Difference between revisions of "Nadya Petska"

From Anu Anu RPG
Jump to: navigation, search
(Spezielles)
(Gear)
 
(22 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 +
[[Category:Reign of Winter]]
 
==Charakterbogen==
 
==Charakterbogen==
  
Line 6: Line 7:
 
  Class: Ranger (Skirmisher/Guide)
 
  Class: Ranger (Skirmisher/Guide)
 
   
 
   
  Lv: 4
+
  Lv: 7
  HP: 48
+
  HP: 67 (7d10+14)
 
   
 
   
 
  Str: 12
 
  Str: 12
Line 16: Line 17:
 
  Cha: 14
 
  Cha: 14
 
   
 
   
Skills (Mod): 8 Ranks per lvl = 32
+
===Skills===
Acrobatics        :  =   ()+ 3 Ranks
+
  (Mod): 8 Ranks per lvl = 56
Appraise          :  =   ()+ 0 Ranks
 
Balance            :  =  ()+ 0 Ranks 
 
Bluff              :  =   ()+ 0 Ranks
 
Climb              : 5=c  1(Str)+ 1 Ranks
 
Craft (Traps)      : 6=c  2(Int)+ 1 Ranks
 
  Concentration      :  =  ()+ 0 Ranks
 
Decipher Script    :  =  ()+ 0 Ranks
 
Diplomancy        :  =  ()+ 0 Ranks
 
Disable Device    :  =  ()+ 0 Ranks
 
Disguise          :  =  ()+ 0 Ranks
 
Escape artist      :  =  ()+ 0 Ranks
 
Forgery            :  =  ()+ 0 Ranks
 
Gather Information :  =  ()+ 0 Ranks
 
Handle Animal      : 8=c  2(Cha)+ 3 Ranks
 
Heal              : 3=c -1(Wis)+ 4 Ranks
 
Intimidate        :  =c  ()+ 0 Ranks
 
Jump              :  =  ()+ 0 Ranks
 
Knowlege(Geography): 8=c  2(int)+ 3 Ranks
 
Knowlege(Lokal)    : 3=  2(int)+ 1 Ranks
 
Knowlege(Natur)    : 8=c  2(int)+ 3 Ranks
 
Perform            :  =  ()+ 0 Ranks
 
Perception        : 6=c -1(Wis)+ 4 Ranks
 
Profession        :  =c  ()+ 0 Ranks
 
Ride              : 8=c  3(Dex)+ 2 Ranks
 
Spellcraft        :  =c  ()+ 0 Ranks
 
Sleight of Hand    :  =  ()+ 0 Ranks
 
Stealth            : 9=c  3(Dex)+ 3 Ranks
 
Survival          : 7=c -1(Wis)+ 4 Ranks
 
Swim              :  =c  ()+ 0 Ranks
 
Use Magic Device  :  =  ()+ 0 Ranks
 
 
   
 
   
