Difference between revisions of "Manticore"

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[[Image:Manticore.png]]
 
[[Image:Manticore.png]]
  
Manticores are solitary lion-like creatures with a pair of bat's wings, and a scorpion's tail.
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Manticores are solitary lion-like creatures with a pair of scaly wings, and a scorpion's tail.  
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====Adult Manticore====
  
 
:Large Magical Beast
 
:Large Magical Beast
:Hit Dice: 6d10+24 (57 hp)
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:Element: Kindness/Cruelty
:Initiative: +2
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:Fatigue: 9d8+36 (77)
:Speed: 30 ft. (6 squares), fly 50 ft. (clumsy)
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:Speed: 8 squares, fly 10  squares (17 Wingpower)
:Armor Class: 17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
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:Physical Base Bonus: +5
:Base Attack/Grapple: +6/+15
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:Mental Base Bonus: +2
:Attack: Claw +10 melee (2d4+5), or bite +10 melee (1d8+2), or sting +10 melee (1d8+2 plus paralyze, reach), or 6 spikes +8 ranged (special)
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:Attack: Melee + (Claw 2d4+5, or Bite 1d8+5, or Tail Whip 1d + , reach)
:Full Attack: 2 claws +10 melee (2d4+5), bite +8 melee (1d8+2), or sting +8 melee (1d8+2 plus paralyze, reach); or 6 spikes +8 ranged (special)
 
 
:Space/Reach: 10 ft./10 ft.
 
:Space/Reach: 10 ft./10 ft.
:Special Attacks: Paralyzing Sting, Paralyzing Spikes
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:Special Attacks: Lion's Roar, Tail Whip, Snatch
:Special Qualities: Darkvision 60 ft., low-light vision, scent
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:Defenses: Fort 21, Ref 19, Will 16, Wit 14
:Saves: Fort +9, Ref +7, Will +3
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:Physical Threshold: 21, Social Threshold: 16
:Abilities: Str 20, Dex 15, Con 19, Int 3, Wis 12, Cha 9
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:Abilities: Str 20 (+5), Dex 14 (+2), Con 16 (+3), Int 6 (-2), Wis 12 (+1), Cha 8 (-1)
:Skills: Listen +5, Spot +9, Survival +1
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:Skills: Athletics + 12 (trained), Flight +12 (trained), Initiative +7, Persuasion +6 (+15 intimidate)  (trained), Perception +8 (trained), Survival +8 (trained)
:Feats: Flyby Attack, Multiattack, Track, Weapon Focus (spikes)
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:Racial Features: Darkvision 60 ft., Flying, Lion's Roar, Low-light Vision
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:Feats: Physical Intimidation, Scent, Skill Training [Perception]
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:Talents: Fledgeling Training, Basic Flight Training, Rookie Training
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:Maneuvers: [Flight G1], [Flight G1], [Flight G2], Snatch [Flight G2], [Athletic G1], Tail Whip [Athletic G1]
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:Languages: none (Manticore)
 
:Environment: any
 
:Environment: any
 
:Organization: Solitary, pair, or pride (3–6)
 
:Organization: Solitary, pair, or pride (3–6)
 
:Challenge Rating: 6
 
:Challenge Rating: 6
:Treasure: Standard
 
:Alignment: Usually lawful boyish
 
:Advancement: 7–16 HD (Large); 17–18 HD (Huge)
 
 
:Level Adjustment: +3 (cohort)
 
:Level Adjustment: +3 (cohort)
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:Reward:
  
====Special Abilities====
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====Baby Manticore====
  
* '''Paralyzing Sting''' (Ex): With the stinger on its tail, a manticore may make a poisonous attack against its opponents. If the attack hits and deals damage, each target must make a DC 15 Fortitude Save against poison or instantly become paralyzed.
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:Small Magical Beast
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:Element: Kindness/Cruelty
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:Fatigue: 4d8+0 (14)
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:Speed: 6 squares, fly 8  squares (11 Wingpower)
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:Physical Base Bonus: +2
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:Mental Base Bonus: +0
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:Attack: Melee + (Claw 2d2+1, or Bite 1d4+1)
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:Space/Reach: 5 ft./5 ft.
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:Special Attacks: Lion's Roar
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:Defenses: Fort 10+0+1+2+1 = 14, Ref 10+0+2+2+1 = 15, Will 10+0+0-1 = 9, Wit 10+0+1-4 = 7
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:Physical Threshold: 14, Social Threshold: 9
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:Abilities: Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 9 (-1), Cha 12 (+1)
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:Skills: Flight +9 (trained)
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:Racial Features: Darkvision 60 ft., Flying, Lion's Roar, Low-light Vision
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:Feats: Scent
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:Talents: Fledgeling Training
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:Maneuvers: [Flight G1], [Flight G1]
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:Languages: none (Manticore)
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:Environment: any
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:Organization: Solitary, pair, or pride (3–6)
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:Challenge Rating: 1,5
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:Level Adjustment: +1 (companion)
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:Reward: companion
  
