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  Ranger’s Focus (Ex)
 
  Ranger’s Focus (Ex)
 
   
 
   
  At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action.
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  At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus   
That creature remains the Ranger’s focus   
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  until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a   
  until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever  
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  +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2.  
occurs first. The Ranger gains a   
 
  +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels  
 
thereafter, this bonus increases by +2.  
 
 
   
 
   
 
  At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.  
 
  At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.  
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  Terrain Bond (Ex)
 
  Terrain Bond (Ex)
 
   
 
   
  At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in
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  At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in his favored terrain, the Ranger  
his favored terrain, the Ranger  
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  grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also,  
  grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception,  
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  as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for the group to leave a trail, or  
Stealth, and Survival skill checks. Also,  
 
  as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for  
 
the group to leave a trail, or  
 
 
  even specific members of the group to leave a trail if he so desires.  
 
  even specific members of the group to leave a trail if he so desires.  
 
   
 
   

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