Editing MLP Skills

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====Gather Information (Cha)====
 
====Gather Information (Cha)====
Use this skill to make contacts, learn local new stories and gossip, or acquire secrets.
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Use this skill to make contacts, learn local new stories and gossip, and acquire secrets.
  
* Learn News and Rumors: Major news stories and popular local rumors can be unearthed with a DC 10 Gather Information check. Learning the detailed, unclassified facts of a news story or determining the veracity of a rumor requires a DC 20 check and maybe some small gifts or services in order to convince  the source to reveal the information. To get your hoofs on irrefutable evidence for a Statement, it requires a DC 25 check and some larger gifts or services to gain the evidence. An unconfirmed rumor is a Statement of maximum medium size, but if the Statement is confirmed the size can be Large. If you have irrefutable evidence the size of the Statement can be Huge.
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* Learn News and Rumors: Major news stories and popular local rumors can be unearthed with a DC 10 Gather Information check. Learning the detailed, unclassified facts of a news story or determining the veracity of a rumor requires a DC 20 check and maybe some lesser Gifts or services in order to convince  the source to reveal the information. To gain hoofs on irrefutable evidence for the Argument it requires a DC 25 check and some mayor Gifts or services to gain the evidence. An unconfirmed rumor is an Argument of maximum medium size, but if the Argument is Confirmed the Size can be Large. If you have irrefutable evidence the Size of the Argument can be Huge.
  
* Learn Secret Information: "Secret information" includes anything unavailable to the general public. Examples include a classified guard report, a hidden location, secret plans of a new invention, secret call-signs, and maybe even forbidden magic spells. Learning a piece of secret information typically requires a DC 25 check and some mayor gifts or services to gain the information.; however, information that's especially difficult to obtain (such as a banished magic spell) might require a DC 30 or higher skill check and require some present of great importance to the pony in question, or more, at the Stablemaster's discretion. If the check fails by 5 or more, someone notices that you're asking questions you should not, and comes to investigate or arrests you.
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* Learn Secret Information: "Secret information" includes anything unavailable to the general public. Examples include a classified guard report, a hidden location, secret plans of a new invention, secret call-sign, and maybe even forbidden Magic Spells. Learning a piece of secret information typically requires a DC 25 check and some mayor Gifts or services to gain the information.; however, information that's especially difficult to obtain (such as a banished Magic Spells) might require a DC 30 or higher skill check and cost a some present of great importance or more, at the Stablemaster's discretion. If the check fails by 5 or more, someone notices that you're asking questions and comes to investigate or arrest you.
  
* Locate Individual: Make a Gather Information check to locate a specific individual - either someone you know by name or someone with the skill, item, or information you need. The DC of the check is 15 if the target is relatively easy to locate; if the target isn't well known or has taken strides to conceal his or her presence and/or activities, the DC is 25 and the information costs something nice to convince a informant.  
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* Locate Individual : Make a Gather Information check to locate a specific individual-either someone you know by name or someone with the skill, item, or information you need. The DC of the check is 15 if the target is relatively easy to locate; if the target isn't well known or has taken strides to conceal his or her presence and/or activities, the DC is 25 and the information costs something nice to convince a informant.  
  
 
Special: You can take 10 on a Gather Information check, but you can't take 20. A successful Persuasion check can reduce the cost of a Gather Information check (see the Persuasion skill, page xxx). Some information is beyond the reach of a Gather Information skill check.  
 
Special: You can take 10 on a Gather Information check, but you can't take 20. A successful Persuasion check can reduce the cost of a Gather Information check (see the Persuasion skill, page xxx). Some information is beyond the reach of a Gather Information skill check.  
  
Time: Each Gather Information check represents a scene worth of time spent talking to informants, interview local Trader, or perusing information boards.
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Time: Each Gather Information check represents 1 d6 hours of time spent talking to informants, interview local Trader, or perusing information boards.
  
 
====Heal (Wis)====
 
====Heal (Wis)====

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