Editing MLP Skills

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 813: Line 813:
 
* First Aid (requires medical equipment): As a full-round action, you can administer first aid to an unconscious or wounded creature. If you succeed on a DC 15 Heal check, the creature regains a number of fatigue points equal to its character level, + 1 for every point by which your check result exceeds the DC. If you reach DC 20 on your Heal check you can step the condition Track down one Level of your patient. Using a medical equipment normally grants a +2 equipment bonus on your skill check. If the skill check succeeds, then no further attempt can be made when no new injuries occurring. You can administer first aid on yourself, but you take a -5 penalty on your Heal check.
 
* First Aid (requires medical equipment): As a full-round action, you can administer first aid to an unconscious or wounded creature. If you succeed on a DC 15 Heal check, the creature regains a number of fatigue points equal to its character level, + 1 for every point by which your check result exceeds the DC. If you reach DC 20 on your Heal check you can step the condition Track down one Level of your patient. Using a medical equipment normally grants a +2 equipment bonus on your skill check. If the skill check succeeds, then no further attempt can be made when no new injuries occurring. You can administer first aid on yourself, but you take a -5 penalty on your Heal check.
  
* Long-Term Care: If you tend to a creature for 2 consecutive scenes, that creature regains the maximum on usable fatigue points and the recovery rate of the Damage Threshold is doubled. A creature can only benefit from long-term care once in a 24-hour period. You can tend one creature at a time if untrained, or up to six simultaneously if trained. You can't give long-term care to yourself.
+
* Long-Term Care: If you tend to a creature for 8 consecutive hours, that creature regains the maximum on usable fatigue points and the recovery rate of the Damage Threshold is doubled. A creature can only benefit from long-term care once in a 24-hour period. You can tend one creature at a time if untrained, or up to six simultaneously if trained. You can't give long-term care to yourself.
  
* Perform Surgery (Trained Only; requires surgery equipment): You can perform surgery to heal damage to a wounded creature, replace a crippling condition with a persistent one (if possible), or install a  prosthesis for lost limbs. Any of these operations requires one scene of uninterrupted work, at the end of which you make a Heal check. If you fail your check, the surgery does not yield any benefit (but any resources used are still lost). In addition, if you fail your check by 5 or more, the creature moves a down on the condition track by one persistent step.
+
* Perform Surgery (Trained Only; requires a surgery equipment): You can perform surgery to heal damage to a wounded creature, remove a crippling condition (if possible), or install a  prosthesis for lost Limbs. Any of these operations requires 1 hour of uninterrupted work, at the end of which time you must make a Heal check. If you fail your check, the surgery does not yield any benefit (but any resources used are still lost). In addition, if you fail your check by 5 or more, the creature move persistent down on the condition track by one step.
  
 
* Heal Damage: You can make a DC 20 Heal check to perform surgery on a wounded creature, healing an amount of fatigue equal to the creature's Constitution bonus (minimum 1) x the creature's level and move one step up on the condition track. If you fail the check, the creature instead step down on the condition track. If the creature was already at the bottom of the condition track, it dies. You can perform surgery on yourself to heal damage, but you take a -5 penalty on your skill check. Performing surgery to heal damage also removes most persistent conditions afflicting the target.
 
* Heal Damage: You can make a DC 20 Heal check to perform surgery on a wounded creature, healing an amount of fatigue equal to the creature's Constitution bonus (minimum 1) x the creature's level and move one step up on the condition track. If you fail the check, the creature instead step down on the condition track. If the creature was already at the bottom of the condition track, it dies. You can perform surgery on yourself to heal damage, but you take a -5 penalty on your skill check. Performing surgery to heal damage also removes most persistent conditions afflicting the target.
  
* Revivify (Trained Only; requires medical equipment): As a full-round action, you can revive a creature that has just fallen unconscious. You must reach the dead creature within 1 round of its death to revive it, and you must succeed on a DC 25 Heal check. Using medical equipment grants normally a +2 equipment bonus on the skill check. If the check succeeds, the creature is unconscious instead of dead and have no fatigue Points left. If the check fails, you are unable to revive the creature.  
+
* Revivify (Trained Only; requires a medical Equipment): As a full-round action, you can revive a creature that has just died. You must reach the dead creature within 1 round of its death to revive it, and you must succeed on a DC 25 Heal check. Using medical equipment grants normally a +2 equipment bonus on the skill check. If the check succeeds, the creature is unconscious instead of dead and have no fatigue Points left. If the check fails, you are unable to revive the creature.  
  
* Treat Disease (Trained Only; requires medical equipment): Treating a diseased character requires 2 scenes. At the end of that time, make a Heal check against the nonmagical disease's DC (see Disease, page xxx). If the check succeeds, the patient is cured and no longer suffers any ill effects. Persistent conditions caused by the disease are recovering in a normal rate of time. You can treat one creature at a time if untrained, or up to six simultaneously if trained.
+
* Treat Disease (Trained Only; requires a medical equipment): Treating a diseased character requires 8 hours. At the end of that time, make a Heal check against the nonmagical disease's DC (see Disease, page xxx). If the check succeeds, the patient is cured and no longer suffers any ill effects but persistent conditions track caused by the disease are recovering in a normal rate of Time. You can treat one creature at a time if untrained, or up to six simultaneously if trained.
  
* Treat Poison (Trained Only; requires medical equipment): As a full-round action, you can treat a poisoned character. Make a Heal check; if the result equals or exceeds the nonmagical poison's DC (see Poison, page xxx), you successfully detoxify the poison in the character's system and the patient no longer suffers any ill effects. Persistent conditions caused by the disease are recovering in a normal rate of time.
+
* Treat Poison (Trained Only; requires a medical equipment): As a full-round action, you can treat a poisoned character. Make a Heal check; if the result equals or exceeds the nonmagical poison's DC (see Poison, page xxx), you successfully detoxify the poison in the character's system and the patient no longer suffers any ill effects but persistent conditions track caused by the disease are recovering in a normal rate of Time.
  
 
====Knowledge (Int)====
 
====Knowledge (Int)====

Please note that all contributions to Anu Anu RPG are considered to be released under the Creative Commons „Namensnennung – nicht kommerziell – Weitergabe unter gleichen Bedingungen“ (see Anu Anu RPG:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)