Sammy Drakov (Ordic Wizard)

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Charakterbeschreibung

XP

7150

Charakterbogen

* 
Race: Human (Thuran) 
Class: Wizzard (Spetz. Evocation)
Prohibited Schools: Necromancy, Enchantment
Lv: 4
HP: 18
Str: 8
Dex: 14
Con: 14
Int: 21 
Wis: 6 
Cha: 8 

Skills (Mod): 

Feats: 
Scribe Scroll
Skill Focus(Knowlege Mechanica)
Point Blank Shoot
Fort Save: +3     
Ref Save: +3      
Will Save: +2     
Initiative: +2        
Speed: 30         
Armor Class: 13 (unbuffed)   
Meele-AB: 0      
Ranged-AB: +3 (+ Point Blank Shoot)
Spells per Day: 
Grad 0: 5 = 4 +1 Evoc. Spetz
Grad 1: 6 = 3 + 2 Int Bonus +1 Evoc. Spetz
Grad 2: 4 = 2 + 1 Int Bonus(+1 Evoc. Spetz)
  
Weapon: Mechanical Wand of Lesser Electricity Orb
Damage: W8 (+ Point Blank Shoot) 
Critical: x20       
Special: Range Touchattack, 50 Charges
Armor: Reinforced Rainslicked Secret Pocket Longcoat (Spellcomponent Pocket)
Armor Bonus:   +1
Max Dex Bonus:  8
Check penalty:  0
Spell Failure:  0%
Special: Secret Pockets, DR 3 (Piercing/Slashing)
Familiar: Raven (Magical Beast)
Bonus: +3 Appaise + Speak Ordic Language
Hit Points 9 (50% from Sammy)
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 16 (+2 size, +2 Dex, +2 Natural Armor Adj.), touch 14, flat-footed 14
Saving Throws: Fort+2 Ref+4 Will+6
Base Attack/Grapple: +0/-13
Attack: Claws +4 melee (1d2-5)
Feats: Alertness, Weapon Finesse
Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6 
Skills: Listen +5, Spot +7 
Special Qualities: Low-light vision, Improved Evasion, Share Spells, Empathic Link, Deliver touch spells

Spells Known

    • Grad 0:
      • Resistance: Subject gains +1 on saving throws.
      • Acid Splash: Orb deals 1d3 acid damage.
      • Detect Poison: Detects poison in one creature or small object.
      • Detect Magic: Detects spells and magic items within 60 ft.
      • Read Magic: Read scrolls and spellbooks.
      • Dancing Lights: Creates torches or other lights.
      • Flare: Dazzles one creature (-1 on attack rolls).
      • Light: Object shines like a torch.
      • Ray of Frost: Ray deals 1d3 cold damage.
      • Ghost Sound: Figment sounds.
      • Mage Hand: 5-pound telekinesis.
      • Mending: Makes minor repairs on an object.
      • Message: Whispered conversation at distance.
      • Open/Close: Opens or closes small or light things.
      • Arcane Mark: Inscribes a personal rune (visible or invisible).
      • Prestidigitation: Performs minor tricks.
    • Grad 1: (10 Stück)
      • Alarm: Wards an area for 2 hours/level.
      • Shield: Invisible disc gives +4 to AC, blocks magic missiles.
      • Mage Armor: Gives subject +4 armor bonus.
      • Identify: Determines properties of magic item.
      • Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
      • Enlarge Person: Humanoid creature doubles in size.
      • Expeditious Retreat: Your speed increases by 30 ft.
      • Lesser Acid Orb: Range Touch 1d8 damage; +1 orb per two levels above 1st (max 5).
      • True Strike: +20 on your next attack roll.
      • Comprehend Languages: You understand all spoken and written languages.
    • Grad 2: (4 Stück)
      • Invisibility: Subject is invisible for 1 min./level or until it attacks.
      • Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
      • Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
      • Minor Image: As silent image, plus some sound.