Editing MLP Traits

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:'''Roleplaying Ideas''': Characters with this trait might consistently urge talking rather than fighting, or they might do little to encourage that their companions avoid combat and simply remain as far away form foes as possible, using ranged weapons or spells.
 
:'''Roleplaying Ideas''': Characters with this trait might consistently urge talking rather than fighting, or they might do little to encourage that their companions avoid combat and simply remain as far away form foes as possible, using ranged weapons or spells.
  
===Charmed===
+
===Logical===
Someone or something seems to be watching over you.
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You have a knack for separating the “cold, hard facts” from useless emotional entanglements.
:'''Benefit''': You gain a +2 bonus to any saving throws made to resist or avoid damage.
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:'''Benefit''': You gain a +2 bonus on Sense Motive checks.
:'''Drawback''': You seem to have less control of your own destiny. Subtract 2 from the number of action points you gain each level.
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:'''Drawback''': You take a –2 penalty on Bluff and Diplomacy checks.
:'''Roleplaying Ideas''': Characters with this trait may feel they have a guardian angel, or they may just always expect things to go their way.
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:'''Roleplaying Ideas''': Characters with this trait are likely to be cold and unemotional, but they may be passionate about the importance of factual information and logic.
  
 
===Detached===
 
===Detached===
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:'''Drawback''': You take a –1 penalty on Reflex saves.
 
:'''Drawback''': You take a –1 penalty on Reflex saves.
 
:'''Roleplaying Ideas''': Characters with this trait are likely to be quiet and restrained, but they might be vocal when others falter in their beliefs.
 
:'''Roleplaying Ideas''': Characters with this trait are likely to be quiet and restrained, but they might be vocal when others falter in their beliefs.
 
===Dishonest===
 
You are naturally deceitful and insincere with others. You have a talent for lying, but have difficulty convincing others when you do speak truthfully.
 
:'''Benefit''': You gain a +1 bonus on Bluff checks.
 
:'''Drawback''': You take a –2 penalty on Diplomacy checks.
 
:'''Roleplaying Ideas''': Characters with this trait might be portrayed as crafty liars, or lying might simply be second nature to them, making actually telling the truth a difficult chore.
 
  
 
===Easygoing===
 
===Easygoing===
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:'''Drawback''': You gain a –1 penalty on Bluff checks and Sense Motive checks.
 
:'''Drawback''': You gain a –1 penalty on Bluff checks and Sense Motive checks.
 
:'''Roleplaying Ideas''': Characters with this trait might be naïve and too unsophisticated to lie, or they might be aware of worldly matters and simply choose to take a higher ground.
 
:'''Roleplaying Ideas''': Characters with this trait might be naïve and too unsophisticated to lie, or they might be aware of worldly matters and simply choose to take a higher ground.
 
===Logical===
 
You have a knack for separating the “cold, hard facts” from emotional entanglements.
 
:'''Benefit''': You gain a +2 bonus on Sense Motive checks.
 
:'''Drawback''': You take a –2 penalty on Bluff and Diplomacy checks.
 
:'''Roleplaying Ideas''': Characters with this trait are likely to be rather unemotional, but they may be passionate about the importance of factual information and logic.
 
  
 
===Passionate===
 
===Passionate===

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