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==Legendary Songs, Tunes and Hymns==
 
==Legendary Songs, Tunes and Hymns==
  
==Mortal Music==
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* '''Song of Deckand's Labour''' {Thauma}
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Dif 3, Succ 1; Raises Endurance of Unit by 1.
  
* '''Song of Deckand's Labour'''
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* '''The Shepherds Whistled Tune''' {Thauma}
Dif 3, Raises Endurance or Morale of Unit by 1 for 1h or replenishes 1 point of Loyalty.
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Dif 3, Succ 1; Summons all animals previously marked as part of the herd.
 
 
* '''The Shepherds Whistled Tune'''
 
Dif 3, Summons all animals previously marked as part of the herd.
 
 
 
==Terrestrial Music==
 
  
 
* '''Band Hymn'''
 
* '''Band Hymn'''
Dif 6, Summons the Small God of the Band (E = Band's Reputation)
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Dif 6, 1 Succ; Summons the Small God of the Band (E = Band's Reputation)
  
 
* '''Special Occasion Improvisation'''
 
* '''Special Occasion Improvisation'''
Dif 7 (-Party's Magnitude), Summons the Small God of the Party (E = Party's Magnitude)
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Dif 6, (Party's Magnitude) Succ; Summons the Small God of the Party (E = Party's Magnitude)
  
 
* '''Endowment of [Spirit] Tune'''
 
* '''Endowment of [Spirit] Tune'''
Dif 7, Gives Blessing of specific Spirit and conveys one or more minor taboos.
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Dif 7, Succ 1; Gives Blessing of specific Spirit and conveys one or more minor taboos.
  
 
* '''The Path of the Dragon Dance'''
 
* '''The Path of the Dragon Dance'''
Dif 7; As long as dance continues increased Essence respiration of performers by 1m/h during party.
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Dif 7, Succ 1; As long as dance continues increased Essence respiration of performers by 1m/h during party.
  
 
* '''The Impossible to Remember Dance'''
 
* '''The Impossible to Remember Dance'''
Dif 7; As long as the Band stays the center of attention, all difficulties of Temp rolls are increased by 1.
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Dif 7, Succ 1; As long as the Band stays the center of attention, all difficulties of Temp rolls are increased by 1.
  
 
* '''Tune of Burning Feather'''
 
* '''Tune of Burning Feather'''
Dif 7; Target(s) must make Temp roll or succumb to overindulgence of intoxication.
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Dif 7, Succ 1; Target(s) must make Temp roll or succumb to overindulgence of intoxication.
  
 
* '''Immaculate Chant'''
 
* '''Immaculate Chant'''
Dif 7, Add. Cost 1WP; The following Social attack gains the Holy descriptor.
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Dif 7, Succ 1, Add. Cost 1WP; The Social attacks has the Holy descriptor.
 
 
==Celestial Music==
 
 
 
* '''Heart Song'''
 
Dif (own MDV, or highest MDV); song reveals Motivtion, Intimacies and aome Stats (Virtues, WP, highest Skill)
 
  
* '''Song of Perfection in Life'''
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* '''The Perfected Tune'''
Dif (highest MDV+2); all listeners regain 1 WP
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Dif 7, Succ 5, Add. Cost 1WP; Blessing of the Gods of Music, "Starpower", all further played music in the same and next scene count as supernatural social attacks; comes with Taboo to play perfected (dif raises to 5); if Taboo is broken more than invokers Essence times the Blessing ends.
 
 
* '''Perfected Song'''
 
Dif (highest MDV+2), Add. Cost 1WP; Blessing of the Gods of Music, "Starpower", all further played music in the same and next scene count as supernatural social attacks; comes with Taboo to play perfected (dif raises to 5); if Taboo is broken more than invokers Essence times the Blessing ends.
 
  
 
* '''Song of Emerald Ending'''
 
* '''Song of Emerald Ending'''
Dif 7, 5 succ, Add. Cost 1WP; Ends target Terrestrial Circle magic in effect.
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Dif 7, Succ 5, Add. Cost 1WP; Ends target Terrestrial Circle magic in effect.
 
 
===Lost Tunes===
 
  
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===Lost Tunes:===
 
* '''Tree Singers Song'''
 
* '''Tree Singers Song'''
Dif 7, Add. Cost 1WP; All targets become inactive through paralyzation for 1 long tick.
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Dif 7, Succ 1; All targets become inactive through paralyzation for 1 long tick.
  
