Editing MLP Skills

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Use this skill to perceive hidden danger as well as your surroundings. The distance between you and whatever you're trying to perceive affects your Perception check, as do solid barriers and concealment.
 
Use this skill to perceive hidden danger as well as your surroundings. The distance between you and whatever you're trying to perceive affects your Perception check, as do solid barriers and concealment.
  
* Avoid Surprise: A Perception check made at the start of a dramatic sceen determines whether or not you are surprised (see Surprise, page xxx). A Perception check made to avoid surprise is a reaction.  
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* Avoid Surprise : A Perception check made at the start of a dramatic sceen determines whether or not you are surprised (see Surprise, page 149). A Perception check made to avoid surprise is a reaction.  
  
* Eavesdrop: A DC 10 Perception check allows you to eavesdrop on a conversation. You must be able to understand the language being spoken. The DC increases to 15 in relatively noisy areas (such as a Market) or 25 in particularly loud areas (such as loud and well visited sports event). Eavesdropping on a conversation is a standard action.
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* Eavesdrop : A DC 10 Perception check allows you to eavesdrop on a conversation. You must be able to understand the language being spoken. The DC increases to 15 in relatively noisy areas (such as a Market) or 25 in particularly loud areas (such as loud and well visited sport event). Eavesdropping on a conversation is a standard action.
  
* Hear Distant or Ambient Noises: A DC 10 Perception check allows you to detect and identify distant or ambient noises. Actively listening for distant or ambient noises is a standard action.
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* Hear Distant or Ambient Noises : A DC 10 Perception check allows you to detect and identify distant or ambient noises. Actively listening for distant or ambient noises is a standard action.
  
* Notice Stalker: A Perception check lets you hear or spot other targets or detect someone or something sneaking up on you from behind. If the target is actively attempting to remain undetected, your Perception check is opposed by the target's Stealth check. If the target is not making any special effort to avoid detection, the Perception check DC is determined by the target's size:
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* Notice Stalker : A Perception check lets you hear or spot other targets or detect someone or something sneaking up on you from behind. If the target is actively attempting to remain undetected, your Perception check is opposed by the target's Stealth check. If the target is not making any special effort to avoid detection, the Perception check DC is determined by the target's size:
  
 
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For every 10 squares of distance between you and the target. you take a -5 penalty on your Perception check. You also take a -5 penalty if the target has concealment or cover, or a -10 penalty if it has total concealment or total cover. Detecting a target that enters your line of sight is a reaction. Actively looking or listening for someone hidden  including those to whom you do not have a line of sight) is a standard action.  
 
For every 10 squares of distance between you and the target. you take a -5 penalty on your Perception check. You also take a -5 penalty if the target has concealment or cover, or a -10 penalty if it has total concealment or total cover. Detecting a target that enters your line of sight is a reaction. Actively looking or listening for someone hidden  including those to whom you do not have a line of sight) is a standard action.  
  
* Search: You can carefully examine a 1-square area or a 1-cubic volume of goods as a full-round action. A DC 15 Perception check allows you to find clues, hidden compartments, secret doors, traps, irregularities, and other details not readily apparent within that area . The Stablemaster may increase the DC for especially obscure well-hidden features. You can also search a character for concealed objects. Make a Perception check opposed by the target's Stealth check result. If you win the opposed check, you find the concealed object. You receive a + 10 circumstance bonus on your Perception check if you physically check the cloak and saddlebags of the target to search for concealed items; this requires a full-round action and can only be used on a willing, pinned, or helpless target.
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* Search : You can carefully examine a 1-square area or a 1-cubic-meter volume of goods as a full-round action. A DC 15 Perception check allows you to find clues, hidden compartments, secret doors, traps, irregularities, and other details not readily apparent within that area . The Stablemaster may increase the DC for especially obscure well-hidden features. You can also search a character for concealed objects. Make a Perception check opposed by the target's Stealth check result. If you win the opposed check, you find the concealed object. You receive a + 10 circumstance bonus on your Perception check if you physically check the cloak and saddlebags of the target to search for concealed items; this requires a full-round action and can only be used on a willing, pinned, or helpless target.
  
 
Retry: You can make a Perception check every time you have the opportunity to notice something as a reaction. As a swift action, you may attempt to see or hear something that you failed (or believe you failed) to notice previously.  
 
Retry: You can make a Perception check every time you have the opportunity to notice something as a reaction. As a swift action, you may attempt to see or hear something that you failed (or believe you failed) to notice previously.  

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