Difference between revisions of "Shaman"

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(New page: Category:MHRCategory:NPCCategory:Hero DatafileCategory:Alpha Flight SHAMAN (Michael Twoyoungmen, public) Affiliations: Solo D6, Buddy D8, Team D10 Distinctions: Dedicate...)
 
 
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[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]]
 
[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:Alpha Flight]]
  
SHAMAN (Michael Twoyoungmen, public)
+
* '''SHAMAN''' (Michael Twoyoungmen, public)
 +
:Affiliations: Solo D6, Buddy D8, Team D10
 +
:Distinctions: Dedicated Surgeon, Sarcee Shaman, Poor Father Figure
 +
:Power Sets:
  
Affiliations: Solo D6, Buddy D8, Team D10
+
'''ANCESTRAL MAGIC'''
 +
Levitation D6, Mystical Bolt D8, Mystic Senses D10, Master Sorcery D10
 +
'''SFX:''' ''Clear Mind.'' If your pool includes an Ancestral Magic power, you may replace two dice of equal
 +
size with one stepped-up die.
 +
'''SFX:''' ''Natural Dimensional Nullification.'' Spend 1 PP to counter extra-dimensional magics or return
 +
an extra-dimensional being to its home dimension.
 +
'''SFX:''' ''Summon Spirits.'' When creating spirit-based assets, complications or resources, add a D6 to
 +
your Sorcery Mastery power and step up the effect die.
 +
'''Limit:''' ''Blessing of the Ancestors.'' If Shaman receives emotional trauma, shutdown all Power Sets
 +
until trauma is recovered.
 +
'''Limit:''' ''The Extent of Sorcery.'' When you add Sorcery Mastery to any pool, you may only create assets
 +
and complications as your effect.
  
Distinctions: Dedicated Surgeon, Sarcee Shaman, Poor Father Figure
+
'''ASTRAL TRAVELER'''
 +
Intagibility D10, Invisibility D8
 +
'''SFX:''' ''Without Form.'' Spend 1 PP to ignore physical stress caused by anyone attacking your astral form
 +
by mundane means.
 +
'''Limit:''' ''The Empty Vessel.'' When your dice pool includes an Astral Traveler power, adding a power from
 +
any other Power Set costs 1 PP. Your physical form remains where you left it, and for as long as you
 +
remain out of sight of it any stress or complications that target it directly are stepped up.
  
Power Sets:
+
'''MYSTIC MEDICINE POUCH'''
 +
Mystic Arsenal D10, Weather Control D8
 +
'''SFX:''' ''Mystical Constructs.'' Add a D6 and step up your effect die by +1 when using Mystic Medicine Pouch
 +
to create assets or resources.
 +
'''SFX:''' ''Sarcee Artifacts.'' Spend 1PP to pull a powerful magical item, like the Coronet of Enchantment,
 +
the Great Key, or other mystical objects with their own power sets from the pouch. At the end of the
 +
Scene choose to unlock the item (see Alpha Flight Unlockables), or return it to the medicine pouch.
 +
'''SFX:''' ''Sarcee Sorcery.'' When using a stunt to create magical assets or complications, add a D6 and step
 +
up your effect die.
 +
'''SFX:''' ''Wood Totem Warriors.'' Spend 1 PP to summon a single Wood Totem Warrior. Spend 1 PP and add a D6
 +
to the doom pool to summon multiple Wood Totem Warriors. Step up the die added to the doom pool by
 +
one for each additional team affiliation die beyond the second.
 +
'''Limit:''' ''Mystical Items Only.'' When you add Mystic Arsenal to any pool, you may only create assets and
 +
complications as your effect.
 +
'''Limit:''' ''Empty Medicine Pouch.'' Shutdown Mystic Medicine Pouch Power Set to gain 1PP. Take an action vs.
 +
the doom pool to recover.
  
ANCESTRAL MAGIC
+
:Specialties: Medical Master D10, Mystic Master D10, Combat Expert D8, Psych Expert D8, Wilderness Expert D8
Levitation D6, Mystical Bolt D8, Mystic Senses D10, Sorcery Mastery D10
 
SFX: Clear Mind. If your pool includes an Ancestral Magic power, you may replace two dice of equal size with one stepped-up die.
 
SFX: Natural Dimensional Nullification. Spend 1 PP to counter extra-dimensional magics or return an extra-dimensional being to its home dimension.
 
SFX: Summon Spirits. When creating spirit-based assets, complications or resources, add a D6 to your Sorcery Mastery power and step up the effect die.
 
Limit: Blessing of the Ancestors. If Shaman receives emotional trauma, shutdown all Power Sets until trauma is recovered.
 
Limit: The Extent of Sorcery. When you add Sorcery Mastery to any pool, you may only create assets and complications as your effect.
 
  
ASTRAL TRAVELER
+
* '''Milestones:'''
Intagibility D10, Invisibility D8
 
SFX: Without Form. Spend 1 PP to ignore physical stress caused by anyone attacking your astral form by mundane means.
 
Limit: The Empty Vessel. When your dice pool includes an Astral Traveler power, adding a power from any other Power Set costs 1 PP. Your physical form remains where you left it, and for as long as you remain out of sight of it any stress or complications that target it directly are stepped up.
 