* '''Paralyzing Spikes''' (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twelve spikes in any 24-hour period. If the attack hits each target must make a DC 15 Fortitude Save against poison or instantly become paralyzed.
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====Special Abilities====
  
* '''Skills''': *Manticores have a +4 racial bonus on Spot checks.
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* '''Snatch''' (Ex) [Flight, Racial]:
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:Prerequisite: Flight, Strength 17+
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:Benefit: The steed has the ability to snatch flightless opponents off the ground and carry them into the sky. When attacking from the air, the animal makes a normal attack with its natural weapon. This attack must enable the steed to carry off the opponent. Thus, it must be a bite, a claw, or some other attack that would enable the steed to get ahold of its opponent. If the attack is successful, the steed may immediately make a Grapple check as a Free Action and without provoking an Attack of Opportunity. If the Grapple is also successful, the steed snatches the target off the ground and may carry it away. The target of this attack must be at least one size smaller than the creature making the Snatch.
  
 
====Appearance====
 
====Appearance====

Latest revision as of 15:31, 19 June 2013


Manticore[edit]

Manticore.png

Manticores are solitary lion-like creatures with a pair of scaly wings, and a scorpion's tail.

Adult Manticore[edit]

Large Magical Beast
Element: Kindness/Cruelty
Fatigue: 9d8+36 (77)
Speed: 8 squares, fly 10 squares (17 Wingpower)
Physical Base Bonus: +5
Mental Base Bonus: +2
Attack: Melee + (Claw 2d4+5, or Bite 1d8+5, or Tail Whip 1d + , reach)
Space/Reach: 10 ft./10 ft.
Special Attacks: Lion's Roar, Tail Whip, Snatch
Defenses: Fort 21, Ref 19, Will 16, Wit 14
Physical Threshold: 21, Social Threshold: 16
Abilities: Str 20 (+5), Dex 14 (+2), Con 16 (+3), Int 6 (-2), Wis 12 (+1), Cha 8 (-1)
Skills: Athletics + 12 (trained), Flight +12 (trained), Initiative +7, Persuasion +6 (+15 intimidate) (trained), Perception +8 (trained), Survival +8 (trained)
Racial Features: Darkvision 60 ft., Flying, Lion's Roar, Low-light Vision
Feats: Physical Intimidation, Scent, Skill Training [Perception]
Talents: Fledgeling Training, Basic Flight Training, Rookie Training
Maneuvers: [Flight G1], [Flight G1], [Flight G2], Snatch [Flight G2], [Athletic G1], Tail Whip [Athletic G1]
Languages: none (Manticore)
Environment: any
Organization: Solitary, pair, or pride (3–6)
Challenge Rating: 6
Level Adjustment: +3 (cohort)
Reward:

Baby Manticore[edit]

Small Magical Beast
Element: Kindness/Cruelty
Fatigue: 4d8+0 (14)
Speed: 6 squares, fly 8 squares (11 Wingpower)
Physical Base Bonus: +2
Mental Base Bonus: +0
Attack: Melee + (Claw 2d2+1, or Bite 1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Lion's Roar
Defenses: Fort 10+0+1+2+1 = 14, Ref 10+0+2+2+1 = 15, Will 10+0+0-1 = 9, Wit 10+0+1-4 = 7
Physical Threshold: 14, Social Threshold: 9
Abilities: Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 9 (-1), Cha 12 (+1)
Skills: Flight +9 (trained)
Racial Features: Darkvision 60 ft., Flying, Lion's Roar, Low-light Vision
Feats: Scent
Talents: Fledgeling Training
Maneuvers: [Flight G1], [Flight G1]
Languages: none (Manticore)
Environment: any
Organization: Solitary, pair, or pride (3–6)
Challenge Rating: 1,5
Level Adjustment: +1 (companion)
Reward: companion

Special Abilities[edit]

  • Snatch (Ex) [Flight, Racial]:
Prerequisite: Flight, Strength 17+
Benefit: The steed has the ability to snatch flightless opponents off the ground and carry them into the sky. When attacking from the air, the animal makes a normal attack with its natural weapon. This attack must enable the steed to carry off the opponent. Thus, it must be a bite, a claw, or some other attack that would enable the steed to get ahold of its opponent. If the attack is successful, the steed may immediately make a Grapple check as a Free Action and without provoking an Attack of Opportunity. If the Grapple is also successful, the steed snatches the target off the ground and may carry it away. The target of this attack must be at least one size smaller than the creature making the Snatch.

Appearance[edit]

A typical manticore is about 10 feet long and weighs about 1,000 pounds.

Manticores are not able to speak.

Behavior[edit]

Manticores are territorial and curious creatures, but avoid confrontation. It is not understood what these creatures eat, or even if they do. They are never seen eating, but though they are known for attacking travellers, their victims are never found.

Trivia[edit]

  • Heliotian legend claims they are guardians of some kind of underworld or paradise; that they appear wherever the entrances to these places might exist. There are as many stories about manticores helping travellers as there are stories of fatal attacks.
  • Cervid legend claims these creatures are remnants of Lion Carnivorae, turned savage by their feeble attempts to cross the ley lines.