Editing Vicki

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 95: Line 95:
 
   
 
   
 
  Equipment: Ghettoblaster, Schlafsack, Trainingsschuhe, Klamotten für gut,Rucksack,[[Tropähenkette des Kanal Jägers]] ,[[Expeditionsrüstung]], Reitausrüstung und Pflegeset für Sheitan;
 
  Equipment: Ghettoblaster, Schlafsack, Trainingsschuhe, Klamotten für gut,Rucksack,[[Tropähenkette des Kanal Jägers]] ,[[Expeditionsrüstung]], Reitausrüstung und Pflegeset für Sheitan;
 
 
====Skill Uses====
 
Inspire
 
 
Dice Pool: Presence + Expression
 
Action: Instant
 
Whether it’s the heartfelt expression of the absolute faith a loved one has in you or a drill sergeant’s command to get the hell up out of the mud and keep fighting, your 
 
Character’s inspirational words can push an ally to keep going when lesser men and women might curl up and die. You can inspire your allies once per scene, but
 
any given character may only benefit from being inspired once per chapter. Roll Results Dramatic Failure: Your character stumbles over her words or flubs her line,
 
inspiring not so much confidence and resolve as despair and hopelessness. All allies who can hear your character suffer a point of bashing damage instead of regaining
 
Health.
 
 
Failure: You fail to inspire a morale boost in your allies.
 
 
Success: For every success you earn, you can heal one ally who can see or hear you (a live video link or radio communication is okay, but not a prerecorded message) of one 
 
Point of bashing damage. For every two successes rolled, you may heal one ally of one point of lethal damage. You may spend this healing as you see fit, dividing it up
 
among multiple allies if you wish, provided they can all see or hear you.
 
 
Exceptional Success: No additional effect  beyond the exceptional degree of healing.
 
 
Example: Klaus and Sara have rejoined their companions,  but things are in a bad way for the group. Vampires have badly injured the two Lestrade brothers, and Sara’s wounds
 
are beginning to worsen. Spirits are low, morale is near to breaking, and the bloodsuckers are closing in. Klaus gives a rousing speech, urging his friends to stand fast
 
and hold till dawn. Klaus’s player rolls his Presence + Expression, and with his Specialty in Battlefield Oratory and the expenditure of a Willpower point, he earns eight
 
successes! Four go to healing Sara’s lethal wounds, taking her out of wound penalty territory, while two each go to taking bashing damage off of the Lestrade brothers’
 
Health tracks.
 
 
armory reloaded 156
 
  
 
==Powers==
 
==Powers==

Please note that all contributions to Anu Anu RPG are considered to be released under the Creative Commons „Namensnennung – nicht kommerziell – Weitergabe unter gleichen Bedingungen“ (see Anu Anu RPG:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)