 +
Acrobatics        : 6=  3(Dex)+ 3 Ranks
 +
Appraise          :  =  2(Int)+ 0 Ranks
 +
Bluff              :  =  2(Cha)+ 0 Ranks
 +
Climb              : 5=c 1(Str)+ 1 Ranks
 +
Craft (Traps)      : 8=c 2(Int)+ 3 Ranks
 +
Craft (Bowyer)    : 9=c 2(Int)+ 4 Ranks
 +
Diplomancy        :  =  2(Cha)+ 0 Ranks
 +
Disable Device    :  =  3(Dex)+ 0 Ranks
 +
Disguise          :  =  2(Cha)+ 0 Ranks
 +
Escape artist      :  =  3(Dex)+ 0 Ranks
 +
Handle Animal      :12=c 2(Cha)+ 7 Ranks 
 +
Heal              : 9=c-1(Wis)+ 7 Ranks
 +
Intimidate        : 6=c 2(Cha)+ 1 Ranks
 +
Knowlege(Geo)      : 8=c 2(Int)+ 3 Ranks
 +
Knowlege(lockal)  : 5=  2(Int)+ 3 Ranks
 +
Knowlege(Natur)    : 8=c 2(Int)+ 3 Ranks
 +
Perception        : 9=c-1(Wis)+ 7 Ranks
 +
Perform            :  =  2(Cha)+ 0 Ranks
 +
Profession        :  =c-1(Wis)+ 0 Ranks
 +
Ride              : 9=c 3(Dex)+ 3 Ranks
 +
Sense Motive      :  = -1(Wis)+ 0 Ranks
 +
Spellcraft        :  =c 2(Int)+ 0 Ranks
 +
Sleight of Hand    : 3=  3(Dex)+ 0 Ranks
 +
Stealth            :13=c 3(Dex)+ 7 Ranks
 +
Survival          : 9=c-1(Wis)+ 4 Ranks + 3 Skillfocus
 +
Swim              :  =c 1(Str)+ 0 Ranks
 +
Use Magic Device  :  =  2(Cha)+ 0 Ranks
 +
 +
===Spezials===
 +
Feats:
 +
Lvl 1 : '''[http://www.d20pfsrd.com/feats/general-feats/skill-focus---final Skill Focus Survival]'''
 +
Human : '''[http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final Weapon finess]'''
 +
Combat Style Archery: '''[http://www.d20pfsrd.com/feats/combat-feats/point-blank-shot-combat---final Point Blank Shot]'''
 +
Lvl 3 : '''[http://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat---final Two weapon fighting]'''
 +
Bonus feat: '''[http://www.d20pfsrd.com/feats/general-feats/endurance---final Endurance]'''
 +
Lvl 5 :'''[http://www.d20pfsrd.com/feats/combat-feats/deadly-aim-combat Deadly Aim]'''
 +
Combat Style Archery:'''[http://www.d20pfsrd.com/feats/combat-feats/precise-shot-combat---final Precise Shot] '''
 +
Lvl 7 : '''[http://www.d20pfsrd.com/feats/combat-feats/improved-two-weapon-fighting-combat---final Improved two weapon fighting]'''
 
   
 
   
  Feats:  
+
  Ranger’s Focus (Ex):2/day +4 to hit and dmg gegen das angesagte ziel bis zum ende des kampfes.
  Lvl 1 : Skill Focus Survival
+
Hunters Tricks: 3 (lvl/2 +wis)
  Human : Weapon finess
+
  Lvl 5 : Aiding Attack (Ex): The Ranger can use this trick as a free action when he hits a creature with an attack.
  Combat Style Archery: Point Blank Shot
+
  The next ally who makes an attack against the target creature before the start of the Ranger’s next turn
  Lvl 3 : Two weapon fighting
+
  gains a +2 circumstance bonus on that attack roll.
  Bonus feat: Endurance
+
  Lvl 7 : Uncanny Senses (Ex): As an immediate action,
 +
  the Ranger gains a +10 insight bonus on Perception checks for 1 round.
 
   
 
   
 +
'''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Woodland-Stride-Ex- Woodlandstride]'''
 +
'''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Favored-Terrain-Ex- Favored Terrains]''':
 +
Cold +2
 
   
 
   
  saves : total = class + Ability + misc
+
  '''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Track-Ex- Track]''' +3 (lvl/2)
  Fort Save :  =  
+
'''[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Wild-Empathy-Ex- Wild-Empathy]''' +9 (lvl+cha)
  Ref Save  :  =    
+
 
  Will Save :  =  
+
===Kampf===
 +
Saves : total = class + Ability + misc
 +
  Fort Save :  7= 5 +2
 +
  Ref Save  :  8= 5 +3 
 +
  Will Save :  1= 2 -1
 
    
 
    
  Initiative:         
+
  Initiative:+3          
  Speed:        
+
Perception:+9 (19 uncanny perception)
 +
  Speed: 30ft.       
 
   
 
   
  Armor Class: 10 = 10
+
  Armor Class: 21 = 10 +3 Dex +8 Armor
       Touch: 10 = 10  
+
       Touch: 13 = 10 +3 dex
  Flat-footed: 10 = 10  
+
  Flat-footed: 18 = 10 +8 armor
 
    
 
    
  BAB:  
+
  BAB: 7/2
  Meele-AB:  =    
+
  Meele-AB:  8/3= 7 +1   
  Ranged-AB:  =
+
  Ranged-AB: 10/5= 7 +3
 
    
 
    
 
   
 
   
  Weapon:  
+
  Meele:  
  Damage: 
+
  Handaxe +8/3(1d6x3) and Lightpick +8/3 (1d4 x4)
  Critical:     
+
  Handaxe +10/5(1d6x3)
  Special:
+
  Lightpick +10/5 (1d4x4)
 
   
 
