Difference between revisions of "Nadya Petska"

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(Charakterbogen)
(Gear)
 
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Line 7: Line 7:
 
  Class: Ranger (Skirmisher/Guide)
 
  Class: Ranger (Skirmisher/Guide)
 
   
 
   
  Lv: 4
+
  Lv: 7
  HP: 48
+
  HP: 67 (7d10+14)
 
   
 
   
 
  Str: 12
 
  Str: 12
Line 18: Line 18:
 
   
 
   
 
===Skills===
 
===Skills===
  (Mod): 8 Ranks per lvl = 32
+
  (Mod): 8 Ranks per lvl = 56
 
   
 
   
  Acrobatics        : 4=  3(Dex)+ 1 Ranks  
+
  Acrobatics        : 6=  3(Dex)+ 3 Ranks  
 
  Appraise          :  =  2(Int)+ 0 Ranks  
 
  Appraise          :  =  2(Int)+ 0 Ranks  
 
  Bluff              :  =  2(Cha)+ 0 Ranks
 
  Bluff              :  =  2(Cha)+ 0 Ranks
 
  Climb              : 5=c 1(Str)+ 1 Ranks
 
  Climb              : 5=c 1(Str)+ 1 Ranks
  Craft (Traps)      : 6=c 2(Int)+ 1 Ranks
+
  Craft (Traps)      : 8=c 2(Int)+ 3 Ranks
 +
Craft (Bowyer)    : 9=c 2(Int)+ 4 Ranks
 
  Diplomancy        :  =  2(Cha)+ 0 Ranks
 
  Diplomancy        :  =  2(Cha)+ 0 Ranks
 
  Disable Device    :  =  3(Dex)+ 0 Ranks
 
  Disable Device    :  =  3(Dex)+ 0 Ranks
 
  Disguise          :  =  2(Cha)+ 0 Ranks
 
  Disguise          :  =  2(Cha)+ 0 Ranks
 
  Escape artist      :  =  3(Dex)+ 0 Ranks
 
  Escape artist      :  =  3(Dex)+ 0 Ranks
  Handle Animal      : 9=c 2(Cha)+ 4 Ranks   
+
  Handle Animal      :12=c 2(Cha)+ 7 Ranks   
  Heal              : 6=c-1(Wis)+ 4 Ranks
+
  Heal              : 9=c-1(Wis)+ 7 Ranks
  Intimidate        : =c 2(Cha)+ 0 Ranks
+
  Intimidate        : 6=c 2(Cha)+ 1 Ranks
 
  Knowlege(Geo)      : 8=c 2(Int)+ 3 Ranks
 
  Knowlege(Geo)      : 8=c 2(Int)+ 3 Ranks
  Knowlege(lockal)  : 3=  2(Int)+ 1 Ranks
+
  Knowlege(lockal)  : 5=  2(Int)+ 3 Ranks
 
  Knowlege(Natur)    : 8=c 2(Int)+ 3 Ranks
 
  Knowlege(Natur)    : 8=c 2(Int)+ 3 Ranks
  Perception        : 6=c-1(Wis)+ 4 Ranks
+
  Perception        : 9=c-1(Wis)+ 7 Ranks
 
  Perform            :  =  2(Cha)+ 0 Ranks
 
  Perform            :  =  2(Cha)+ 0 Ranks
 
  Profession        :  =c-1(Wis)+ 0 Ranks
 
  Profession        :  =c-1(Wis)+ 0 Ranks
Line 42: Line 43:
 
  Spellcraft        :  =c 2(Int)+ 0 Ranks  
 
  Spellcraft        :  =c 2(Int)+ 0 Ranks  
 
  Sleight of Hand    : 3=  3(Dex)+ 0 Ranks
 
  Sleight of Hand    : 3=  3(Dex)+ 0 Ranks
  Stealth            : 9=c 3(Dex)+ 3 Ranks  
+
  Stealth            :13=c 3(Dex)+ 7 Ranks  
 
  Survival          : 9=c-1(Wis)+ 4 Ranks + 3 Skillfocus
 
  Survival          : 9=c-1(Wis)+ 4 Ranks + 3 Skillfocus
 
  Swim              :  =c 1(Str)+ 0 Ranks
 
  Swim              :  =c 1(Str)+ 0 Ranks
Line 49: Line 50:
 
===Spezials===  
 
===Spezials===  
 
  Feats:  
 
