MA Dojos

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Training Chambers[edit]

- Ordeal of the Falling Feather

   Sifu surprises and trips student
   Learn to hear Sifu and take initiative
   Fight vs Air Elemental

- Ordeal of the Iron Fist

   Gain hardened fist from punching sand
   Punch trough various materials
   Fight vs Earth Elemental in sand

- Ordeal of the Burning Field

   Parry or Dodge objects trown by Sifu
   Parry or Dodge and Throw burning balls
   Fight vs Fire Elemental

- Ordeal of the Rising Tide

   Kick hanging ball as high as possible
   Kick ball to prevent room from flooding
   Fight vs Water Elemental in flooded r.

- Ordeal of the Winding Vine

   Training intoxicated by weak drugs
   Survival test while being poisoned
   Fight vs Wood Elemental

- Pool of the Graceful Crane

   Stand on a pole one-legged
   Athletic jump training between poles
   Fight on top of poles

- Chamber of Ninehundred Fists

   Automated attacks in total darkness
   Fight in total darkness

Arenas[edit]

Effects:

  • Complete Darkness
  • Terrain Shifting (Wyld)
  • Gravity Shifting
  • Teleporter Fields, multiple terr. (Journeys)
  • (Serenity)
  • (Battles)
  • Labyrinth, hidden traps + equip. (Secrets)
  • Wound Inflicting, no healing (Endings)

System[edit]

Felder erforden Rolls, sonst schlimme Dinge.

  • Kompliziertes Gelände: Athletics, Diff 1-5, sonst dmg, knockdown, ...
    • z.B. Balken, Seile im Weg, Öllachen, Wasserbecken, Sandboden,
  • Fallen: Awareness, Diff 1-5, sonst Überraschungsangriff