Difference between revisions of "MLP Races"

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====Buffalo Racial Traits====
 
====Buffalo Racial Traits====
  
* Stat Adjustments:
+
* +4 Strength, +4 Constitution, -2 Charisma, -2 Dexterity
* '''Medium''': Buffaloes are medium creatures and gain no special bonuses or penalties due to their size.
+
* '''Large''': Buffaloes are large creatures and gain a +4 size bonus to grapple smaller creatures and a -1 penalty to AC due to their size.
 
* '''Humanoid''': For the purposes of D&D rules, a Buffalo is considered to be a humanoid.
 
* '''Humanoid''': For the purposes of D&D rules, a Buffalo is considered to be a humanoid.
 
* '''Speed''': 40 feet (land)
 
* '''Speed''': 40 feet (land)
 
* '''Quadraped''': A Buffalo may be considered to be mounted for the purpose of mounted feats.
 
* '''Quadraped''': A Buffalo may be considered to be mounted for the purpose of mounted feats.
* ''' ''':
+
* '''Stability''': A Buffalo gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
* ''' ''':
+
* '''Resilient''': Buffaloes gain a +4 bonus on the following checks and saves: Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, Fortitude saves made to resist damage from suffocation, and Fortitude saves against poisons that do not inflict stat damage.
 
* '''Non-Dextrous''': Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
 
* '''Non-Dextrous''': Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
* '''Languages''': Buffaloes begin play speaking Herd Tounge. Buffaloes with a high Int score can choose from the following list of bonus languages: , Voice of Thunder
+
* '''Languages''': Buffaloes begin play speaking Herd Tounge. Buffaloes with a high Int score can choose from the following list of bonus languages: Equine, Voice of Thunder
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
+
* '''Talent Trees''': Buffaloes have access to the special racial talent tree "Overrun".
 +
* '''Level Adjustment''': +2 (Optional; most useful if combined with humanoid characters from other settings.)
  
 
===Cow===
 
===Cow===

Revision as of 02:34, 18 November 2011


Antelopian

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Antelopian Racial Traits

  • Stat Adjustments:
  • Medium: Antelopians are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, an Antelopian is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: An Antelopian may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Antelopians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Antelopians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Antelopians begin play speaking Zebrican or Camelu. Antelopians with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Gazelle

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Gazelle Racial Traits

  • Stat Adjustments:
  • Medium: Gazelles are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Gazelle is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Gazelle may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Gazelles can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Gazelles also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Gazelles begin play speaking Zebrican or Camelu. Gazelles with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Giraffe

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Giraffe Racial Traits

  • Stat Adjustments:
  • Medium: Giraffes are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Giraffe is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Giraffe may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Giraffes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Giraffes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Giraffes begin play speaking Zebrican or Camelu. Giraffes with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Boardorian

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Boardorian Racial Traits

  • Stat Adjustments:
  • Medium: Boardorians are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Boardorian is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Boardorian may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Boardorians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Boardorians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Boardorians begin play speaking Boardic. Boardorians with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Buffalo

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Buffalo Racial Traits

  • +4 Strength, +4 Constitution, -2 Charisma, -2 Dexterity
  • Large: Buffaloes are large creatures and gain a +4 size bonus to grapple smaller creatures and a -1 penalty to AC due to their size.
  • Humanoid: For the purposes of D&D rules, a Buffalo is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Buffalo may be considered to be mounted for the purpose of mounted feats.
  • Stability: A Buffalo gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • Resilient: Buffaloes gain a +4 bonus on the following checks and saves: Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, Fortitude saves made to resist damage from suffocation, and Fortitude saves against poisons that do not inflict stat damage.
  • Non-Dextrous: Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Buffaloes begin play speaking Herd Tounge. Buffaloes with a high Int score can choose from the following list of bonus languages: Equine, Voice of Thunder
  • Talent Trees: Buffaloes have access to the special racial talent tree "Overrun".
  • Level Adjustment: +2 (Optional; most useful if combined with humanoid characters from other settings.)

