Nadya Petska

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Revision as of 14:26, 18 August 2014 by 93.228.74.64 (talk) (Kampf)
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Charakterbogen

Race: Human
Allignment : CG
Class: Ranger (Skirmisher/Guide)

Lv: 7
HP: 67 (7d10+14)

Str: 12
Dex: 17
Con: 14
Int: 14
Wis: 8
Cha: 14

Skills

(Mod): 8 Ranks per lvl = 32 24

Acrobatics         : 4=  3(Dex)+ 1 Ranks 
Appraise           :  =  2(Int)+ 0 Ranks 
Bluff              :  =  2(Cha)+ 0 Ranks
Climb              : 5=c 1(Str)+ 1 Ranks
Craft (Traps)      : 6=c 2(Int)+ 1 Ranks
Diplomancy         :  =  2(Cha)+ 0 Ranks
Disable Device     :  =  3(Dex)+ 0 Ranks
Disguise           :  =  2(Cha)+ 0 Ranks
Escape artist      :  =  3(Dex)+ 0 Ranks
Handle Animal      : 9=c 2(Cha)+ 4 Ranks  
Heal               : 6=c-1(Wis)+ 4 Ranks
Intimidate         :  =c 2(Cha)+ 0 Ranks
Knowlege(Geo)      : 8=c 2(Int)+ 3 Ranks
Knowlege(lockal)   : 3=  2(Int)+ 1 Ranks
Knowlege(Natur)    : 8=c 2(Int)+ 3 Ranks
Perception         : 6=c-1(Wis)+ 4 Ranks
Perform            :  =  2(Cha)+ 0 Ranks
Profession         :  =c-1(Wis)+ 0 Ranks
Ride               : 9=c 3(Dex)+ 3 Ranks
Sense Motive       :  = -1(Wis)+ 0 Ranks 
Spellcraft         :  =c 2(Int)+ 0 Ranks 
Sleight of Hand    : 3=  3(Dex)+ 0 Ranks
Stealth            : 9=c 3(Dex)+ 3 Ranks 
Survival           : 9=c-1(Wis)+ 4 Ranks + 3 Skillfocus
Swim               :  =c 1(Str)+ 0 Ranks
Use Magic Device   :  =  2(Cha)+ 0 Ranks

Spezials

Feats: 
Lvl 1 : Skill Focus Survival
Human : Weapon finess
Combat Style Archery: Point Blank Shot
Lvl 3 : Two weapon fighting
Bonus feat: Endurance 
Lvl 5 :
Combat Style Archery:
Lvl 7 :

Ranger’s Focus (Ex):2/day +4 to hit and dmg gegen das angesagte ziel bis zum ende des kampfes.
Hunters Tricks: 3 (lvl/2 +wis)
Lvl 5 : Aiding Attack (Ex): The Ranger can use this trick as a free action when he hits a creature with an attack.
The next ally who makes an attack against the target creature before the start of the Ranger’s next turn 
gains a +2 circumstance bonus on that attack roll.
Lvl 7 : Uncanny Senses (Ex): As an immediate action,
the Ranger gains a +10 insight bonus on Perception checks for 1 round.

Woodlandstride
Favored Terrains:
Cold +2

Track +2 (lvl/2)
Wild-Empathy +6 (lvl+cha)

Kampf

Saves : total = class + Ability + misc
Fort Save :  6= 4 +2
Ref Save  :  7= 4 +3  
Will Save :  0= 1 -1
 
Initiative:+3         
Perception:+6
Speed:  30ft.        

Armor Class: 16 = 10 +3 Dex +3 Armor 
      Touch: 13 = 10 +3 dex
Flat-footed: 13 = 10 +3 armor
 
BAB: 7/2
Meele-AB:  8/3=  7 +1    
Ranged-AB: 10/5=  7 +3
 

Meele: 
Handaxe +8/3(1d6x3) and Lightpick +8 (1d4 x4)
Handaxe +10/5(1d6x3)
Lightpick +10/5 (1d4x4)

Ranged:
Mwk Composite Longbow (str +1) +11/6 (1d8+1x3)
Mwk Composite Longbow (str +1) (PB) +12/7 (1d8+2x3) 
 

Armor: Mwk Studded Leather
Armor Bonus: 3  
Max Dex Bonus:  
Check penalty:  0
Spell Failure:  0%

Gear

Mwk Composite Longbow (str +1)
Mwk Studded Leather
Snowshous of northern pursuit
Adventuring gear Northern style

Spezielles

Ranger’s Focus (Ex)

At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action.
That creature remains the Ranger’s focus   
until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever 
occurs first. The Ranger gains a  
+2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels 
thereafter, this bonus increases by +2. 

At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day. 

This ability replaces favored enemy.
Terrain Bond (Ex)

At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in  
his favored terrain, the Ranger 
grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, 
Stealth, and Survival skill checks. Also, 
as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for 
the group to leave a trail, or 
even specific members of the group to leave a trail if he so desires. 

This ability replaces hunter’s bond.