   
  Armor:  
+
Ranged:
  Armor Bonus:  
+
+2 Adamant Composite Longbow (str +1) +13/8 (1d8+1 x3)
  Max Dex Bonus:   
+
+2 Adamant Composite Longbow (str +1) (PB) +14/9 (1d8+2 x3)
  Check penalty:  0
+
+2 Adamant Composite Longbow (str +1) (PB DA) +12/+7 (1d8+6 x3)
 +
 +
  Armor: +2 Mithril Chainmail
 +
  Armor Bonus:
 +
  Max Dex Bonus:  5
 +
  Check penalty:  -2
 
  Spell Failure:  0%
 
  Spell Failure:  0%
  
 +
===Gear===
 +
 +
+2 Adamant Composite Longbow (str +1)
 +
+2 Adamant Chainmail
 +
Snowshous of northern pursuit
 +
Adventuring gear Northern style
  
 
===Spezielles===
 
===Spezielles===
 
  Ranger’s Focus (Ex)
 
  Ranger’s Focus (Ex)
 
   
 
   
  At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus   
+
  At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action.
  until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a   
+
That creature remains the Ranger’s focus   
  +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2.  
+
  until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever  
 +
occurs first. The Ranger gains a   
 +
  +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels  
 +
thereafter, this bonus increases by +2.  
 
   
 
   
 
  At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.  
 
  At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.  
Line 100: Line 132:
 
  Terrain Bond (Ex)
 
  Terrain Bond (Ex)
 
   
 
   
  At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in his favored terrain, the Ranger  
+
  At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in
  grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also,  
+
his favored terrain, the Ranger  
  as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for the group to leave a trail, or  
+
  grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception,  
 +
Stealth, and Survival skill checks. Also,  
 +
  as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for  
 +
the group to leave a trail, or  
 
  even specific members of the group to leave a trail if he so desires.  
 
  even specific members of the group to leave a trail if he so desires.  
 
   
 
   
 
  This ability replaces hunter’s bond.
 
  This ability replaces hunter’s bond.
 +
 +
Hunter’s Tricks
 +
 +
At 5th level, a skirmisher Ranger learns the use of hunter’s tricks, which typically grant a boon or bonus to the
 +
Ranger or a nearby ally. At 5th level, the Ranger learns one trick, selected from the list below. At 7th level, and 
 +
every two levels thereafter, he learns another trick. A Ranger can use these tricks a total number of times per day
 +
equal to 1/2 his Ranger level + his Wisdom modifier. Tricks are usually swift actions, but sometimes move or free
 +
actions that modify a standard action, usually an attack action. Once a trick is chosen, it can’t be retrained. A
 +
Ranger cannot select an individual trick more than once.
 +
 +
This ability replaces the Ranger’s spells class feature. Skirmishers do not gain any spells or spellcasting
 +
ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.

Latest revision as of 23:48, 2 November 2014

Charakterbogen[edit]

Race: Human
Allignment : CG
Class: Ranger (Skirmisher/Guide)

Lv: 7
HP: 67 (7d10+14)

Str: 12
Dex: 17
Con: 14
Int: 14
Wis: 8
Cha: 14

Skills[edit]

(Mod): 8 Ranks per lvl = 56

Acrobatics         : 6=  3(Dex)+ 3 Ranks 
Appraise           :  =  2(Int)+ 0 Ranks 
Bluff              :  =  2(Cha)+ 0 Ranks
Climb              : 5=c 1(Str)+ 1 Ranks
Craft (Traps)      : 8=c 2(Int)+ 3 Ranks
Craft (Bowyer)     : 9=c 2(Int)+ 4 Ranks
Diplomancy         :  =  2(Cha)+ 0 Ranks
Disable Device     :  =  3(Dex)+ 0 Ranks
Disguise           :  =  2(Cha)+ 0 Ranks
Escape artist      :  =  3(Dex)+ 0 Ranks
Handle Animal      :12=c 2(Cha)+ 7 Ranks  
Heal               : 9=c-1(Wis)+ 7 Ranks
Intimidate         : 6=c 2(Cha)+ 1 Ranks
Knowlege(Geo)      : 8=c 2(Int)+ 3 Ranks
Knowlege(lockal)   : 5=  2(Int)+ 3 Ranks
Knowlege(Natur)    : 8=c 2(Int)+ 3 Ranks
Perception         : 9=c-1(Wis)+ 7 Ranks
Perform            :  =  2(Cha)+ 0 Ranks
Profession         :  =c-1(Wis)+ 0 Ranks
Ride               : 9=c 3(Dex)+ 3 Ranks
Sense Motive       :  = -1(Wis)+ 0 Ranks 
Spellcraft         :  =c 2(Int)+ 0 Ranks 
Sleight of Hand    : 3=  3(Dex)+ 0 Ranks
Stealth            :13=c 3(Dex)+ 7 Ranks 
Survival           : 9=c-1(Wis)+ 4 Ranks + 3 Skillfocus
Swim               :  =c 1(Str)+ 0 Ranks
Use Magic Device   :  =  2(Cha)+ 0 Ranks

