;

Records rotes into a magical book readable by awakened minds.

Rote:
  • Supernal Script
Prime
Rote:
  • Copy Grimoire
Prime •, Matter •
Compelling, extended, Lasting, Covert, 1 Mana;

Copies an existing Grimoire onto another medium.

Rote:
  • Books of Metal
Matter •••, Prime •
Weaving, extended, Lasting, Covert, none;

Encodes rotes like 'Inscribe Grimoire' into jewelery, weapons, or other metal objects. Metal grimoires are identifyable by some sort of glyph on their surface.

Rote:
  • Astral Grimoire
Mind •••, Prime •
Weaving, extended, Lasting, Covert, none;

Encodes rotes like 'Inscribe Grimoire' into dreams, astral actors, or -objects. Astral grimoires are always recognizable by some kind of reocurring mark or symbol.

Rote:
  • Copy Astral Grimoire
Mind •••, Prime •
Weaving, extended, Lasting, Covert, 1 Mana;

Generates an astral copy of an existing material-, or astral Grimoire.

Rote:
  • Organic Grimoire
Life •••, Prime •, optional Fate •• or •••
Weaving, extended, Lasting, Covert, none;

Encodes rotes like 'Inscribe Grimoire' into a base- or median lifeform. The lifeform is always recognizable by a special feature, such as uncommon coloration, or minor defect. By adding Fate 2 the caster may choose a condition which unlocks the spell releasing the information onto a suitable medium, or in a telepathic burst. By adding Fate ••• and one point of Mana the spell and uncommon feature accompanying are passed on to all of the lifeforms offspring and breed true for the next five generations.

Rote:
  • Spell Scroll
Prime •••, Fate •• or Time ••
Weaving, extended, Lasting, Covert, 1 Mana or more;
Rote:
  • Living Library
Mind ••••, optional Fate ••, Matter or Forces •• to ••••
Patterning, instant and contested (Res), Prolonged, Covert, none

Imparts knowledge or rotes into an unconciouss part of the targets mind. The Target is not neccessarily aware of the stored knowledge and cannot access it without Astral meditation, or a Mind 3 variant of "Read the Depths". With Matter or Forces 2 material- or digital recorded knowledge may be copied into thoughts; with Matter or Forces 3 without the need to read the content; with Matter or Forces 4 the content can be transfered directly, removing it from the source. By adding Fate 2 the caster may choose a condition which unlocks the spell releasing the information onto a suitable medium, or in a telepathic burst.

Rote:

Miscelaneous[edit]

Library Speacialty Keywords[edit]

  • [Skill]
  • [Supernatural]
  • Sigils