Editing Susanne Schneider

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Contracts of Fang and Talon:
 
Contracts of Fang and Talon:
  
Tongues of Birds and Words of Wolves (•)- Nagetiere
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Tongues of Birds and Words of Wolves (•)
  
 
The changeling can communicate with the general type of animal represented in the Contract. This communication is partially empathic, but the changeling must either whisper to the animal in her own language or attempt to imitate whatever sounds the animal uses to express itself. Most animals make some sort of noise while responding, but they need not do so. Animals tied to the changeling by kith or this Contract instinctively feel a kinship with the changeling and readily communicate unless immediate circumstances, such as an obvious threat, intervene. Simpler, less intelligent animals communicate with less complexity. Mammals and birds are relatively easy to speak with. However, reptiles, invertebrates and most fish can provide only very simple information, such as whether or not any humans recently came near or the general location of fresh water.
 
The changeling can communicate with the general type of animal represented in the Contract. This communication is partially empathic, but the changeling must either whisper to the animal in her own language or attempt to imitate whatever sounds the animal uses to express itself. Most animals make some sort of noise while responding, but they need not do so. Animals tied to the changeling by kith or this Contract instinctively feel a kinship with the changeling and readily communicate unless immediate circumstances, such as an obvious threat, intervene. Simpler, less intelligent animals communicate with less complexity. Mammals and birds are relatively easy to speak with. However, reptiles, invertebrates and most fish can provide only very simple information, such as whether or not any humans recently came near or the general location of fresh water.
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Beast’s Keen Senses (••)
 
Beast’s Keen Senses (••)
  
The changeling gains the senses of a specific type of animal, selected when the changeling learns this clause. This clause enhances the changeling’s natural senses, and may well grant him entirely new senses such as a viper’s infrared pits or a bat’s echolocation.
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The changeling gains the senses of a specific type of
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animal, selected when the changeling learns this clause.
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This clause enhances the changeling’s natural senses, and
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may well grant him entirely new senses such as a viper’s
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infrared pits or a bat’s echolocation.
  
 
Cost: 2 Glamour
 
Cost: 2 Glamour
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Action: Instant
 
Action: Instant
  
Catch: The changeling sees or touches an animal of the type being imitated.
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Catch: The changeling sees or touches an animal of
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the type being imitated.
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Roll Results
  
Dramatic Failure: The character’s senses become slightly muddied and confused. The character experiences a –1 die penalty to all Perception rolls for the next scene.
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Dramatic Failure: The character’s senses become
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slightly muddied and confused. The character experiences
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a –1 die penalty to all Perception rolls for the next scene.
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Failure: The Contract fails, and the character’s senses
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are unaffected.
  
Failure: The Contract fails, and the character’s senses are unaffected.
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Success: The character gains a +2 dice bonus to all
 
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Wits rolls relating to perception for the next full scene.
Success: The character gains a +2 dice bonus to all Wits rolls relating to perception for the next full scene. In addition, he gains the chosen animal’s most notable sensory ability — a wolf or dog’s sense of smell, including the ability to identify people and track by scent, an owl
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In addition, he gains the chosen animal’s most notable
or cat’s night vision and so on. If the character’s particular animal has no significant exceptional sense (such as a goat or monkey), he instead gains a +4 dice bonus to all Wits rolls relating to perception. These bonuses last for the next full scene.
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sensory ability — a wolf or dog’s sense of smell, including
 
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the ability to identify people and track by scent, an owl
Exceptional Success: The character gains an additional +1 die to all Perception rolls for the scene.
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or cat’s night vision and so on. If the character’s particular
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animal has no significant exceptional sense (such as a
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goat or monkey) , he instead gains a +4 dice bonus to all
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Wits rolls relating to perception. These bonuses last for
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the next full scene.
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Exceptional Success: The character gains an additional
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+1 die to all Perception rolls for the scene.
  
 
Pathfinder (•)
 
Pathfinder (•)

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