Thauma Tunes

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Revision as of 00:06, 24 October 2008 by 84.59.100.163 (talk) (New page: Category:Exalted ==Legendary Songs, Tunes and Hymns== * '''Song of Deckand's Labour''' {Thauma} Dif 3, Succ 1; Raises Endurance of Unit by 1. * '''The Shepherds Whistled Tune''' {T...)
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Legendary Songs, Tunes and Hymns

  • Song of Deckand's Labour {Thauma}

Dif 3, Succ 1; Raises Endurance of Unit by 1.

  • The Shepherds Whistled Tune {Thauma}

Dif 3, Succ 1; Summons all animals previously marked as part of the herd.

  • Band Hymn

Dif 6, 1 Succ; Summons the Small God of the Band (E = Band's Reputation)

  • Special Occasion Improvisation

Dif 6, (Party's Magnitude) Succ; Summons the Small God of the Party (E = Party's Magnitude)

  • Endowment of [Spirit] Tune

Dif 7, Succ 1; Gives Blessing of specific Spirit and conveys one or more minor taboos.

  • The Path of the Dragon Dance

Dif 7, Succ 1; As long as dance continues increased Essence respiration of performers by 1m/h during party.

  • The Impossible to Remember Dance

Dif 7, Succ 1; As long as the Band stays the center of attention, all difficulties of Temp rolls are increased by 1.

  • Tune of Burning Feather

Dif 7, Succ 1; Target(s) must make Temp roll or succumb to overindulgence of intoxication.

  • Immaculate Chant

Dif 7, Succ 1, Add. Cost 1WP; The Social attacks has the Holy descriptor.

  • The Perfected Tune

Dif 7, Succ 5, Add. Cost 1WP; Blessing of the Gods of Music, "Starpower", all further played music in the same and next scene count as supernatural social attacks; comes with Taboo to play perfected (dif raises to 5); if Taboo is broken more than invokers Essence times the Blessing ends.

  • Song of Emerald Ending

Dif 7, Succ 5, Add. Cost 1WP; Ends target Terrestrial Circle magic in effect.

Lost Tunes:

  • Tree Singers Song

Dif 7, Succ 1; All targets become inactive through paralyzation for 1 long tick.

  • Song of Mornings First Light

Dif 7, Succ 5, Add. Cost 1WP; Ends target Shadowland Circle magic in effect.

  • First Hymn of Serenity

Dif 7, Succ 5, Add. Cost 1WP; Banishes all First Circle Demons of one species in range.

  • Cantata of Empty Voices

Dif 7, Succ 5, Add Cost 1HL; Summons an audience of Ghosts. May never be played before a mortal audience.

  • Terrifying Battle Song

Dif 7, Succ (highest MDV); Each foe within (Ex5) yards whose MDV does not surpass the performes successes incurs a -1 internal penalty to all actions and all actions add 1 to their speed from fear-induced hesitation. or a unit of max Magnitude 2 gains -1 to Attack and Morale ratings. The Performer may spend 1WP to prolong the duration for 1 scene. As long as the effect is active the performers suffer a -1 penalty to number of dice gained from channeling trough Compassion or Temperance.

  • Inspiring Battle Hymn

Dif 7, Succ 10; The Performers and all allies within (Ex5) yard gain +1 to attack, +1 MDV, or a unit of max Magnitude 2 gains +1 to Attack and Morale ratings. The Performer may spend 1WP to prolong the duration for 1 scene. As long as the effect is active the performers suffer a -1 penalty to number of dice gained from channeling trough Valor or Conviction.

  • Haunting Heart-Rending Melody

Dif 7, Succ 10, Add. Cost: 1WP; Supenaturaly implants an Emotional Influence into the targets about something that must be present at the moment the effect is activated. The emotion returns every time the target is confrnted with that thing again. Spending 1WP enables the target to supress the effect for one scene. If the target has done so three times, the Influence is broken.

Hidden Bonus Tracks of the First Age:

  • Grand Hymn of Serenity

Dif 7, Succ 15, Add. Cost 5WP; The Song ends every essence using ability in half a mile with the excption of Third Circle Sorcery.

  • Luna's Lament

Dif 7, Succ 20, Add. Cost ; ???

  • Theme of the Unconquered Sun

Dif 7, Succ 20, Add. Cost ; ???