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[[Category:d20 MLP]] [[Category:Sonstiges]]
 
[[Category:d20 MLP]] [[Category:Sonstiges]]
  
===Simple Version===
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===Gameplay===
 
 
#1: This is fantasy. This isn't about ponies going to high school or braiding each others' hair. There are lava monsters, trolls, goblins,  and other assorted fantasy paraphanalia. Magical crystals, magical creatures...
 
 
 
#2: This is fairly nonviolent. Resolution should be more about the players' ability to solve puzzles, learn moral lessons, and be lucky, less about squishing the bad guys. Obstacles need to be negoatiated, dangers need to be overcome, and friends need to be helped out.
 
 
 
#3: This is often about getting the MacGuffin. The ponies have to go to dangerous places to get items that they need. This is the reason for adventure, the core story of the game: Ponies leave home, brave dangers, get thing, come back home, repeat next week.
 
 
 
#4: This is about Teamwork!. The ponies should depend on each other for success. Let them talk with each other about how to cross the river of lava. The chance of success is mostly luck (that's where the dice come in!), but if you don't make it, a friend can help you out. If your friend helps you out, they get a bonus for the adventure. The same thing happens if you help a friend out. The individual path may fail -- maybe you can't cross the lava -- but success becomes more likely for it. There could easily be roles for the ponies -- the adventurous leader (who gets in over her head), the good-hearted trickster (who sometimes hurts others when she makes fun of them), the steadfast friend (who maybe is a little cowardly)...
 
 
 
#5: Encourage creativity and out-of-the-box thinking. Don't give them options to select from, ask them what they do about it. If they can't cross the lava, ask them what they try next. And it should almost always have a chance of working. Perhaps cleave to the "lessons learned" Saturday Morning Cartoon format by making those plans which focus on friendship, generosity, kindness, etc. to work better than the totally random stuff, but give the totally random stuff a shot, too. The worst that can happen is that a friend helps them out and they get a bonus for it!
 
 
 
by Kamikaze Midget from [[http://www.enworld.org/forum/general-rpg-discussion/214775-help-me-devise-my-little-pony-game-3.html]]
 
 
 
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===Complex Version===
 
  
 
The thing to keep in mind about MLP d20 is that, if you want to be true to the spirit of the cartoon, you need to realize there is a distinct difference between conflict and combat. Out of the 26 episodes of the first season, only a quarter of those had any sort of physical altercation at all, and in only one episode did that actually advance the plot. In fact, rushing headlong into battle actually makes things worse in the series!
 
The thing to keep in mind about MLP d20 is that, if you want to be true to the spirit of the cartoon, you need to realize there is a distinct difference between conflict and combat. Out of the 26 episodes of the first season, only a quarter of those had any sort of physical altercation at all, and in only one episode did that actually advance the plot. In fact, rushing headlong into battle actually makes things worse in the series!
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by Cyber from [[http://lurkingrhythmically.blogspot.com/2011/07/mlp-d-equestria-campaign.html]]
 
by Cyber from [[http://lurkingrhythmically.blogspot.com/2011/07/mlp-d-equestria-campaign.html]]
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===Guidelines===
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#1: This is fantasy. This isn't about ponies going to high school or braiding each others' hair. There are lava monsters, trolls, goblins,  and other assorted fantasy paraphanalia. Magical crystals, magical creatures...
 +
 +
#2: This is fairly nonviolent. Resolution should be more about the players' ability to solve puzzles, learn moral lessons, and be lucky, less about squishing the bad guys. Obstacles need to be negoatiated, dangers need to be overcome, and friends need to be helped out.
 +
 +
#3: This is often about getting the MacGuffin. The ponies have to go to dangerous places to get items that they need. This is the reason for adventure, the core story of the game: Ponies leave home, brave dangers, get thing, come back home, repeat next week.
 +
 +
#4: This is about Teamwork!. The ponies should depend on each other for success. Let them talk with each other about how to cross the river of lava. The chance of success is mostly luck (that's where the dice come in!), but if you don't make it, a friend can help you out. If your friend helps you out, they get a bonus for the adventure. The same thing happens if you help a friend out. The individual path may fail -- maybe you can't cross the lava -- but success becomes more likely for it. There could easily be roles for the ponies -- the adventurous leader (who gets in over her head), the good-hearted trickster (who sometimes hurts others when she makes fun of them), the steadfast friend (who maybe is a little cowardly)...
 +
 +
#5: Encourage creativity and out-of-the-box thinking. Don't give them options to select from, ask them what they do about it. If they can't cross the lava, ask them what they try next. And it should almost always have a chance of working. Perhaps cleave to the "lessons learned" Saturday Morning Cartoon format by making those plans which focus on friendship, generosity, kindness, etc. to work better than the totally random stuff, but give the totally random stuff a shot, too. The worst that can happen is that a friend helps them out and they get a bonus for it!
 +
 +
by Kamikaze Midget from [[http://www.enworld.org/forum/general-rpg-discussion/214775-help-me-devise-my-little-pony-game-3.html]]

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