Difference between revisions of "MLP Social Hazards"

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Sometimes it happens that a shocking event has impact on the psyche, such an event is referred to as Social Hazard.
 
Sometimes it happens that a shocking event has impact on the psyche, such an event is referred to as Social Hazard.
A Social Hazard occurs for example when a friend or relative have a serious accident or after major disappointments.
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* '''Bad News:'''(CR variable) A Bad News Social Hazard occurs for example when a friend or relative have a serious accident or after major disappointments. Technically it is treated as a Social Maneuver from the Stablemaster against the involved characters. The exact effect of the maneuver should determine by the stablemaster.
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<table width=60% border=1 cellpadding=0 cellspacing=2>
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<tr bgcolor=#999999><td><b>CR</b></td><td><b>Argument Size</b></td><td><b>Example</b></td><td><b>Attack</b></td><td><b>Damage</b></td></tr>
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<tr><td>1/2</td><td>Tiny</td><td>little disappointment</td><td>-5</td><td>1d4</td></tr>
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<tr><td>1</td><td>Small</td><td>a small misfortune</td><td>-2</td><td>1d6</td></tr>
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<tr><td>2</td><td>Medium</td><td>injured friend</td><td>+0</td><td>2d6</td></tr>
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<tr><td>4</td><td>Large</td><td>broken promise</td><td>+2</td><td>4d6</td></tr>
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<tr><td>8</td><td>Huge</td><td>Loss of livelihood</td><td>+5</td><td>8d6</td></tr>
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<tr><td>12</td><td>Gargantuan</td><td>Loss of a close relative or Special Somepony</td><td>+10</td><td>12d6</td></tr>
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<tr><td>20</td><td>Colossal</td><td>Watched helplessly how all suffer and Die</td><td>+20</td><td>20d6</td></tr>
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</table>
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* '''Pressure:'''(CR 4) Pressure occurs when several negative factors come together. For example, exam stress caused by lack of preparation and uncertainty. Each hour a creature is exposed to Pressure, make an attack roll (ld20+5) against the character's Will Defense. If the attack succeeds, the character lose 2d6 points of fatigue from stress -1 persistent step down the mental condition track (see Conditions, page xxx). If the attack misses, the character takes half fatigue damage and does not move down the condition track. A character suffering from stress cannot regain fatigue points or improve its condition until it spends at least 1 hour in relaxed conditions.

Latest revision as of 01:51, 18 May 2013


Sometimes it happens that a shocking event has impact on the psyche, such an event is referred to as Social Hazard.

  • Bad News:(CR variable) A Bad News Social Hazard occurs for example when a friend or relative have a serious accident or after major disappointments. Technically it is treated as a Social Maneuver from the Stablemaster against the involved characters. The exact effect of the maneuver should determine by the stablemaster.
CRArgument SizeExampleAttackDamage
1/2Tinylittle disappointment-51d4
1Smalla small misfortune-21d6
2Mediuminjured friend+02d6
4Largebroken promise+24d6
8HugeLoss of livelihood+58d6
12GargantuanLoss of a close relative or Special Somepony+1012d6
20ColossalWatched helplessly how all suffer and Die+2020d6
  • Pressure:(CR 4) Pressure occurs when several negative factors come together. For example, exam stress caused by lack of preparation and uncertainty. Each hour a creature is exposed to Pressure, make an attack roll (ld20+5) against the character's Will Defense. If the attack succeeds, the character lose 2d6 points of fatigue from stress -1 persistent step down the mental condition track (see Conditions, page xxx). If the attack misses, the character takes half fatigue damage and does not move down the condition track. A character suffering from stress cannot regain fatigue points or improve its condition until it spends at least 1 hour in relaxed conditions.