Editing MLP Skills

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 919: Line 919:
 
You can influence others with your tact, subtlety, and social grace, or you can threaten them into being more cooperative.  
 
You can influence others with your tact, subtlety, and social grace, or you can threaten them into being more cooperative.  
  
* Change Attitude: As a full-round action, you can make a Persuasion check to adjust the attitude of a creature with an Intelligence of 2 or higher using words, body language, or a combination of the two. The target must be able to see you. Apply a modifier to the check based on the target's current
+
Change Attitude: As a full-round action, you can make a Persuasion check to adjust the attitude of a creature with an Intelligence of 2 or higher using words, body language, or a combination of the two. The target must be able to see you. Apply a modifier to the check based on the target's current
attitude toward you (see table). If the check equals or exceeds the target's Wits Defense, the target's attitude shifts one step in your favor. If the target creature cannot understand your speech, apply a -5 penalty on your Persuasion check. You may attempt to change the attitude of a given creature only once per encounter without additional Maneuvers or Talents to allow you further attempts.
+
attitude toward you (see table). If the check equals or exceeds the target's Wits Defense, the target's attitude shifts one step in your favor. If the target creature cannot understand your speech, apply a -5 penalty on your Persuasion check. You may attempt to change the attitude of a given creature only once per encounter without additional Maneuvers or Talents to allows you further attempts.
  
 
<table width=80% border=1 cellpadding=0 cellspacing=2>
 
<table width=80% border=1 cellpadding=0 cellspacing=2>
Line 931: Line 931:
 
</table>
 
</table>
  
* Haggle: Whenever you use the Gather Information skill, you can make a Persuasion check as a swift action to reduce by half the amount you have to pay to acquire the information you desire. Conversely, you can use this skill as a full-round action to increase or reduce the selling price of a desired item by 50%. The DC depends on the attitude of the individual (or individuals) with whom you're dealing (see table). You can't haggle with creatures that are hostile toward you or creatures that have an Intelligence of 2 or lower. No matter how adept you are at haggling, a creature won't pay more for an item that can easily be obtained elsewhere for the standard listed price.
+
Haggle: Whenever you use the Gather Information skill, you can make a Persuasion check as a swift action to reduce by half the amount you must pay to acquire the information you desire. Conversely, you can use this skill as a full-round action to increase or reduce the sell price of a desired item
 +
by 50%. The DC depends on the attitude of the individual (or individuals) with whom you're dealing (see table). You can't haggle with creatures that are hostile toward you or creatures that have an Intelligence of 2 or lower. No matter how adept you are at haggling, a creature won't pay more for an item that can easily be obtained elsewhere for the standard listed price.
  
* Intimidate: As a full-round action, you can make a Persuasion check to force a single creature with an Intelligence of 1 or higher to back down from a confrontation, surrender one of its possessions, reveal a piece of secret information, or flee from you for a short time. The creature must be able to see you. Your check result must equal or exceed the target's Will Defense for the intimidation attempt to succeed. Apply a modifier to the check based on the threat the target perceives from you by the size of the Statement you are using (see table). You can't force the target to obey your every command or do something that endangers its life or the lives of its allies. A creature you successfully intimidate can become one step more hostile toward you (Stablemaster decision) as soon as you are no longer an imminent threat. In most of the cases is a intimidation a discordant action and can cause discord Points.
+
Intimidate: As a full-round action, you can make a Persuasion check to force a single creature with an Intelligence of 1 or higher to back down from a confrontation, surrender one of its possessions, reveal a piece of secret information, or flee from you for a short time. The creature must be able to see you. Your check result must equal or exceed the target's Will Defense for the intimidation attempt to succeed. Apply a modifier to the check based on the threat the target perceives from you by the size of the argument you are using (see table). You can't force the target to obey your every command or do something that endangers its life or the lives of its allies. A creature you successfully intimidate can become one step more hostile toward you (Stablemaster decision) as soon as you are no longer an imminent threat. In most of the cases is a intimidation a discordant action and can cause discord Points.
  
 
<table width=40% border=1 cellpadding=0 cellspacing=2>
 
<table width=40% border=1 cellpadding=0 cellspacing=2>
<tr bgcolor=#999999><td><b>Intimidaton Statement size</b></td><td><b>DC modification</b></td></tr>
+
<tr bgcolor=#999999><td><b>Intimidaton argument size</b></td><td><b>DC modification</b></td></tr>
 
<tr><td>Colossal</td><td>+10</td></tr>
 
<tr><td>Colossal</td><td>+10</td></tr>
 
<tr><td>Gargantuan</td><td>+5</td></tr>
 
<tr><td>Gargantuan</td><td>+5</td></tr>
Line 945: Line 946:
 
<tr><td>Tiny or less</td><td>not posible</td></tr>
 
<tr><td>Tiny or less</td><td>not posible</td></tr>
 
</table>
 
</table>
 +
  
 
Retry: If you fail a Persuasion check, you cannot make any further Persuasion checks against the targeted creature for 24 hours.
 
Retry: If you fail a Persuasion check, you cannot make any further Persuasion checks against the targeted creature for 24 hours.
  
Special: You can take 10 on a Persuasion check in a non-dramatic situation, but you can't take 20.
+
Special: You can take 10 on a Persuasion check, but you can't take 20.
  
 
====Profession (Wis)====
 
====Profession (Wis)====

Please note that all contributions to Anu Anu RPG are considered to be released under the Creative Commons „Namensnennung – nicht kommerziell – Weitergabe unter gleichen Bedingungen“ (see Anu Anu RPG:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)