Hestrig Orlov

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Charakterbogen[edit]

Baustelle 2 feats missing
Race: Human
Allignment :NE  ENZJ
Class: Fighter/Sorccer/Ranger/Dragondeciple
Caster LVL: 5

Lv: 2/3/1/3
HP: 111 (2d10+3d6+1d10+3d12+18+9) (max:111)

Str: 16
Dex: 14
Con: 14
Int: 10
Wis:  8
Cha: 15

Skills[edit]

2 Ranks per Fighter  lvl = 4
2 Ranks per Sorcerer lvl = 6
6 Ranks per Ranger   lvl = 6
2 Ranks per Dragon Diciple lvl = 6

Acrobatics         :  =  2(Dex)+ 0 Ranks 
Appraise           :  =c  (Int)+ 0 Ranks 
Bluff              :  =c 2(Cha)+ 0 Ranks
Climb              :  =c 3(Str)+ 0 Ranks
Craft (Traps)      :  =c  (Int)+ 0 Ranks
Diplomancy         :  =c 2(Cha)+ 0 Ranks
Disable Device     :  =  2(Dex)+ 0 Ranks
Disguise           :  =  2(Cha)+ 0 Ranks
Escape artist      :  =c 2(Dex)+ 0 Ranks
Fly                :  =c 2(Dex)+ 0 Ranks
Handle Animal      :  =c 2(Cha)+ 2 Ranks  
Heal               :  = -1(Wis)+ 0 Ranks
Intimidate         : 6=c 2(Cha)+ 1 Ranks
Knowlege(Arcana)   : 8=c  (Int)+ 5 Ranks
Knowlege(Taktik)   : 5=c  (Int)+ 2 Ranks
Knowlege()         :  =c  (Int)+ 0 Ranks
Perception         : 4= -1(Wis)+ 2 Ranks
Perform            :  =  2(Cha)+ 0 Ranks
Profession         : 3=c-1(Wis)+ 1 Ranks
Ride               : 6=c 2(Dex)+ 3 Ranks
Sense Motive       :  = -1(Wis)+ 0 Ranks 
Spellcraft         : 4=c  (Int)+ 1 Ranks 
Sleight of Hand    :  =  2(Dex)+ 0 Ranks
Stealth            :  =  2(Dex)+ 0 Ranks 
Survival           :  =c-1(Wis)+ 2 Ranks 
Swim               :  =c 3(Str)+ 0 Ranks
Use Magic Device   : 6=c 2(Cha)+ 1 Ranks

Spezials[edit]

Attribute
lvl 4: cha+1
lvl 8: cha+1

Feats:
Lvl 1:Cleave
human:Combat casting
Fighter1:Dodge
Sorcerer bonus:Eshew materials
Bloodline feat:Power attack
Lvl 3 :Shield of Swings
Fighter2:Weapon focus
lvl 5 :Pushing assault
Bloodline: Toughness
lvl 7 : Leadership
lvl 9 :Arcane Strike

Spezials 
Favored enemy : humans
Wild empathy
track
Ability boost str +2
Dragon bite

Breathweapon: 5d6 cone of cold  30ft. 1/day

Trait
spell prodegie +1 spell known auf erstem grad

Kampf[edit]

Saves : total = class 1+2+3+4 + Ability + misc
Fort Save :  11= 1 +3 +2 +2 +2 +1
Ref Save  :   7= 1 +0 +2 +1 +2 +1
Will Save :   6= 3 +0 +0 +2 -1 +1

Resist:
Cold 5
 
Initiative:+2         
Perception:+4
Speed:  30ft.        

Armor Class: 16 = 10 +2 Dex +1 Dodge +4 Armor +1Nat (Shield of swings +4 shield/Enlarge -1 size)
      Touch: 13 = 10 +2 dex +1 Dodge
Flat-footed: 14 = 10 +4 armor +1 Nat
 
BAB: 6
Meele-AB:  5=  4 +3    
Ranged-AB: 7=  4 +2
 

Meele: 

Ranged:
 

Armor: Mage Armor
Armor Bonus: 4  
Max Dex Bonus: - 
Check penalty:  0
Spell Failure:  0%

Spells[edit]

At Will
Detect magic
Light
Mage hand
Ray of frost
Read magic
Grad 1(7/Tag)
Enlarge person
Mage Armor
magic missile
Snowball
unerring-weapon

Grad 2(5/Tag)
Blur
resist energy

Gear[edit]

Mwk Greatsword
Cloak of resistence +1