Editing MLP Social Hazards

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Sometimes it happens that a shocking event has impact on the psyche, such an event is referred to as Social Hazard.
 
Sometimes it happens that a shocking event has impact on the psyche, such an event is referred to as Social Hazard.
  
* '''Bad News:'''(CR variable) A Bad News Social Hazard occurs for example when a friend or relative have a serious accident or after major disappointments. Technically it is treated as a Social Maneuver from the Stablemaster against the involved characters. The exact effect of the maneuver should determine by the stablemaster.
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* '''Bad News:''' A Bad News Social Hazard occurs for example when a friend or relative have a serious accident or after major disappointments. Technically it is treated as a Social Maneuver from the Stablemaster against the involved characters. The exact effect of the maneuver should determine by the stablemaster.
  
 
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* '''Pressure:'''(CR 4) Pressure occurs when several negative factors come together. For example, exam stress caused by lack of preparation and uncertainty. Each hour a creature is exposed to Pressure, make an attack roll (ld20+5) against the character's Will Defense. If the attack succeeds, the character lose 2d6 points of fatigue from stress -1 persistent step down the mental condition track (see Conditions, page xxx). If the attack misses, the character takes half fatigue damage and does not move down the condition track. A character suffering from stress cannot regain fatigue points or improve its condition until it spends at least 1 hour in relaxed conditions.
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* '''Pressure:''' Pressure occurs when several negative factors come together. For example, exam stress caused by lack of preparation and uncertainty. Each hour a creature is exposed to Pressure, make an attack roll (ld20+5) against the character's Will Defense. If the attack succeeds, the character lose 2d6 points of fatigue from stress -1 persistent step down the mental condition track (see Conditions, page xxx). If the attack misses, the character takes half fatigue damage and does not move down the condition track. A character suffering from stress cannot regain fatigue points or improve its condition until it spends at least 1 hour in relaxed conditions.

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