Nadya Petska

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Revision as of 11:38, 13 April 2014 by 93.220.192.242 (talk) (Spezielles)
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Charakterbogen

Race: Human
Allignment : CG
Class: Ranger (Skirmisher/Guide)

Lv: 4
HP: 48

Str: 12
Dex: 17
Con: 14
Int: 14
Wis: 8
Cha: 14

Skills (Mod): 8 Ranks per lvl = 32
Acrobatics         :  =   ()+ 3 Ranks
Appraise           :  =   ()+ 0 Ranks
Balance            :  =   ()+ 0 Ranks  
Bluff              :  =   ()+ 0 Ranks
Climb              : 5=c  1(Str)+ 1 Ranks
Craft (Traps)      : 6=c  2(Int)+ 1 Ranks
Concentration      :  =   ()+ 0 Ranks
Decipher Script    :  =   ()+ 0 Ranks
Diplomancy         :  =   ()+ 0 Ranks
Disable Device     :  =   ()+ 0 Ranks
Disguise           :  =   ()+ 0 Ranks
Escape artist      :  =   ()+ 0 Ranks
Forgery            :  =   ()+ 0 Ranks
Gather Information :  =   ()+ 0 Ranks
Handle Animal      : 8=c  2(Cha)+ 3 Ranks  
Heal               : 3=c -1(Wis)+ 4 Ranks
Intimidate         :  =c  ()+ 0 Ranks
Jump               :  =   ()+ 0 Ranks
Knowlege(Geography): 8=c  2(int)+ 3 Ranks
Knowlege(Lokal)    : 3=   2(int)+ 1 Ranks
Knowlege(Natur)    : 8=c  2(int)+ 3 Ranks
Perform            :  =   ()+ 0 Ranks
Perception         : 6=c -1(Wis)+ 4 Ranks
Profession         :  =c  ()+ 0 Ranks
Ride               : 8=c  3(Dex)+ 2 Ranks
Spellcraft         :  =c  ()+ 0 Ranks 
Sleight of Hand    :  =   ()+ 0 Ranks
Stealth            : 9=c  3(Dex)+ 3 Ranks 
Survival           : 7=c -1(Wis)+ 4 Ranks 
Swim               :  =c  ()+ 0 Ranks
Use Magic Device   :  =   ()+ 0 Ranks


Feats: 
Lvl 1 : Skill Focus Survival
Human : Weapon finess
Combat Style Archery: Point Blank Shot
Lvl 3 : Two weapon fighting
Bonus feat: Endurance 


saves : total = class + Ability + misc
Fort Save :  = 
Ref Save  :  =      
Will Save :  =   
 
Initiative:         
Speed:          

Armor Class: 10 = 10  
      Touch: 10 = 10 
Flat-footed: 10 = 10 
 
BAB: 
Meele-AB:  =      
Ranged-AB:  = 
 

Weapon: 
Damage:  
Critical:       
Special: 

Armor: 
Armor Bonus:   
Max Dex Bonus:  
Check penalty:  0
Spell Failure:  0%


Spezielles

Ranger’s Focus (Ex)

At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus   
until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a  
+2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2. 

At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day. 

This ability replaces favored enemy.
Terrain Bond (Ex)

At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in his favored terrain, the Ranger 
grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also, 
as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for the group to leave a trail, or 
even specific members of the group to leave a trail if he so desires. 

This ability replaces hunter’s bond.