Editing MLP Skills

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 551: Line 551:
 
------------------------------
 
------------------------------
  
Jury-Rig: You can make temporary repairs to any disabled mechanical or electronic device, from a simple tool to a complex starship component. Jury-rigging is a full-round action and requires a successful DC 25 check. If you use a tool kit, you gain a +5 equipment bonus on the check. A juryrigged
+
Jury-Rig: You can make temporary repairs to any disabled mechanical
device gains +2 steps on the condition track. At the end of the scene or encounter, the jury-rigged device moves -5 steps along the track and
+
or electronic device, from a simple tool to a complex starship component.
becomes disabled again. (See Conditions, page xxx)
+
Jury-rigging is a full-round action and requires a successful DC 25 check.
 +
If you use a tool kit, you gain a +5 equipment bonus on the check. A juryrigged
 +
device gains +2 steps on the condition track. At the end of the scene
 +
or encounter, the jury-rigged device moves -5 steps along the track and
 +
becomes disabled again . (See Conditions, page 14B.)
  
Repair Device (requires tool kit) : You can repair a damaged or disabled droid or object (including devices and vehicles). This requires at least 1 hour of work, at the end of which time you must make a Mechanics check. Only one character may repair a given droid or object at a time, but other characters may use the aid another action to assist (see page 151) .
+
Repair Device (requires tool kit) : You can repair a damaged or disabled droid
 +
or object (including devices and vehicles). This requires at least 1 hour of
 +
work, at the end of which time you must make a Mechanics check. Only one
 +
character may repair a given droid or object at a time, but other characters
 +
may use the aid another action to assist (see page 151) .
  
Repair Object: You can spend 1 hour and make a DC 20 Mechanics check to repair a damaged or disabled object, restoring 1dB hit points and removing any persistent conditions currently affecting the device or vehicle. If you are on boa rd a damaged vehicle while you attempt to repair it, apply any penalties from the vehicle's position on the condition track on your Mechanics check.
+
Repair Object: You can spend 1 hour and make a DC 20 Mechanics check
(Major vehicle repairs are best attempted in a garage, hangar, dry dock, or other specialized facility.)
+
to repair a damaged or disabled object, restoring 1dB hit points and removing
 
+
any persistent conditions currently affecting the device or vehicle. If you are
Retry : You can usually retry a Mechanics check. In some specific cases, however, a failed Mechanics check has negative ramifications that prevent repeated checks (see Disable Device, above, for example).
+
on boa rd a damaged vehicle while you attempt to repair it, apply any penalties
 
+
from the vehicle's position on the condition track on your Mechanics check.
Special : You can take 10 or take 20 on a Mechanics check. When making a Mechanics check to accomplish a jury-rig repair, you can't take 20.
+
(Major vehicle repairs are best attempted in a garage, hangar, dry dock, or
 +
other specialized facility.)
 +
Retry : You can usually retry a Mechanics check. In some specific cases,
 +
however, a failed Mechanics check has negative ramifications that prevent
 +
repeated checks (see Disable Device, above, for example).
 +
Special : You can take 10 or take 20 on a Mechanics check. When making
 +
a Mechanics check to accomplish a jury-rig repair, you can't take 20.
  
 
* Drafting Designs
 
* Drafting Designs
Line 807: Line 821:
  
 
Time: Each Gather Information check represents a scene worth of time spent talking to informants, interview local Trader, or perusing information boards.
 
Time: Each Gather Information check represents a scene worth of time spent talking to informants, interview local Trader, or perusing information boards.
 +
 +
====Handle Critter (Cha)====
  
 
====Heal (Wis)====
 
====Heal (Wis)====

Please note that all contributions to Anu Anu RPG are considered to be released under the Creative Commons „Namensnennung – nicht kommerziell – Weitergabe unter gleichen Bedingungen“ (see Anu Anu RPG:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)