Spezials[edit]

Feats: 
Lvl 1 : Skill Focus Survival
Human : Weapon finess
Combat Style Archery: Point Blank Shot
Lvl 3 : Two weapon fighting
Bonus feat: Endurance 
Lvl 5 :Deadly Aim
Combat Style Archery:Precise Shot 
Lvl 7 : Improved two weapon fighting

Ranger’s Focus (Ex):2/day +4 to hit and dmg gegen das angesagte ziel bis zum ende des kampfes.
Hunters Tricks: 3 (lvl/2 +wis)
Lvl 5 : Aiding Attack (Ex): The Ranger can use this trick as a free action when he hits a creature with an attack.
The next ally who makes an attack against the target creature before the start of the Ranger’s next turn 
gains a +2 circumstance bonus on that attack roll.
Lvl 7 : Uncanny Senses (Ex): As an immediate action,
the Ranger gains a +10 insight bonus on Perception checks for 1 round.

Woodlandstride
Favored Terrains:
Cold +2

Track +3 (lvl/2)
Wild-Empathy +9 (lvl+cha)

Kampf[edit]

Saves : total = class + Ability + misc
Fort Save :  7= 5 +2
Ref Save  :  8= 5 +3  
Will Save :  1= 2 -1
 
Initiative:+3         
Perception:+9 (19 uncanny perception)
Speed:  30ft.        

Armor Class: 21 = 10 +3 Dex +8 Armor 
      Touch: 13 = 10 +3 dex
Flat-footed: 18 = 10 +8 armor
 
BAB: 7/2
Meele-AB:  8/3=  7 +1    
Ranged-AB: 10/5=  7 +3
 

Meele: 
Handaxe +8/3(1d6x3) and Lightpick +8/3 (1d4 x4)
Handaxe +10/5(1d6x3)
Lightpick +10/5 (1d4x4)

Ranged:
+2 Adamant Composite Longbow (str +1) +13/8 (1d8+1 x3)
+2 Adamant Composite Longbow (str +1) (PB) +14/9 (1d8+2 x3) 
+2 Adamant Composite Longbow (str +1) (PB DA) +12/+7 (1d8+6 x3) 

Armor: +2 Mithril Chainmail
Armor Bonus: 8  
Max Dex Bonus:  5
Check penalty:  -2
Spell Failure:  0%

Gear[edit]

+2 Adamant Composite Longbow (str +1)
+2 Adamant Chainmail
Snowshous of northern pursuit
Adventuring gear Northern style

Spezielles[edit]

Ranger’s Focus (Ex)

At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action.
That creature remains the Ranger’s focus   
until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever 
occurs first. The Ranger gains a  
+2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels 
thereafter, this bonus increases by +2. 

At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day. 

This ability replaces favored enemy.
Terrain Bond (Ex)

At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in  
his favored terrain, the Ranger 
grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, 
Stealth, and Survival skill checks. Also, 
as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for 
the group to leave a trail, or 
even specific members of the group to leave a trail if he so desires. 

This ability replaces hunter’s bond.

Hunter’s Tricks
At 5th level, a skirmisher Ranger learns the use of hunter’s tricks, which typically grant a boon or bonus to the 
Ranger or a nearby ally. At 5th level, the Ranger learns one trick, selected from the list below. At 7th level, and  
every two levels thereafter, he learns another trick. A Ranger can use these tricks a total number of times per day 
equal to 1/2 his Ranger level + his Wisdom modifier. Tricks are usually swift actions, but sometimes move or free 
actions that modify a standard action, usually an attack action. Once a trick is chosen, it can’t be retrained. A 
Ranger cannot select an individual trick more than once. 

This ability replaces the Ranger’s spells class feature. Skirmishers do not gain any spells or spellcasting 
ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.