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====Self-Healing (Life ••)====
 
====Self-Healing (Life ••)====
  
The mage can heal herself of injuries and wounds.  
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The mage can heal herself of injuries and wounds.
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Practice: Ruling
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Practice: Ruling
Action: Instant
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Action: Instant
Duration: Lasting
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Duration: Lasting
Aspect: Covert
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Aspect: Covert
Cost: 1 Mana
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Cost: 1 Mana
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Each success heals one point of bashing or lethal Health damage
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Each success heals one point of bashing or lethal Health damage
(the rightmost wound on the Health chart is healed first). This
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(the rightmost wound on the Health chart is healed first). This
spell can be cast covertly, although Sleepers who witness it need
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spell can be cast covertly, although Sleepers who witness it need
some method of explaining its miraculous effects so the spell
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some method of explaining its miraculous effects so the spell
won’t seem Improbable; use of medical gear might be enough to
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won’t seem Improbable; use of medical gear might be enough to
convince them. With Life 3, the mage can heal aggravated
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convince them. With Life 3, the mage can heal aggravated
wounds, but the spell must be cast with a vulgar aspect.  
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wounds, but the spell must be cast with a vulgar aspect.
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Adamantine Arrow Rote: Salve the Wounds of Battle
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Adamantine Arrow Rote: Salve the Wounds of Battle
Dice Pool : Dexterity + Medicine + Life  
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Dice Pool : Dexterity + Medicine + Life
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No warrior goes her entire life without a scratch. The mages of
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No warrior goes her entire life without a scratch. The mages of
the Adamantine Arrow use this rote to mend flesh and bone when
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the Adamantine Arrow use this rote to mend flesh and bone when
skill fails or luck takes a turn for the worse. Such willworkers are
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skill fails or luck takes a turn for the worse. Such willworkers are
careful to grit their teeth through the pain, so that a cursory
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careful to grit their teeth through the pain, so that a cursory
inspection (and casting) can reveal even grievous hurts (to the
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inspection (and casting) can reveal even grievous hurts (to the
eyes of the unenlightened, at any rate) to have been merely “flesh
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eyes of the unenlightened, at any rate) to have been merely “flesh
wounds.” Guardians of the Veil who practice such arts often
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wounds.” Guardians of the Veil who practice such arts often
prefer slightly calmer surroundings for their healing magics
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prefer slightly calmer surroundings for their healing magics
(Intelligence + Medicine + Life) than the frantic circumstances in
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(Intelligence + Medicine + Life) than the frantic circumstances in
which Arrow mages often find themselves.
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which Arrow mages often find themselves.
  
  

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