Editing Niki Altenberg
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====Self-Healing (Life ••)==== | ====Self-Healing (Life ••)==== | ||
− | + | The mage can heal herself of injuries and wounds. | |
− | + | ||
− | + | Practice: Ruling | |
− | + | Action: Instant | |
− | + | Duration: Lasting | |
− | + | Aspect: Covert | |
− | + | Cost: 1 Mana | |
− | + | ||
− | + | Each success heals one point of bashing or lethal Health damage | |
− | + | (the rightmost wound on the Health chart is healed first). This | |
− | + | spell can be cast covertly, although Sleepers who witness it need | |
− | + | some method of explaining its miraculous effects so the spell | |
− | + | won’t seem Improbable; use of medical gear might be enough to | |
− | + | convince them. With Life 3, the mage can heal aggravated | |
− | + | wounds, but the spell must be cast with a vulgar aspect. | |
− | + | ||
− | + | Adamantine Arrow Rote: Salve the Wounds of Battle | |
− | + | Dice Pool : Dexterity + Medicine + Life | |
− | + | ||
− | + | No warrior goes her entire life without a scratch. The mages of | |
− | + | the Adamantine Arrow use this rote to mend flesh and bone when | |
− | + | skill fails or luck takes a turn for the worse. Such willworkers are | |
− | + | careful to grit their teeth through the pain, so that a cursory | |
− | + | inspection (and casting) can reveal even grievous hurts (to the | |
− | + | eyes of the unenlightened, at any rate) to have been merely “flesh | |
− | + | wounds.” Guardians of the Veil who practice such arts often | |
− | + | prefer slightly calmer surroundings for their healing magics | |
− | + | (Intelligence + Medicine + Life) than the frantic circumstances in | |
− | + | which Arrow mages often find themselves. | |