Marvel Materials

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Energy Sources[edit]

  • Biophotonic Energy / Vita-Rays [Alpha or Mutant]
  • Cosmic Radiation / Ionic Energy [Accident or Cosmic]
  • Electromagnetic- / Geothermal Energy [Alpha or Tech]
  • Gamma Radiation [Accident or Mutant]
  • Godforce or Phoenix Force [Accident or Mystic]
  • Quantum Energy [Cosmic or Tech]

Mega-Metals[edit]

  • Adamantium (+•••••)
Origin: Alpha (USA)
Cost: Res ••••• •• for Size 1 ingot of raw Adamantium
Durability:
Properties: Invulnerability (Physical, Energy) 5 [Extras: Broad Category, Versatile; Weakness: Carbonadium, (Antarctic) Vibranium, heavy metal poisoning];
  • Carbonadium (+••••)
Origin: Tech (USSR)
Cost: Res ••••• • for 1 unit of synthetic Carbonadium
Durability:
Properties: [Extra: ; Weakness: Anti-Regenerative properties, heavy metal poisoning]
  • Organic Steel (+••• to +•••••)
Origin: Mutant (none)
Cost: Res ••••• to ••••• •• for 1 unit of Alpha-, Beta-, or Gamma-Grade Organic Steel
Durability:
Properties: +3/+3 to +5/+5 Armor [Extras: Bulletproof, Natural; Weakness: Bound to Power (Transformation)]
  • Uru (+••• or +•••••)
Origin: Mystic (Asgard)
Cost: Res ••••• •• for Size 1 ingot of raw Uru
Durability:
Properties: Energy Sponge (Mystic) 1 [Extras: Broad Category]
  • Vibranium (+•••• or +•••••)
Origin: Cosmic (Wakanda or Antarctica)
Cost: Res ••••• • (Antarctic) or •••• •• (Wakandan) for Size 1 ingot raw Vibranium
Durability:
Properties: (Wakandan) Absorption 5 [Extra: Versatile] (Pool 5 + Size points of raw Vibranium); (Antarctic) as Wakandan, but gives off vibrations after (5 + Size points of raw Antarctic Vibranium) turns of absorption, that melts all metals, including itself, in 5 + 5 per Size point of raw Vibranium in 20 - Durability turns.