  
MYSTIC MEDICINE POUCH
+
'''GRAND SHAMAN'''
Mystic Arsenal D10, Weather Control D8
+
'''1 XP''' - when you offer advice to an ally.
SFX: Mystical Constructs. Add a D6 and step up your effect die by +1 when using Mystic Medicine Pouch to create assets or resources.
+
'''3 XP''' - when you include an ally in a mystical ritual.
SFX: Sarcee Artifacts. Spend 1PP to pull a powerful magical item, like the Coronet of Enchantment, the Great Key, or other mystical objects with their own power sets from the pouch. At the end of the Scene choose to unlock the item (see Alpha Flight Unlockables), or return it to the medicine pouch.
+
'''10 XP''' - when you have lost the Blessing of the Ancestors and either successfully regain it, or choose to give
SFX: Sarcee Sorcery. When using a stunt to create magical assets or complications, add a D6 and step up your effect die.
+
up your role as Shaman once and for all.
SFX: Wood Totem Warriors. Spend 1 PP to summon a single Wood Totem Warrior. Spend 1 PP and add a D6 to the doom pool to summon multiple Wood Totem Warriors. Step up the die added to the doom pool by one for each additional team affiliation die beyond the second.
 
Limit: Mystical Items Only. When you add Mystic Arsenal to any pool, you may only create assets and complications as your effect.
 
Limit: Empty Medicine Pouch. Shutdown Mystic Medicine Pouch Power Set to gain 1PP. Take an action vs. the doom pool to recover.
 
  
Specialties: Medical Master D10, Mystic Master D10, Combat Expert D8, Psych Expert D8, Wilderness Expert D8
+
'''HEALER AT HEART'''
 
+
'''1 XP''' - when you practice first aid or healing magic.
Milestones:
+
'''3 XP''' - when you practice surgery.
 
+
'''10 XP''' - when you practice medicine, ignoring your duties as shaman, or when you practice magic, ignoring your
GRAND SHAMAN
+
profession as a doctor.
1 XP - when you offer advice to an ally.
 
3 XP - when you include an ally in a mystical ritual.
 
10 XP - when you have lost the Blessing of the Ancestors and either successfully regain it, or choose to give up your role as Shaman once and for all.
 
 
 
HEALER AT HEART
 
1 XP - when you practice first aid or healing magic.
 
3 XP - when you practice surgery.
 
10 XP - when you practice medicine, ignoring your duties as shaman, or when you practice magic, ignoring your profession as a doctor.
 

Latest revision as of 18:20, 15 January 2013


  • SHAMAN (Michael Twoyoungmen, public)
Affiliations: Solo D6, Buddy D8, Team D10
Distinctions: Dedicated Surgeon, Sarcee Shaman, Poor Father Figure
Power Sets:
ANCESTRAL MAGIC
Levitation D6, Mystical Bolt D8, Mystic Senses D10, Master Sorcery D10
SFX: Clear Mind. If your pool includes an Ancestral Magic power, you may replace two dice of equal
size with one stepped-up die.
SFX: Natural Dimensional Nullification. Spend 1 PP to counter extra-dimensional magics or return
an extra-dimensional being to its home dimension.
SFX: Summon Spirits. When creating spirit-based assets, complications or resources, add a D6 to
your Sorcery Mastery power and step up the effect die.
Limit: Blessing of the Ancestors. If Shaman receives emotional trauma, shutdown all Power Sets
until trauma is recovered.
Limit: The Extent of Sorcery. When you add Sorcery Mastery to any pool, you may only create assets
and complications as your effect.
ASTRAL TRAVELER
Intagibility D10, Invisibility D8
SFX: Without Form. Spend 1 PP to ignore physical stress caused by anyone attacking your astral form
by mundane means.
Limit: The Empty Vessel. When your dice pool includes an Astral Traveler power, adding a power from
any other Power Set costs 1 PP. Your physical form remains where you left it, and for as long as you
remain out of sight of it any stress or complications that target it directly are stepped up.
MYSTIC MEDICINE POUCH
Mystic Arsenal D10, Weather Control D8
SFX: Mystical Constructs. Add a D6 and step up your effect die by +1 when using Mystic Medicine Pouch
to create assets or resources.
SFX: Sarcee Artifacts. Spend 1PP to pull a powerful magical item, like the Coronet of Enchantment,
the Great Key, or other mystical objects with their own power sets from the pouch. At the end of the
Scene choose to unlock the item (see Alpha Flight Unlockables), or return it to the medicine pouch.
SFX: Sarcee Sorcery. When using a stunt to create magical assets or complications, add a D6 and step
up your effect die.
SFX: Wood Totem Warriors. Spend 1 PP to summon a single Wood Totem Warrior. Spend 1 PP and add a D6
to the doom pool to summon multiple Wood Totem Warriors. Step up the die added to the doom pool by
one for each additional team affiliation die beyond the second.
Limit: Mystical Items Only. When you add Mystic Arsenal to any pool, you may only create assets and
complications as your effect.
Limit: Empty Medicine Pouch. Shutdown Mystic Medicine Pouch Power Set to gain 1PP. Take an action vs.
the doom pool to recover.
Specialties: Medical Master D10, Mystic Master D10, Combat Expert D8, Psych Expert D8, Wilderness Expert D8
  • Milestones:
GRAND SHAMAN
1 XP - when you offer advice to an ally.
3 XP - when you include an ally in a mystical ritual.
10 XP - when you have lost the Blessing of the Ancestors and either successfully regain it, or choose to give
up your role as Shaman once and for all.
HEALER AT HEART
1 XP - when you practice first aid or healing magic.
3 XP - when you practice surgery.
10 XP - when you practice medicine, ignoring your duties as shaman, or when you practice magic, ignoring your
profession as a doctor.