 
* '''Song of Mornings First Light'''
 
* '''Song of Mornings First Light'''
Dif 7, 5 succ, Add. Cost 1WP; Ends target Shadowland Circle magic in effect.
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Dif 7, Succ 5, Add. Cost 1WP; Ends target Shadowland Circle magic in effect.
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* '''First Hymn of Serenity'''
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Dif 7, Succ 5, Add. Cost 1WP; Banishes all First Circle Demons of one species in range.
  
 
* '''Cantata of Empty Voices'''
 
* '''Cantata of Empty Voices'''
Dif 7, 5 succ, Add Cost 1HL; Summons an audience of Ghosts. May never be played before a mortal audience.
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Dif 7, Succ 5, Add Cost 1HL; Summons an audience of Ghosts. May never be played before a mortal audience.
 
 
* '''The Workshop Song'''
 
Dif 7, 5 succ, Add. Cost 1WP; as Solar Charm "Words as Workshop Method"
 
  
 
* '''Terrifying Battle Song'''
 
* '''Terrifying Battle Song'''
Dif 7, (highest MDV) succ; Each foe within (Ex5) yards whose MDV does not surpass the performes successes incurs a -1 internal penalty to all actions and all actions add 1 to their speed from fear-induced hesitation. or a unit of max Magnitude 2 gains -1 to Attack and Morale ratings. The Performer may spend 1WP to prolong the duration for 1 scene. As long as the effect is active the performers suffer a -1 penalty to number of dice gained from channeling trough Compassion or Temperance.
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Dif 7, Succ (highest MDV); Each foe within (Ex5) yards whose MDV does not surpass the performes successes incurs a -1 internal penalty to all actions and all actions add 1 to their speed from fear-induced hesitation. or a unit of max Magnitude 2 gains -1 to Attack and Morale ratings. The Performer may spend 1WP to prolong the duration for 1 scene. As long as the effect is active the performers suffer a -1 penalty to number of dice gained from channeling trough Compassion or Temperance.
  
 
* '''Inspiring Battle Hymn'''
 
* '''Inspiring Battle Hymn'''
Dif 7, 10 succ; The Performers and all allies within (Ex5) yard gain +1 to attack, +1 MDV, or a unit of max Magnitude 2 gains +1 to Attack and Morale ratings. The Performer may spend 1WP to prolong the duration for 1 scene. As long as the effect is active the performers suffer a -1 penalty to number of dice gained from channeling trough Valor or Conviction.
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Dif 7, Succ 10; The Performers and all allies within (Ex5) yard gain +1 to attack, +1 MDV, or a unit of max Magnitude 2 gains +1 to Attack and Morale ratings. The Performer may spend 1WP to prolong the duration for 1 scene. As long as the effect is active the performers suffer a -1 penalty to number of dice gained from channeling trough Valor or Conviction.
  
 
* '''Haunting Heart-Rending Melody'''
 
* '''Haunting Heart-Rending Melody'''
Dif 7, 10 succ, Add. Cost: 1WP; Supenaturaly implants an Emotional Influence into the targets about something that must be present at the moment the effect is activated. The emotion returns every time the target is confrnted with that thing again.
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Dif 7, Succ 10, Add. Cost: 1WP; Supenaturaly implants an Emotional Influence into the targets about something that must be present at the moment the effect is activated. The emotion returns every time the target is confrnted with that thing again.
 
Spending 1WP enables the target to supress the effect for one scene. If the target has done so three times, the Influence is broken.
 
Spending 1WP enables the target to supress the effect for one scene. If the target has done so three times, the Influence is broken.
 
==Solar Music==
 
 
* '''Secret Tunnel (trough the Mountain)'''
 
Dif 7, 15 succ, Add. Cost 1WP;
 
  
 
===Hidden Bonus Tracks of the First Age:===
 
===Hidden Bonus Tracks of the First Age:===
 
 
* '''Grand Hymn of Serenity'''
 
* '''Grand Hymn of Serenity'''
Dif 7, 15 succ, Add. Cost 5WP; The Song ends every essence using ability in half a mile with the excption of Third Circle Sorcery.
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Dif 7, Succ 15, Add. Cost 5WP; The Song ends every essence using ability in half a mile with the excption of Third Circle Sorcery.
  
 
* '''Luna's Lament'''
 
* '''Luna's Lament'''
Dif 7, 15 succ, Add. Cost 5L HL; ???
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Dif 7, Succ 20, Add. Cost ; ???
  
 
* '''Theme of the Unconquered Sun'''
 
* '''Theme of the Unconquered Sun'''
Dif 7, 15 succ, Add. Cost ; ???
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Dif 7, Succ 20, Add. Cost ; ???

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