Gambling Hall

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Game Accesories[edit]

Item				Cost	Weight
Cards, simple			0,5 gp	-		Forgery DC 15
Cards, elaborate		2 gp	-		Forgery DC 18
Cards, hand-illustrated		5 gp	-		Forgery DC 20
Cards, gold-leaf		100 gp	-		Forgery DC 25
Cards, counterfeit		x3	-		Forgery DC see above, Spot DC 20; Marked Cards +4 equipment bonus
Dealer's Box				2 lb.		
Dealer's Box, rigged			2 lb.		
Dice, 				2-20 sp	-		exact price depending on material (bone - metal)
Dice, loaded			10 gp	-		Spot DC 16; +2 equipment bonus
Dice, loaded, masterworked	75 gp	-		Spot DC 20; +4 equipment bonus
Dice, loaded, counterfeit	x3	-		Forgery DC , Spot DC and equipment bonus see above
Gaming Board, simple		1 gp	2 lb.		
Gaming Board, elaborate		10 gp	2 lb.

Games[edit]

Card Games[edit]

  • Black Argus

(IK-Black Jack) Employs dealer's box. 2 rounds; 1st: players roll dice (closed), betting, cheating attempts, 2nd: dealer rolls dice (open), raise bets, cheating attempts, highest result wins.

Max. Players: 8
Max. Profession [Gambler] Ranks: 4
Bluff: no
  • Brag

(IK-Poker) X rounds; 1st: roll dice (closed), cheating attempts, place bets, 2nd: reroll dice (if player wishes; closed; second result must be kept), bluffing, cheating attempts, fold, match-, or raise bet, 3rd to Xth: bluffing (if player wishes; latest result must be kept), cheating attempts, fold, match-, or raise bet, until all but two players fold, highest result wins.

Max. Players: 6
Max. Profession [Gambler] Ranks: unlimited
Bluff: yes

Dice Games[edit]

  • Pirate's Dice

(IK-Pirate Dice) Outlawed in most coastal cities; place wagers, roll dice, bluffing, all players guess highest result (between 0 and 52), closest guess wins.

Max. Players: 6
Max. Profession [Gambler] Ranks: 4
Bluff: yes
  • Rum Tide

place wagers, roll dice, highest result wins.

Max. Players: 4
Max. Profession [Gambler] Ranks: 1
Bluff: no
  • Three Fingers

(IK-Scraps) place wagers, players and house roll dice, result closest to house wins (if matched exactly win wager x10).

Max. Players: 10
Max. Profession [Gambler] Ranks: 2
Bluff: no

Other Games[edit]

  • Ascendants & Scions

(IK-Chess) players make three or five consecutive Knowledge [Tactics] rolls, each roll won adds +4 to next roll, last won roll wins game.

Max. Players: 2
Max. Profession [Gambler] Ranks: - (none, but unlimited Knowledge [Tactics] ranks)
Bluff: no
  • Drinking Contest

Players make consecutive rounds of cumulative increasing Fort saves, failure results in penalty to next roll, or inability to go on, last one standing wins.

Max. Players: unlimited
Max. Profession [Gambler] Ranks: -
Bluff: no
  • Dragonfish Fighting

Players place bets on winning fish; standard combat between two or more dragonfish.

Max. Players: 10
Max. Profession [Gambler] Ranks: -
Bluff: no
  • Pepper Popper

(Trollkin game) players take Fort saves against certain number of pyre peppers (+2 per additional pepper), highest successful Fort save wins.

Max. Players: unlimited
Max. Profession [Gambler] Ranks: -
Bluff: no

Gaining An Edge (Cheating)[edit]

  • Bluffing (not actually cheating; opposed Bluff and Sense Motive checks, add Bluff ranks to result if successful)
  • Counting Cards (Int check DC 20; +2 insight bonus if successful)
  • Sleight of Hand(opposed Sleight of Hand and Spot checks, add equipment and/or insight bonus to result if successful)
    • Holdout Card (+4 equipment bonus; card games only)
    • Marking Cards (+4 equipment bonus; mark during game Sleight of Hand DC 16; card games only)
    • Loaded Dice (+2 or +4 equipment bonus; dice- and board games only)
    • Trick Shuffling and -dealing (Sleight of Hand DC 18, +4 insight bonus; card games only)
  • Spying (opposed Spot and Sense Motive checks, add +4 competence bonus to result if successful)
    • Iteming (requires partner with successful spying roll, additional +4 competence bonus)
    • Shiner (requires trick shuffling and -dealing, additional +4 competence bonus; card games only)