  Feats:  
  Lvl 1 : Skill Focus Survival
+
  Lvl 1 : '''[http://www.d20pfsrd.com/feats/general-feats/skill-focus---final Skill Focus Survival]'''
  Human : Weapon finess
+
  Human : '''[http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final Weapon finess]'''
  Combat Style Archery: Point Blank Shot
+
  Combat Style Archery: '''[http://www.d20pfsrd.com/feats/combat-feats/point-blank-shot-combat---final Point Blank Shot]'''
  Lvl 3 : Two weapon fighting
+
  Lvl 3 : '''[http://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat---final Two weapon fighting]'''
  Bonus feat: Endurance  
+
  Bonus feat: '''[http://www.d20pfsrd.com/feats/general-feats/endurance---final Endurance]'''
 +
Lvl 5 :'''[http://www.d20pfsrd.com/feats/combat-feats/deadly-aim-combat Deadly Aim]'''
 +
Combat Style Archery:'''[http://www.d20pfsrd.com/feats/combat-feats/precise-shot-combat---final Precise Shot] '''
 +
Lvl 7 : '''[http://www.d20pfsrd.com/feats/combat-feats/improved-two-weapon-fighting-combat---final Improved two weapon fighting]'''
 
   
 
   
  Favored Enemys:
+
  Ranger’s Focus (Ex):2/day +4 to hit and dmg gegen das angesagte ziel bis zum ende des kampfes.
  Animals +2
+
Hunters Tricks: 3 (lvl/2 +wis)
 +
Lvl 5 : Aiding Attack (Ex): The Ranger can use this trick as a free action when he hits a creature with an attack.
 +
  The next ally who makes an attack against the target creature before the start of the Ranger’s next turn
 +
gains a +2 circumstance bonus on that attack roll.
 +
Lvl 7 : Uncanny Senses (Ex): As an immediate action,
 +
the Ranger gains a +10 insight bonus on Perception checks for 1 round.
 
   
 
   
  Favored Terrains:
+
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Woodland-Stride-Ex- Woodlandstride]'''
 +
'''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Favored-Terrain-Ex- Favored Terrains]''':
 
  Cold +2
 
  Cold +2
 
   
 
   
  Track +2 (lvl/2)
+
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Track-Ex- Track]''' +3 (lvl/2)
  Wildempathy +6 (lvl+cha)
+
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Wild-Empathy-Ex- Wild-Empathy]''' +9 (lvl+cha)
+
 
 
===Kampf===
 
===Kampf===
  saves : total = class + Ability + misc
+
  Saves : total = class + Ability + misc
  Fort Save :  6= 4 +2
+
  Fort Save :  7= 5 +2
  Ref Save  :  7= 4 +3   
+
  Ref Save  :  8= 5 +3   
  Will Save :  0= 1 -1
+
  Will Save :  1= 2 -1
 
    
 
    
 
  Initiative:+3         
 
  Initiative:+3         
  Perception:+6
+
  Perception:+9 (19 uncanny perception)
 
  Speed:  30ft.         
 
  Speed:  30ft.         
 
   
 
   
  Armor Class: 16 = 10 +3 Dex +3 Armor  
+
  Armor Class: 21 = 10 +3 Dex +8 Armor  
 
       Touch: 13 = 10 +3 dex
 
       Touch: 13 = 10 +3 dex
  Flat-footed: 13 = 10 +3 armor
+
  Flat-footed: 18 = 10 +8 armor
 
    
 
    
  BAB: 4
+
  BAB: 7/2
  Meele-AB:  54 +1     
+
  Meele-AB:  8/37 +1     
  Ranged-AB: 74 +3
+
  Ranged-AB: 10/57 +3
 
    
 
    
 
   
 
   
 
  Meele:  
 
  Meele:  
  Handaxe +5(1d6x3) and Lightpick +5 (1d4 x4)
+
  Handaxe +8/3(1d6x3) and Lightpick +8/3 (1d4 x4)
  Handaxe +7(1d6x3)
+
  Handaxe +10/5(1d6x3)
  Lightpick +7 (1d4x4)
+
  Lightpick +10/5 (1d4x4)
 
   
 
   
 
  Ranged:
 
  Ranged:
  Mwk Composite Longbow (str +1) +8 (1d8+1x3)
+
  +2 Adamant Composite Longbow (str +1) +13/8 (1d8+1 x3)
  Mwk Composite Longbow (str +1) (PB) +9 (1d8+2x3)  
+
  +2 Adamant Composite Longbow (str +1) (PB) +14/9 (1d8+2 x3)  
 
