Gambling Hall
Contents
Game Accesories[edit]
Item Cost Weight Cards, simple 0,5 gp - Forgery DC 15 Cards, elaborate 2 gp - Forgery DC 18 Cards, hand-illustrated 5 gp - Forgery DC 20 Cards, gold-leaf 100 gp - Forgery DC 25 Cards, counterfeit x3 - Forgery DC see above, Spot DC 20; Marked Cards +4 equipment bonus Dealer's Box 2 lb. Dealer's Box, rigged 2 lb. Dice, 2-20 sp - exact price depending on material (bone - metal) Dice, loaded 10 gp - Spot DC 16; +2 equipment bonus Dice, loaded, masterworked 75 gp - Spot DC 20; +4 equipment bonus Dice, loaded, counterfeit x3 - Forgery DC , Spot DC and equipment bonus see above Gaming Board, simple 1 gp 2 lb. Gaming Board, elaborate 10 gp 2 lb.
Games[edit]
Card Games[edit]
- Black Argus
(IK-Black Jack) Employs dealer's box. 2 rounds; 1st: players roll dice (closed), betting, cheating attempts, 2nd: dealer rolls dice (open), raise bets, cheating attempts, highest result wins.
- Max. Players: 8
- Max. Profession [Gambler] Ranks: 4
- Bluff: no
- Brag
(IK-Poker) X rounds; 1st: roll dice (closed), cheating attempts, place bets, 2nd: reroll dice (if player wishes; closed; second result must be kept), bluffing, cheating attempts, fold, match-, or raise bet, 3rd to Xth: bluffing (if player wishes; latest result must be kept), cheating attempts, fold, match-, or raise bet, until all but two players fold, highest result wins.
- Max. Players: 6
- Max. Profession [Gambler] Ranks: unlimited
- Bluff: yes
Dice Games[edit]
- Pirate's Dice
(IK-Pirate Dice) Outlawed in most coastal cities; place wagers, roll dice, bluffing, all players guess highest result (between 0 and 52), closest guess wins.
- Max. Players: 6
- Max. Profession [Gambler] Ranks: 4
- Bluff: yes
- Rum Tide
place wagers, roll dice, highest result wins.
- Max. Players: 4
- Max. Profession [Gambler] Ranks: 1
- Bluff: no
- Three Fingers
(IK-Scraps) place wagers, players and house roll dice, result closest to house wins (if matched exactly win wager x10).
- Max. Players: 10
- Max. Profession [Gambler] Ranks: 2
- Bluff: no
Other Games[edit]
- Ascendants & Scions
(IK-Chess) players make three or five consecutive Knowledge [Tactics] rolls, each roll won adds +4 to next roll, last won roll wins game.
- Max. Players: 2
- Max. Profession [Gambler] Ranks: - (none, but unlimited Knowledge [Tactics] ranks)
- Bluff: no
- Drinking Contest
Players make consecutive rounds of cumulative increasing Fort saves, failure results in penalty to next roll, or inability to go on, last one standing wins.
- Max. Players: unlimited
- Max. Profession [Gambler] Ranks: -
- Bluff: no
- Dragonfish Fighting
Players place bets on winning fish; standard combat between two or more dragonfish.
- Max. Players: 10
- Max. Profession [Gambler] Ranks: -
- Bluff: no
- Pepper Popper
(Trollkin game) players take Fort saves against certain number of pyre peppers (+2 per additional pepper), highest successful Fort save wins.
- Max. Players: unlimited
- Max. Profession [Gambler] Ranks: -
- Bluff: no
Gaining An Edge (Cheating)[edit]
- Bluffing (not actually cheating; opposed Bluff and Sense Motive checks, add Bluff ranks to result if successful)
- Counting Cards (Int check DC 20; +2 insight bonus if successful)
- Sleight of Hand(opposed Sleight of Hand and Spot checks, add equipment and/or insight bonus to result if successful)
- Holdout Card (+4 equipment bonus; card games only)
- Marking Cards (+4 equipment bonus; mark during game Sleight of Hand DC 16; card games only)
- Loaded Dice (+2 or +4 equipment bonus; dice- and board games only)
- Trick Shuffling and -dealing (Sleight of Hand DC 18, +4 insight bonus; card games only)
- Spying (opposed Spot and Sense Motive checks, add +4 competence bonus to result if successful)
- Iteming (requires partner with successful spying roll, additional +4 competence bonus)
- Shiner (requires trick shuffling and -dealing, additional +4 competence bonus; card games only)