Difference between revisions of "Savant of Fire"

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(SFX)
(Firegiant)
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==Power Stets==
 
==Power Stets==
===Firegiant===
+
===Fire Giant===
* Giantic Strength d10
+
* Superhuman Strength d10
* Giantic Durability d10
+
* Superhuman Durability d10
* Giantic Stamina d10
+
* Superhuman Stamina d10
 
* Fire Control d8
 
* Fire Control d8
 
====Limit====
 
====Limit====
* Counter Element: Step down all Firegiant Powers after a Water/Ice attack gain 1d6 .Recover at a opportunity
+
* Counter Element: Step down all Fire Giant Powers after a Water/Ice attack gain 1d6 .Recover at a opportunity
 
====SFX====
 
====SFX====
* Blood of Fire : 1d6 to ignore the Physical stress/trauma of one attack. If this is a fire attack you get the d6 back and step up a Firegiant power or gain a Opportunity
+
* Blood of Fire : 1d6 to ignore the Physical stress/trauma of one attack. Except Water/Ice
 +
* Fire Eater : Consume Fire to gain the benefits of an opportunity without the need of an opponent rolling a 1 or spending 1d6 Doom Pool. This SFX canbe used as a reaction to a Fire based attack.
  
 
===Savant of Fire===
 
===Savant of Fire===

Revision as of 14:03, 11 June 2013

Affiliations

  • SOLO: d8
  • BUDDY: d6
  • TEAM: d10

Distictions

  • Savant of Fire

Power Stets

Fire Giant

  • Superhuman Strength d10
  • Superhuman Durability d10
  • Superhuman Stamina d10
  • Fire Control d8

Limit

  • Counter Element: Step down all Fire Giant Powers after a Water/Ice attack gain 1d6 .Recover at a opportunity

SFX

  • Blood of Fire : 1d6 to ignore the Physical stress/trauma of one attack. Except Water/Ice
  • Fire Eater : Consume Fire to gain the benefits of an opportunity without the need of an opponent rolling a 1 or spending 1d6 Doom Pool. This SFX canbe used as a reaction to a Fire based attack.

Savant of Fire

  • Fire Control d12
  • Fire Blast d10

Limit

  • muss bei bewustsein sein

SFX

  • Firestorm on Opportunity spent one doompool die to ad a die of the same size to The Firestorm Hazzard
  • Flamewhisps spent 1d6 doom pool to add a d6 to Flamewhisps
  • Reinigende Flamen 1d6 doom to use Fireblast against Poison/corruption complications.

Mobs/Hazzards

A Hazzard is treatet like a mob in gamemachanics exept that it doesnt have a Affiliation but a Hazzard Pool. A Hazzard is mindless and attacks always all targets in the Szene.

Firestorm

Powers

  • Untouchable Flames d8

Limit

  • Vunarable : Water/ice double effect die
  • Hazzard: remove a die frome the Hazzard pool 1 step smaller than the stress inflicted to the Hazzard

Flamewhisps

Team d6

Powers

  • Untouchable Flames d8

SFX

  • Whisps of Fire : 1d6 to ignore the Physical stress/trauma of one attack. If this is a fire attack you get the d6 back and step up a Firegiant power or gain a Opportunity for the contolling Firegiant
  • Focus : replace two dice of equal steps with one die of +1 step larger.

Limit

  • Vunarable : Water/ice double effect die gain a opportunity for controlling Firegiant
  • Every Giants Fire: Fire whisps attacked by fire controll just change the controller effekt die for die
  • Mob: Standard mob limit

Specialities

  • Mystic Master: d10
  • Menace Expert: d8
  • Covert Expert: d8
  • Wild Expert: d8