+
+2 Adamant Composite Longbow (str +1) (PB DA) +12/+7 (1d8+6 x3)
 
   
 
   
  Armor: Mwk Studded Leather
+
  Armor: +2 Mithril Chainmail
  Armor Bonus: 3  
+
  Armor Bonus: 8  
  Max Dex Bonus:   
+
  Max Dex Bonus:  5
  Check penalty:  0
+
  Check penalty:  -2
 
  Spell Failure:  0%
 
  Spell Failure:  0%
  
 
===Gear===
 
===Gear===
  
  Mwk Composite Longbow (str +1)
+
  +2 Adamant Composite Longbow (str +1)
  Mwk Studded Leather
+
  +2 Adamant Chainmail
 
  Snowshous of northern pursuit
 
  Snowshous of northern pursuit
 
  Adventuring gear Northern style
 
  Adventuring gear Northern style
Line 109: Line 119:
 
  Ranger’s Focus (Ex)
 
  Ranger’s Focus (Ex)
 
   
 
   
  At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus   
+
  At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action.
  until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a   
+
That creature remains the Ranger’s focus   
  +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2.  
+
  until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever  
 +
occurs first. The Ranger gains a   
 +
  +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels  
 +
thereafter, this bonus increases by +2.  
 
   
 
   
 
  At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.  
 
  At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.  
Line 119: Line 132:
 
  Terrain Bond (Ex)
 
  Terrain Bond (Ex)
 
   
 
   
  At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in his favored terrain, the Ranger  
+
  At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in
  grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also,  
+
his favored terrain, the Ranger  
  as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for the group to leave a trail, or  
+
  grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception,  
 +
Stealth, and Survival skill checks. Also,  
 +
  as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for  
 +
the group to leave a trail, or  
 
  even specific members of the group to leave a trail if he so desires.  
 
  even specific members of the group to leave a trail if he so desires.  
 
   
 
   
 
  This ability replaces hunter’s bond.
 
  This ability replaces hunter’s bond.
 +
 +
Hunter’s Tricks
 +
 +
At 5th level, a skirmisher Ranger learns the use of hunter’s tricks, which typically grant a boon or bonus to the
 +
Ranger or a nearby ally. At 5th level, the Ranger learns one trick, selected from the list below. At 7th level, and 
 +
every two levels thereafter, he learns another trick. A Ranger can use these tricks a total number of times per day
 +
equal to 1/2 his Ranger level + his Wisdom modifier. Tricks are usually swift actions, but sometimes move or free
 +
actions that modify a standard action, usually an attack action. Once a trick is chosen, it can’t be retrained. A
 +
Ranger cannot select an individual trick more than once.
 +
 +
This ability replaces the Ranger’s spells class feature. Skirmishers do not gain any spells or spellcasting
 +
ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.

Latest revision as of 23:48, 2 November 2014

Charakterbogen[edit]

Race: Human
Allignment : CG
Class: Ranger (Skirmisher/Guide)

Lv: 7
HP: 67 (7d10+14)

Str: 12
Dex: 17
Con: 14
Int: 14
Wis: 8
Cha: 14

Skills[edit]

(Mod): 8 Ranks per lvl = 56

Acrobatics         : 6=  3(Dex)+ 3 Ranks 
Appraise           :  =  2(Int)+ 0 Ranks 
Bluff              :  =  2(Cha)+ 0 Ranks
Climb              : 5=c 1(Str)+ 1 Ranks
Craft (Traps)      : 8=c 2(Int)+ 3 Ranks
Craft (Bowyer)     : 9=c 2(Int)+ 4 Ranks
Diplomancy         :  =  2(Cha)+ 0 Ranks
Disable Device     :  =  3(Dex)+ 0 Ranks
Disguise           :  =  2(Cha)+ 0 Ranks
Escape artist      :  =  3(Dex)+ 0 Ranks
Handle Animal      :12=c 2(Cha)+ 7 Ranks  
Heal               : 9=c-1(Wis)+ 7 Ranks
Intimidate         : 6=c 2(Cha)+ 1 Ranks
Knowlege(Geo)      : 8=c 2(Int)+ 3 Ranks
Knowlege(lockal)   : 5=  2(Int)+ 3 Ranks
Knowlege(Natur)    : 8=c 2(Int)+ 3 Ranks
Perception         : 9=c-1(Wis)+ 7 Ranks
Perform            :  =  2(Cha)+ 0 Ranks
Profession         :  =c-1(Wis)+ 0 Ranks
Ride               : 9=c 3(Dex)+ 3 Ranks
Sense Motive       :  = -1(Wis)+ 0 Ranks 
Spellcraft         :  =c 2(Int)+ 0 Ranks 
Sleight of Hand    : 3=  3(Dex)+ 0 Ranks
Stealth            :13=c 3(Dex)+ 7 Ranks 
Survival           : 9=c-1(Wis)+ 4 Ranks + 3 Skillfocus
Swim               :  =c 1(Str)+ 0 Ranks
Use Magic Device   :  =  2(Cha)+ 0 Ranks

