Difference between revisions of "Mazes & Mares Handout"

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('''Mazes & Mares Handout''')
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==='''Characters'''===
 
==='''Characters'''===
'''Woody Lumber / Earthpony / Ranger / Loyality'''
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===='''Woody Lumber / Earthpony / Ranger / Loyality'''====
'''Attributes & Skills'''
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====='''Attributes & Skills'''=====
 
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Ability Scores</b></td><td><b> </b></td><td><b>Skills</b></td><td><b>Trained</b></td><td><b>Focus</b></td></tr>
 
<tr bgcolor=#999999><td><b>Ability Scores</b></td><td><b> </b></td><td><b>Skills</b></td><td><b>Trained</b></td><td><b>Focus</b></td></tr>
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<tr><td> </td><td> </td><td>Animal Handling</td><td>X</td><td></td></tr>
 
<tr><td> </td><td> </td><td>Animal Handling</td><td>X</td><td></td></tr>
 
</table>
 
</table>
'''Talents:'''
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====='''Talents:'''=====
 
*'''Surehoofed:''' Your speed is not reduced by difficult terrain.  
 
*'''Surehoofed:''' Your speed is not reduced by difficult terrain.  
 
*'''Expert Tracker:''' You take no penalty on Survival checks made to follow tracks while moving your normal speed. (Without this talent, you take a -5 penalty on Survival checks made to follow tracks while moving your normal speed.)  
 
*'''Expert Tracker:''' You take no penalty on Survival checks made to follow tracks while moving your normal speed. (Without this talent, you take a -5 penalty on Survival checks made to follow tracks while moving your normal speed.)  
 
*'''Harm's Way:''' Once per round, you may spend a swift action to shield a single ally in 5 foot range from attacks, taking the damage and suffering the ill effects in your ally's stead. Until the start of your next turn, any attack made against the protected ally affects you instead. You may elect not to shield your protected ally against a given attack, provided the decision is made before the attack roll is made.  
 
*'''Harm's Way:''' Once per round, you may spend a swift action to shield a single ally in 5 foot range from attacks, taking the damage and suffering the ill effects in your ally's stead. Until the start of your next turn, any attack made against the protected ally affects you instead. You may elect not to shield your protected ally against a given attack, provided the decision is made before the attack roll is made.  
 
*'''Go into the Blow:''' If you are using "Harm's Way" to take the blow in your ally's stead, your Condition Track is moving one less step as it would normally be by the strength of the attack. In addition, if the Condition Track still be moving down due to the power of the blow, you gain one Harmony Point.
 
*'''Go into the Blow:''' If you are using "Harm's Way" to take the blow in your ally's stead, your Condition Track is moving one less step as it would normally be by the strength of the attack. In addition, if the Condition Track still be moving down due to the power of the blow, you gain one Harmony Point.
'''Feats:'''
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====='''Feats:'''=====
 
*'''Pony Companion:'''The pony gains an affinity to animals, granting the pony an animal companion. This animal is a loyal companion that accompanies the popny on her adventures as appropriate for its kind. Woodys Animal Compainon is a Raccoon with the Name Ginger
 
*'''Pony Companion:'''The pony gains an affinity to animals, granting the pony an animal companion. This animal is a loyal companion that accompanies the popny on her adventures as appropriate for its kind. Woodys Animal Compainon is a Raccoon with the Name Ginger
 
Special: Should the animal be lost or perish, the pony will suffer a persistent mental condition loss for one month.
 
Special: Should the animal be lost or perish, the pony will suffer a persistent mental condition loss for one month.

Revision as of 11:46, 3 March 2012


Mazes & Mares Handout

Characters

Woody Lumber / Earthpony / Ranger / Loyality

Attributes & Skills
Ability Scores SkillsTrainedFocus
Strenght14Profesion(Melee)X
Dexterity16ClimbX
Konstitution14InitiativeXX
Interligence10JumpX
Wisdom12PerceptionX
Charisma10SurvialX
Animal HandlingX
Talents:
  • Surehoofed: Your speed is not reduced by difficult terrain.
  • Expert Tracker: You take no penalty on Survival checks made to follow tracks while moving your normal speed. (Without this talent, you take a -5 penalty on Survival checks made to follow tracks while moving your normal speed.)
  • Harm's Way: Once per round, you may spend a swift action to shield a single ally in 5 foot range from attacks, taking the damage and suffering the ill effects in your ally's stead. Until the start of your next turn, any attack made against the protected ally affects you instead. You may elect not to shield your protected ally against a given attack, provided the decision is made before the attack roll is made.
  • Go into the Blow: If you are using "Harm's Way" to take the blow in your ally's stead, your Condition Track is moving one less step as it would normally be by the strength of the attack. In addition, if the Condition Track still be moving down due to the power of the blow, you gain one Harmony Point.
Feats:
  • Pony Companion:The pony gains an affinity to animals, granting the pony an animal companion. This animal is a loyal companion that accompanies the popny on her adventures as appropriate for its kind. Woodys Animal Compainon is a Raccoon with the Name Ginger

Special: Should the animal be lost or perish, the pony will suffer a persistent mental condition loss for one month.

  • Skill Focus: Initiative: Woddy gain a +5 competence bonus on Initiative.

Systems

Story

NPCs & Encounter