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'''Non-Canonical Formulas'''
 
'''Non-Canonical Formulas'''
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''Verification of Talismans Power'' (0, Perception, 1, one Scene): Discerns an objects inherent Essence flows; know Artifact Level
  
 
''Barkcloth Weaving Pattern'' (1, Intelligence, 2, 30 hours): Creates a fabric of living vines used for clothing, or light armor. Dragonking-Formula.
 
''Barkcloth Weaving Pattern'' (1, Intelligence, 2, 30 hours): Creates a fabric of living vines used for clothing, or light armor. Dragonking-Formula.
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''Haltan Hunter's Shirt'' (1, Intelligence, 1, 50 hours): Exceptional Equipment; Grants the wearer a 2 dice bonus to Survival rolls when hunting.
 
''Haltan Hunter's Shirt'' (1, Intelligence, 1, 50 hours): Exceptional Equipment; Grants the wearer a 2 dice bonus to Survival rolls when hunting.
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''Southern Phial Arrow'' (2, Intelligence, 2, 50 hours): Exceptional Equipment. Arrow, that has a small, breakable container below its tip, usually filled with Southern Fire.
  
 
''Haltan Ground Charm'' (2, Perception, 3, 50 hours): Same effect as "Warding Charm" against Fair Folk. Warns if approached by fey. Requires exotic material: Ironnut Shell (Res. 2)
 
''Haltan Ground Charm'' (2, Perception, 3, 50 hours): Same effect as "Warding Charm" against Fair Folk. Warns if approached by fey. Requires exotic material: Ironnut Shell (Res. 2)
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''Heliographic Reflection Principle'' (2, Perception, 3, varies): Knowledge about optical technologies. Required to program, repair or construct a Heliograph.
 
''Heliographic Reflection Principle'' (2, Perception, 3, varies): Knowledge about optical technologies. Required to program, repair or construct a Heliograph.
  
''Process Chiaroscuro Glass'' (2, Wits, 4, 150 hours): Hardens Glass into armor- and weapon-grade Exotic Material. Weapons made of this material gain +1 Acc and Dmg, Armors add 2 to their L soak and substract 1 from B Soak and Fatigue Rating.
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''Chiaroscuro Glass'' (2, Wits, 4, 150 hours): Hardens Glass into armor- and weapon-grade Exotic Material. Weapons made of this material gain +1 Acc and Dmg, Armors add 2 to their L soak and substract 1 from B Soak and Fatigue Rating.
  
 
''[Material] Refinement Procedure'' (2, Intelligence, 4, 50 hours): Clears material of impurities; used to provide exceptional quality materials. The Res. value of the material is raised by one dot.
 
''[Material] Refinement Procedure'' (2, Intelligence, 4, 50 hours): Clears material of impurities; used to provide exceptional quality materials. The Res. value of the material is raised by one dot.
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''Warding Charm'' (2, Intelligence, 4, 100 hours): Protects a character against spirits, walking dead, etc., with a force of (Warding Charm creator's Essence rating).
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''Elemental [Aspect] Empowerment'' (3, Intelligence, 5, 200 hours): Create a specific type of artifact with a rating 1, like the Terrestrial Spell "Elemental Empowerment".
  
 
''Spirit Blessed Fetish'' (3, Intelligence, dif 5, 200 hours): Create a specific type of artifact with a rating 1, like the Spirit Charm "Blessing".
 
''Spirit Blessed Fetish'' (3, Intelligence, dif 5, 200 hours): Create a specific type of artifact with a rating 1, like the Spirit Charm "Blessing".
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''Fivefold Harmonic Regulation'' (3, Wits, 5, one scene): May facilitate attunement to Magical Material normaly non-resonant to the thaumaturge.
 
''Fivefold Harmonic Regulation'' (3, Wits, 5, one scene): May facilitate attunement to Magical Material normaly non-resonant to the thaumaturge.
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''Elemental Firedust Conversion'' (3, Intelligence, 5, 50 hours): Transforms a batch of Firedust into Gunpowder attuned to one of the other four elemental Aspects.
  
 
''Golden Flame Talisman'' (3, Intelligence, 5, 150 hours): Warms the character wearing, or sleeping on it, when activated with 3 motes, or 1 WP. Requires Magical Material: Orichalcum.
 
''Golden Flame Talisman'' (3, Intelligence, 5, 150 hours): Warms the character wearing, or sleeping on it, when activated with 3 motes, or 1 WP. Requires Magical Material: Orichalcum.
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''Shadow Princes Visage'' (3, Intelligence, 6, 200 hours):
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This crafts a death mask for someone already dead. The mask fades from Creation and appears upon the face of the corpse's ghost. Whenever the ghost is wearing the mask in the Underworld, it may spend a mote of Essence to see and hear into the living world for a scene.
  
 
''Band of the Loyal Servant'' (3, Intelligence, 8, 250 hours): Artifact 1; Holds one mote recharging every sunrise, for the wearer to use like Personal Essence. Requires Magical Material: Orichalcum
 
''Band of the Loyal Servant'' (3, Intelligence, 8, 250 hours): Artifact 1; Holds one mote recharging every sunrise, for the wearer to use like Personal Essence. Requires Magical Material: Orichalcum
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== The Art of Geomancy ==
 
== The Art of Geomancy ==

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