Sam Tex

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Sam Tex, Mad Bombermage[edit]

Level: 10 XP:
Alignement: Chaotic Evil
Race: Human
Class: Wizard Lvl 5
Class: Rouge Lvl 3
Prestige Class: Demolitionist Lvl 2
STR	10	0		INT	18	+4
DEX	16	+3		WIS	12	+1
CON	14	+2		CHA	8	-1
  • Skills (48+36+16)
x Appraise		*(Int) 4 + 6 + = 	10	  
x Concentrarion	*(Con) 2 + 8 + = 	10
x Craft [Alchemy]	*(Int) 4 + 9 + 2 = 	15
x Craft [Demolitions]	*(Int) 4 + 9 + 2 = 	15
x Craft [Mech. Traps]	*(Int) 4 + 9 + 2 = 	15
x Disable Device	 (Int) 4 + 8 + 3 = 	15
x Escape Artist	*(Dex) 3 + 2 + =  	5
x Hide			*(Dex) 3 + 2 + = 	5
x Knowledge [Alchemy]	 (Int) 4 + 11 + = 	15
x Knowledge [Arcana]	 (Int) 4 + 6 + = 	10
x Listen		*(Wis) 1 + 9 + = 	10
x Search		*(Int) 4 + 6 + = 	10	
x Sleight of Hand	 (Dex) 3 + 2 + = 	5
x Spellcraft		 (Int) 4 + 4 + 2 =	10
x Spot			*(Wis) 1 + 9 + = 	10

Pools[edit]

Hit Points (47):

Armor Dex Size Misc

Armor Class:  = 13 + 	0 + 	3 +	0 +	
Fort Save:	7 = 2 + 5 + 
Ref Save:	10 = 3 + 7 + 
Will Save:	6 = 1 + 5 + 
Base Attack: +5	Speed: 30	Initiative: +3
Melee Att: 	5 = (Str) 0 + 5 + 
Ranged Att: 	8 = (Dex) 3 + 5 + 
Grapple Att: 	5 = (Str) 0 + 5 + 

Feats[edit]

- Wepon Proficiency [Simple Weapons]
- Wepon Proficiency [Short Sword]
- Wepon Proficiency [Rapier]
- Wepon Proficiency [Hand Crossbow]
- Wepon Proficiency [Short Bow]
- Armor Proficiency [Light Armor]

- Scribe Scroll
- Craft Blasting Powder
- Extended Spell (doubles duration; SL+1)
- Empower Spell (Value increase 50%; SL+2)
- Widen Spell (Area +100%; SL+3)
- Maximize Spell (Value maximized; SL+3)

- Sneak Attack +2d6
- Trapfinding
- Trap Sense +1
- Evasion

- Precise Touch +1 (Disable bonus)
- Explosive Knowledge +1d6

Spells[edit]

Spells per Day
 0	1	2	3	4	5	6
 4	4	3	2	-	-	-
  • Spells Known
Lvl 0
Arcane Mark
Detect Magic
Read Magic
Acid Splash
Mage Hand
Resistance
Lvl 1
Dawn Burst		(Evo)	10 ft. radius light.
Grease		        (Con)	Make 10 ft. square,  
				or object slipery.
Raging Flame	        (Tra)	Fire burns twice as
				hot, half as long.
Resinous Tar	        (Con)	Sticky substance 
				slows move & glues.
Scatterspray	        (Tra)	Group of small obj.
				flies apart in burst.
Slow Burn		(Tra)	Fire burns twice as
				long.
Lvl 2
Dispelling Touch	(Abj)	Dispel one magical
				effect on target.
Fireburst		(Evo)	Creat. in 10 ft. radius
				take 1d8/CL fire dmg.
Flaming Sphere	        (Evo)	Rolling ball of fire 2d6
				fire dmg, lasts 1r/CL.
Incendiary Slime	(Con)	Creates flamable
				sticky substance.
Pyrotechnics	        (Tra)	Turn fire into bright
				light, or smoke.
Lvl 3
Dispel Magic	        (Abj)	Cancel spell or effect
				of lower or same CL.
Explosive Runes	(Abj)	Deal 6d6 force dmg
				when read.
Fireball		(Evo)	Deals 1d6/CL fire dmg
				in 20 ft. radius area.
Flashburst		(Evo)	Flash dazzles and
				blinds in area.

Equipment[edit]