Difference between revisions of "Savant of Fire"

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(SFX)
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====SFX====
 
====SFX====
 
*Firestorm on Opportunity spent one doompool die to ad a die of the same size to The Firestorm Hazzard
 
*Firestorm on Opportunity spent one doompool die to ad a die of the same size to The Firestorm Hazzard
*Flamewhisps siehe Queen euphorias ameisen
+
*Flamewhisps spent 1d6 doom pool to add a d6 to Flamewhisps
*Reinigende Flamen 1d6 doom to use Fireblast against Poison/corruption complications.  
+
*Reinigende Flamen 1d6 doom to use Fireblast against Poison/corruption complications.
 +
 
 
===Mobs/Hazzards===
 
===Mobs/Hazzards===
 
A Hazzard is treatet like a mob in gamemachanics exept that it doesnt have a Affiliation but a Hazzard Pool.  
 
A Hazzard is treatet like a mob in gamemachanics exept that it doesnt have a Affiliation but a Hazzard Pool.  

Revision as of 19:28, 6 June 2013

Affiliations

  • SOLO: d8
  • BUDDY: d6
  • TEAM: d10

Distictions

  • Savant of Fire

Power Stets

Firegiant

  • Giantic Strength d10
  • Giantic Durability d10
  • Giantic Stamina d10
  • Fire Control d8

Limit

  • Counter Element: Step down all Firegiant Powers after a Water/Ice attack gain 1d6 .Recover at a opportunity

SFX

  • Blood of Fire : 1d6 to ignore the Physical stress/trauma of one attack. If this is a fire attack you get the d6 back and step up a Firegiant power or gain a Opportunity

Savant of Fire

  • Fire Control d12
  • Fire Blast d10

Limit

  • muss bei bewustsein sein

SFX

  • Firestorm on Opportunity spent one doompool die to ad a die of the same size to The Firestorm Hazzard
  • Flamewhisps spent 1d6 doom pool to add a d6 to Flamewhisps
  • Reinigende Flamen 1d6 doom to use Fireblast against Poison/corruption complications.

Mobs/Hazzards

A Hazzard is treatet like a mob in gamemachanics exept that it doesnt have a Affiliation but a Hazzard Pool. A Hazzard is mindless and attacks always all targets in the Szene.

Firestorm

Powers

  • Untouchable Flames d8

Limit

  • Vunarable : Water/ice double effect die
  • Hazzard: remove a die frome the Hazzard pool 1 step smaller than the stress inflicted to the Hazzard

Flamewhisps

Team d6

Powers

  • Untouchable Flames d8

SFX

  • Whisps of Fire : 1d6 to ignore the Physical stress/trauma of one attack. If this is a fire attack you get the d6 back and step up a Firegiant power or gain a Opportunity for the contolling Firegiant
  • Focus : replace two dice of equal steps with one die of +1 step larger.

Limit

  • Vunarable : Water/ice double effect die gain a opportunity for controlling Firegiant
  • Every Giants Fire: Fire whisps attacked by fire controll just change the controller effekt die for die
  • Mob: Standard mob limit

Specialities

  • Mystic Master: d10
  • Menace Expert: d8
  • Covert Expert: d8
  • Wild Expert: d8