WoD Gargoyles

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A Crossover Source for Promethean: The Created and Vampire: The Requiem


Gargoyles

The Gargoyle Lineage are Prometheans of vampiric progeny. The Circle of the Crone devised certain rituals in ancient times to infuse dead bodies made of clay or stone with an unholy mockery of life. Not unlike the Golems, the first Gargoyles were created as slaves by kindred acolytes to serve them in their sinister work. If other Prmetheans encounter a Gaegoyle they often mistakenly believe him to be a Golem until they learn to spot the subtle differences in humour or derangements, that set them apart of the Tammuz, or the Gargoyle is displaying some form of their unique Transformation Viscera. The demiurges of Gargoyles are either Gargoyles themselves, or almost exclusively Vampires. To create a sentient Gargole the demiurge needs to have knowledge of a special and stronger variant of the "A Child from the Stones" Cruac Ritual, involving the use of certain human body parts in the creation of the body and a burying procedure quite similar to that of the Tammuz Lineage. Also alike their Golem kin the Gargoyles have a phrase bestowed in vampiric Vitae inscribed on their foreheads and cannot speak for some time after their creation. Some rare cases are known, in which a Gargoyle, made purely from inorganic material like with the standard version of the ritual, awakens to full sentience, but these are always Pandoran-like creatures of destruction and madness. Other Prometheans, especily Galateids and Osirians percieve Gargoyles as the lowest scum, beneath true Promtheans, not even created as the progeny of mortal, but rather undead beings that themselves crave and thirst for the Azothic spark of true life. The Tammuz have very split oppinions upon their spernatural cousins. Some believe them to be long lost brothers, others see in them the spoiled brodod of dark creatures and hunt them down, like the Titans fought Gaeas children.

  • Progenitor: Goratrix
  • Other Nicknames: Blood Angels, Gargs
  • Appearance:
  • Disfigurement: Almost always Wings are the first Disfigurement to develop for a Gargoyle. Other common Disfigurements are eyes seeming to be made of multifacetted diamonds, rubies burning with an inner fire of Pyros, or other gemlike changes of the eyes.
  • Humour: Phlegmatic; Gargoyles suffer from Golem Torment; Special Disquiet and Wasteland (Gargoyles dont' spread Disquiet and wasteland like normal Prometheans, due to their vampiric progeny. They trigger both effects like Tammuz Prometheans, but only other Supernaturals are affected by the ramifications of Disquiet. Also Ghosts suffer from the effects of the Gargoyles Disquiet. The Wasteland Effect of Gargoyles never exceeds Stage Three.)
  • Element: The element of Earth gouverns the Gargoyles, just like their closest Promethean kin, the Golems.
  • Bestowment: Unholy Stamina
  • Refinements: The few Gargoyles that gain knowledge of the Promethean ways of the great pilgrimage mostly flock to the Refinement of Ferrum, for they often seek to master ... Some of the remaining seek to master the lore of the Refinement of Mercury, because the remaining residue of Vitae burns within their Azoth, seeking to distilate that traces out of their proto-souls with the heat of Pyros. A select handful remain, that pursue the Refinement of Aurum (like Goliath' Clan in the Disney cartoon series). Gargoyles with the Refinements of Cuprum, or Stannum are almost unheard of. All awakened members of the Lineage, do however share an affinity to the Gargoyles unique Transformation of Viscera, which they may have learned from either their Kindred demiurge, another Gargoyle, or have developed on their own by trial and error.
  • Character Creation:
  • Concepts: Vigilante, Haven guardian, Escaped slave, Urban bogeyman.
  • Quote:

Stereotypes

  • Frankenstein:
  • Galathea: Look at your own imperfection, marble statue.
  • Osirians:
  • Tammuz: Our closest Promethean kin. The ones that fully understand our own struggle for freedom.
  • Ulgan:
  • Vampires: Our creators and slavemasters, one day or hate will outweigh our gratitude.
  • Werewolves: They are creatures of the Moon, which represents the lure of the Beast, beware.
  • Mages:
  • Mortals:

New Transmutations

Viscera

Viscera , the exclusive possession of the Gargoyle Lineage is an extension of the Gargoyles' natural affinity for stone, earth and things made thereof.

  • Skin of the Chameleon When Skin of the Chameleon is in effect, the Gargoyle's skin takes on the color and texture of the surrounding environment. This coloration changes as long as the Gargoyle maintains a walking pace or slower. More rapid movement will make the Gargoyle's appearance blur, negating the camouflaging effect. If the Gargoyle is in flight, his skin becomes a reasonable facsimile of the night sky, though it will not shift to mimic nearby skyscrapers or star patterns. Costs one Pyros.
  • •• Scry the Hearthstone The backbone of the Gargoyles' strength as guardians of havens and chantries, this power allows the user to maintain vigilance over part or all of an enclosed structure. The Gargoyle gains an innate sense of where all beings are located within the structure, even those hidden by Obfuscate or other supernatural concealment. This can be used on anything up to the size of a large castle, including a cave complex, a theatre, a parking garage or a mansion. To determine the Gargoyle's ability to detect Obsfucated characters, compare the relative levels of the Gargoyle's Viscera minus one and the intruder's Obsfuscate. Costs a Willpower point to activate and remains in effect as long as the Gargoyle is within or in contact with the target structure.
  • ••• Bond with the Mountain This allows a Gargoyle to seek shelter within stone (or building materials that are stonelike, such as cement). A faint outline of the Gargoyle's shape can be seen by an sharp-eyed observer. A Gargoyle attacked while Bonded with the Mountain has triple his normal soak against all forms of attack. If he sustains three lethal health levels of damage from a single attack, however, he is forced out of his bond and suffers disorientation. Costs 2 Pyros and the merge takes four turns to complete.
  • •••• Armor of Terra This power, combined with their inherent unnatural resilence, is the source of the Gargoyles' ability to withstand assaults that would tear other Supernaturals to shreds. The Gargoyles' skin is toughened and she gains a higher pain threshold. She also acquires a limited amount of immunity to fire (though is no less terrified of it). This power is automatic and always in effect. Gives one extra soak for all aggravated and lethal attacks and two for all bashing. Reduces all wound penalties by one and halves the damage of any fire based source of injury.
  • ••••• Flow Within the Mountain A Gargoyle is no longer confined to the location in which he Bonded with the Mountain. He may now travel through stone and concrete as if it where no thicker than a dense liquid. Once Bond with the Mountain has been used, the character spends two more blood points to active this power for the duration of the scene. This power can also be used to walk through a stone wall and emerge on the other side without first using Bond with the Mountain. In this case, the player spends one blood point. The Gargoyle may flow through a maximum thickness in feet equal to his successes. If the wall or barrier is thicker, the character is trapped within it until he is chiseled out or uses Flow Within the Mountain to escape.

  • Touch of the Pebble (•)
  • Threshold (•)
  • Cloak of Stone (••)
  • Whispers of the Chamber (••)
  • Haven of Stone (•••)
  • Voices of the Castle (•••)
  • Stoneslip (••••)
  • Daylight Guardian (••••)
  • Crawling Chamber (•••••)

New Merits

  • Fighting Style: Aerial Combat