Editing MLP Skills

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* Deceive: When you want to make another character believe something that is untrue, you can attempt to deceive them. You can deceive a target in one of two ways: by producing a deceptive appearance or by communicating deceptive information.
 
* Deceive: When you want to make another character believe something that is untrue, you can attempt to deceive them. You can deceive a target in one of two ways: by producing a deceptive appearance or by communicating deceptive information.
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** Deceptive Appearance: When you produce a deceptive appearance, such as disguising your appearance or producing forged documents, make a Deception check opposed by the Wits Defense of any target that sees the deception. If you succeed, that character believes that the appearance is authentic. If you fail, the target detects the deception. Creating a deceptive appearance requires at least 10 rounds for small deceptions, one scene for medium deceptions, 2 scenes for large deceptions, 3 scenes for huge deceptions, or a whole session for gargantuan deceptions. You can rush and create the deception in less time (treating it as if it were one step easier, to a minimum of small), but you take a -10 penalty on your Deception check. In all cases, make a single Deception check at the time you create the deceptive appearance and compare your check result to the Perception check of any character who encounters it.
 
** Deceptive Appearance: When you produce a deceptive appearance, such as disguising your appearance or producing forged documents, make a Deception check opposed by the Wits Defense of any target that sees the deception. If you succeed, that character believes that the appearance is authentic. If you fail, the target detects the deception. Creating a deceptive appearance requires at least 10 rounds for small deceptions, one scene for medium deceptions, 2 scenes for large deceptions, 3 scenes for huge deceptions, or a whole session for gargantuan deceptions. You can rush and create the deception in less time (treating it as if it were one step easier, to a minimum of small), but you take a -10 penalty on your Deception check. In all cases, make a single Deception check at the time you create the deceptive appearance and compare your check result to the Perception check of any character who encounters it.
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** Deceptive Information: When you communicate deceptive information, such as telling a lie or distorting facts to lead the target to a false conclusion, make a Deception check against the Wits Defense of any target that can understand you. If you succeed, the target believes that what you're telling them is true. While most cases of deceptive information are either verbal or written (requiring the target to be able to understand you), you can deceive with gestures, body language, facial expressions, and so forth. Communicating deceptive information requires at least a standard action for small deceptions, a full-round action for medium deceptions, 10 rounds for difficult (large), a scene or even more for huge, or gargantuan deceptions.
 
** Deceptive Information: When you communicate deceptive information, such as telling a lie or distorting facts to lead the target to a false conclusion, make a Deception check against the Wits Defense of any target that can understand you. If you succeed, the target believes that what you're telling them is true. While most cases of deceptive information are either verbal or written (requiring the target to be able to understand you), you can deceive with gestures, body language, facial expressions, and so forth. Communicating deceptive information requires at least a standard action for small deceptions, a full-round action for medium deceptions, 10 rounds for difficult (large), a scene or even more for huge, or gargantuan deceptions.
 
You can rush and communicate your deception in less time (treating as if it were one step easier, to a minimum of small), but you take a -10 penalty on your Deception check. If your deceptive information is written, recorded, or otherwise preserved for later viewing, your original Deception check result is compared to the Wits Defense of all targets who later read or observe your deception.
 
You can rush and communicate your deception in less time (treating as if it were one step easier, to a minimum of small), but you take a -10 penalty on your Deception check. If your deceptive information is written, recorded, or otherwise preserved for later viewing, your original Deception check result is compared to the Wits Defense of all targets who later read or observe your deception.

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