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:Prerequisites:  
 
:Prerequisites:  
 
:Benefit: Can mimic the spell of another caster. You must be able to cast spells of that Grade. 2 Harmony Points. You can learn a spell after you have mimicked it.
 
:Benefit: Can mimic the spell of another caster. You must be able to cast spells of that Grade. 2 Harmony Points. You can learn a spell after you have mimicked it.
 
===Animal Feats===
 
 
* '''Stampede''' (Ex): A frighted herd of cows flee as a group away from the source of danger. They automatically make an Overrun check over anything Large or smaller in their way. This Overrun also deals 1d10 damage per 5 cows in the herd (Reflex save DC 17 half damage). The DC is Constitution-based.
 
 
* '''Thunderous Moo''' (Ex): A cow engaged in combat can moo every 3 rounds. This moo (Fortitude save DC 18), causes the Deafened condition for 3 rounds to all foes up to 15 feet (3 squares) who hear it.
 
 
* '''Ultimate Bull Rush''' (Ex): Because cows are bulls, they are supreme at bull rushing. This ability serves as a regular Improved Bull Rush feat, except the Strength bonus to bull rushing is +7 instead of +4, and it also deals 1d6 damage.
 
 
* '''Produce Milk''' (Ex): Cows can produce two waterskins worth of milk each day. In order to produce milk, a cow must have had proper food and water the day before and must be milked. Milk provides as much nourishment as water and heals 1 HP per drink.
 
 
* '''Thick Hide''' (Ex): The cow gains +1 natural bonus to Fort Defense and DR 1 from its thick leather hide.
 
  
 
===Other Feats===
 
===Other Feats===

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