Spezials[edit]

Feats: 
Lvl 1 : Skill Focus Survival
Human : Weapon finess
Combat Style Archery: Point Blank Shot
Lvl 3 : Two weapon fighting
Bonus feat: Endurance 
Lvl 5 :Deadly Aim
Combat Style Archery:Precise Shot 
Lvl 7 : Improved two weapon fighting

Ranger’s Focus (Ex):2/day +4 to hit and dmg gegen das angesagte ziel bis zum ende des kampfes.
Hunters Tricks: 3 (lvl/2 +wis)
Lvl 5 : Aiding Attack (Ex): The Ranger can use this trick as a free action when he hits a creature with an attack.
The next ally who makes an attack against the target creature before the start of the Ranger’s next turn 
gains a +2 circumstance bonus on that attack roll.
Lvl 7 : Uncanny Senses (Ex): As an immediate action,
the Ranger gains a +10 insight bonus on Perception checks for 1 round.

Woodlandstride
Favored Terrains:
Cold +2

Track +3 (lvl/2)
Wild-Empathy +9 (lvl+cha)

Kampf[edit]

Saves : total = class + Ability + misc
Fort Save :  7= 5 +2
Ref Save  :  8= 5 +3  
Will Save :  1= 2 -1
 
Initiative:+3         
Perception:+9 (19 uncanny perception)
Speed:  30ft.        

Armor Class: 21 = 10 +3 Dex +8 Armor 
      Touch: 13 = 10 +3 dex
Flat-footed: 18 = 10 +8 armor
 
BAB: 7/2
Meele-AB:  8/3=  7 +1    
Ranged-AB: 10/5=  7 +3
 

Meele: 
Handaxe +8/3(1d6x3) and Lightpick +8/3 (1d4 x4)
Handaxe +10/5(1d6x3)
Lightpick +10/5 (1d4x4)

Ranged:
+2 Adamant Composite Longbow (str +1) +13/8 (1d8+1 x3)
+2 Adamant Composite Longbow (str +1) (PB) +14/9 (1d8+2 x3) 
+2 Adamant Composite Longbow (str +1) (PB DA) +12/+7 (1d8+6 x3) 

Armor: +2 Mithril Chainmail
Armor Bonus: 8  
Max Dex Bonus:  5
Check penalty:  -2
Spell Failure:  0%

Gear[edit]

+2 Adamant Composite Longbow (str +1)
+2 Adamant Chainmail
Snowshous of northern pursuit
Adventuring gear Northern style

Spezielles[edit]

Ranger’s Focus (Ex)

At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action.
That creature remains the Ranger’s focus   
until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever 
occurs first. The Ranger gains a  
+2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels 
thereafter, this bonus increases by +2. 

At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day. 

This ability replaces favored enemy.
Terrain Bond (Ex)

At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in  
his favored terrain, the Ranger 
grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, 
Stealth, and Survival skill checks. Also, 
as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for 
the group to leave a trail, or 
even specific members of the group to leave a trail if he so desires. 

This ability replaces hunter’s bond.

Hunter’s Tricks
At 5th level, a skirmisher Ranger learns the use of hunter’s tricks, which typically grant a boon or bonus to the 
Ranger or a nearby ally. At 5th level, the Ranger learns one trick, selected from the list below. At 7th level, and  
every two levels thereafter, he learns another trick. A Ranger can use these tricks a total number of times per day 
equal to 1/2 his Ranger level + his Wisdom modifier. Tricks are usually swift actions, but sometimes move or free 
actions that modify a standard action, usually an attack action. Once a trick is chosen, it can’t be retrained. A 
Ranger cannot select an individual trick more than once. 

This ability replaces the Ranger’s spells class feature. Skirmishers do not gain any spells or spellcasting 
ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.