Difference between revisions of "Sasquatch"

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  '''FURRY ORANGE GIANT'''
 
  '''FURRY ORANGE GIANT'''
 
  Enhanced Reflexes D8, Godlike Strength D12, Leaping D8, Superhuman Durability D10, Superhuman Stamina D10  
 
  Enhanced Reflexes D8, Godlike Strength D12, Leaping D8, Superhuman Durability D10, Superhuman Stamina D10  
  '''SFX:''' ''Berserk.'' Borrow a die from the doom pool for an attack action. Step up the doom die by +1 and return it to the doom pool.
+
  '''SFX:''' ''Berserk.'' Borrow a die from the doom pool for an attack action. Step up the doom die by +1 and return it
 +
to the doom pool.
 
  '''SFX:''' ''Collateral Damage.'' Instead of spending 1 PP, add d6 to the doom pool to create a Furry Orange Giant stunt.
 
  '''SFX:''' ''Collateral Damage.'' Instead of spending 1 PP, add d6 to the doom pool to create a Furry Orange Giant stunt.
  '''SFX:''' ''Haymaker.'' Double Godlike Strength for an action, then add second-highest rolling die from that action to the doom pool.
+
  '''SFX:''' ''Haymaker.'' Double Godlike Strength for an action, then add second-highest rolling die from that action to
 +
the doom pool.
 
  '''SFX:''' ''Healing Factor.'' Spend 1 PP to recover your physical stress and step back physical trauma.
 
  '''SFX:''' ''Healing Factor.'' Spend 1 PP to recover your physical stress and step back physical trauma.
 
  '''SFX:''' ''Invulnerable.'' Spend 1 PP to ignore physical stress or trauma results unless caused by mystical attacks.
 
  '''SFX:''' ''Invulnerable.'' Spend 1 PP to ignore physical stress or trauma results unless caused by mystical attacks.
  '''Limit:''' ''Bestial Instincts.'' Whenever you use your Berserk or Invulnerable SFX you may take, or step up, a “Me Squatch !” mental complication to gain 1 PP, activate an opportunity or a take recovery action during a Transition scene to step down the “Me Squatch !” complication by one. As long as you have a “Me Squatch !” complication, you cannot shut down Furry Orange Giant.
+
  '''Limit:''' ''Bestial Instincts.'' Whenever you use your Berserk or Invulnerable SFX you may take, or step up, a
 +
“Me Squatch !” mental complication to gain 1 PP, activate an opportunity or a take recovery action during a
 +
Transition scene to step down the “Me Squatch !” complication by one. As long as you have a “Me Squatch !”  
 +
complication, you cannot shut down Furry Orange Giant.
  
 
:Specialties: Science Master D10, Acrobatics Expert D8, Combat Expert D8, Menace Expert D8, Wilderness Expert D8
 
:Specialties: Science Master D10, Acrobatics Expert D8, Combat Expert D8, Menace Expert D8, Wilderness Expert D8

Latest revision as of 18:26, 15 January 2013


  • SASQUATCH (Walter Langkowski, secret)
Affiliations: Solo D8, Buddy D6, Team D10
Distinctions: Former Professional Football Player, Gamma Scientist, Jerk
Power Sets:
FURRY ORANGE GIANT
Enhanced Reflexes D8, Godlike Strength D12, Leaping D8, Superhuman Durability D10, Superhuman Stamina D10 
SFX: Berserk. Borrow a die from the doom pool for an attack action. Step up the doom die by +1 and return it
to the doom pool.
SFX: Collateral Damage. Instead of spending 1 PP, add d6 to the doom pool to create a Furry Orange Giant stunt.
SFX: Haymaker. Double Godlike Strength for an action, then add second-highest rolling die from that action to
the doom pool.
SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back physical trauma.
SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused by mystical attacks.
Limit: Bestial Instincts. Whenever you use your Berserk or Invulnerable SFX you may take, or step up, a
“Me Squatch !” mental complication to gain 1 PP, activate an opportunity or a take recovery action during a
Transition scene to step down the “Me Squatch !” complication by one. As long as you have a “Me Squatch !” 
complication, you cannot shut down Furry Orange Giant.
Specialties: Science Master D10, Acrobatics Expert D8, Combat Expert D8, Menace Expert D8, Wilderness Expert D8
  • Milestones:
GAMMA FANBOY
1 XP - When you research Gamma-related phenomena.
3 XP - When you meet another Gamma-empowered individual.
10 XP - When you defeat, or get defeated by a famous Gamma-empowered individual like the Hulk, Red Hulk, She-Hulk, etc.
HEY PRETTY LADY
1 XP - When you flirt with Aurora
3 XP - When you help Aurora recover mental or emotional stress, or recover your own mental or emotional stress by socializing with Aurora.
10 XP - When you engage in a serious relationship with Aurora, or give up courting Aurora in favor of another woman.