MtHEquipment

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  • Communicard (Power Item •)
Dur: 1, Siz: 0, SL: 1

Effect: This type of next-gen communication- and identity-management systems is produced by Stark Enterprises, Oscom, Fitzengel Electronics, and other providers of top-of-the-line hardware for state, military, or private sector operations, in many variants and rivaling standards, and employed by many famous International Defense Agencies, Superhero Groups, or Terrorist Organizations, such as S.H.I.E.L.D., HYDRA, or The Avengers. A, by biometric and morphogenic security, rightfully identified owner may take up audiovisual communication with other members of its team, or other holders of such cards within a closed system of designated members and the operating company. The card may double as a high-end pass- or keycard with programmable clearances. The card also monitors the location and health condition of its owner, relates these data via satellite to its operator and can be programmed to alert other card members or operating personal, in case the owner becomes lost, or health condition changes to critical. To have a own Communicard System a group of Heroes must either rent the provider services from one of the companies above for a fee of Resources 3 per member and month, or own a shared Base with Computer Network 4+ and buy a franchised system from one of the companies above for Resources 5 without restrictions to members and allocation of cards, which includes appropriate hard- and software for the operating computers, as well as 100 blank cards.

  • Voice-changer Mask (Power Item •)
Dur: 1, Siz: 1, SL: 2

Effect:

  • Throwing Dart, -Disc or -Tracer (Power Item •)
Dur: 2, Siz: 0, SL: 2

Effect:

  • Glider Cape (Power Item ••)
Dur: 1, Siz: 3, SL: 4

Effect:

  • Bulletproof Cape (Power Item ••)
Dur: 3, Siz: 3, SL: 6

Effect: Armor +1/+0; wearable over costume or light body armor, stacks with armor of up to 2/X, bulletproof quality.

  • Supersoldier Scalemail (Power Item •••)
Dur: 4, Siz: 3, SL: 7

Effect: Armor 3/2, bulletproof quality, energy ablative quality.

  • Multi-Bracer (Power Item •••)
Dur: 3, Siz: 1, SL: 4

Effect: Contains a combination of communicator, flashlight, and radio with police-scanner, and either a wrist-grappler with 25 ft. rope as well as a double dart-, disc-, or tracer launcher (+1; ft.), or a powerful mini-computer (+2 bonus) including a 3D-scanner and a strip-printer.

  • Utility Belt (Power Item • to •••••)
Dur: 3, Siz: 2, SL: 5

Effect: Belt comes with three slots fitted with selected equipment, plus three slots for each additional dot. Slots could contain ammunition clips, custom boomerang or bola, camera, climbing kit, crime-scene kit, demolitions kit, flashlight, flash- or smoke pellets, gas- or liquid container, Geiger-counter, knive, lockpicks, medkit, mini-computer, mini-toolkit, mini-powertool, mini-welder, probe kit, radio, rebreather, shuriken, taser, throwing darts, tracers, etc. Each object is custom made for the belt, smaller than Size 1 and has a Dur of 2 or 3. Objects from the belt provide a +1 equipment bonus and cost approximately Res 3 to add or replace. The Equipment Theme Merit, if bought in addition, affects every item contained in the belt.