Cow

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Cow Racial Traits

  • Stat Adjustments:
  • Medium: Cows are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Cow is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Cow may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Cows can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cows also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.)
  • Languages: Cows begin play speaking Equine, or Herd Tounge. Cows with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Donkey

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
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Donkey Racial Traits

  • Stat Adjustments:
  • Medium: Donkeys are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Donkey is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Donkey may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Donkeys can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Donkeys also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Donkeys begin play speaking Equine. Donkeys with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Mule

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Mule Racial Traits

  • Stat Adjustments:
  • Medium: Mules are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Mule is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Mule may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Mules can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Mules also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Mules begin play speaking Equine. Mules with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Goat

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Goat Racial Traits

  • Stat Adjustments:
  • Medium: Goats are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Goat is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Goat may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Goats can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Goats also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Goats begin play speaking Equine. Goats with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Sheep

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Sheep Racial Traits

  • Stat Adjustments:
  • Medium: Sheep are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Sheep is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Sheep may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Sheep can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Sheep also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Sheep begin play speaking Equine. Sheep with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Camelid

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Camelid Racial Traits

  • Stat Adjustments:
  • Medium: Camelids are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Camelid is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Camelid may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Camelids can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Camelids also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Camelids begin play speaking Camelu. Camelids with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Dromedan

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
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Dromedan Racial Traits

  • Stat Adjustments:
  • Medium: Dromedans are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Dromedan is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Dromedan may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Dromedans can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Dromedans also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Dromedans begin play speaking Camelu. Dromedans with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Canidan Dog

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
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Canidan Dog Racial Traits

  • Stat Adjustments:
  • Medium: Canidan Dogs are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Canidan Dog is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Canidan Dog may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Canidan Dogs can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Dogs also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Canidan Dogs begin play speaking Canidan. Canidan Dogs with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Canidan Fox

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Canidan Fox Racial Traits

  • Stat Adjustments:
  • Medium: Canidan Foxes are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Canidan Fox is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Canidan Fox may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Canidan Foxes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Foxes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Canidan Fox begin play speaking Canidan. Canidan Foxes with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Canidan Wolf

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Canidan Wolf Racial Traits

  • Stat Adjustments:
  • Medium: Canidan Wolves are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Canidan Wolf is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Canidan Wolf may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Canidan Wolves can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Wolves also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Canidan Wolves begin play speaking Canidan. Canidan Wolves with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Cervidan Deer

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Cervidan Deer Racial Traits

  • Stat Adjustments:
  • Medium: Cervidan Deer are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Cervidan Deer is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Cervidan Deer may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Cervidan Deer can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Deer also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Cervidan Deer begin play speaking Cervidan. Cervidan Deer with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Cervidan Elk

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
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  • Male Names:
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Cervidan Elk Racial Traits

  • Stat Adjustments:
  • Medium: Cervidan Elk are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Cervidan Elk is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Cervidan Elk may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Cervidan Elk can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Elk also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Cervidan Elk begin play speaking Cervidan. Cervidan Elk with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Cervidan Moose

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Cervidan Moose Racial Traits

  • Stat Adjustments:
  • Medium: Cervidan Moose are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Cervidan Moose is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Cervidan Moose may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Cervidan Moose can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Moose also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.)
  • Languages: Cervidan Moose begin play speaking Cervidan. Cervidan Moose with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Griffon

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Griffon Racial Traits

  • Stat Adjustments:
  • Medium: Griffon are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Griffon is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Griffon may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Griffon can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Griffon also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Griffon begin play speaking Equine and Griffin. Griffon with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Ibis

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Ibis Racial Traits

  • Stat Adjustments:
  • Medium: Ibex are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, an Ibis is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: An Ibis may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Ibex can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ibex also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Ibex begin play speaking Ibese. Ibex with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Llama

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Llama Racial Traits

  • Stat Adjustments:
  • Medium: Llamas are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Llama is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Llama may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Llamas can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Llamas also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Llamas begin play speaking Tapiron. Llamas with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Earth Zebra

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
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Earth Zebra Racial Traits

  • Stat Adjustments:
  • Medium: Earth Zebras are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, an Earth Zebra is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: An Earth Zebra may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Earth Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Earth Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Earth Zebras begin play speaking Zebrican. Earth Zebras with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Pegasus Zebra

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Pegasus Zebra Racial Traits

  • Stat Adjustments:
  • Medium: Pegasus Zebras are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Pegasus Zebra is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Pegasus Zebra may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Pegasus Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Pegasus Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Pegasus Zebra begin play speaking Zebrican. Pegasus Zebras with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Unicorn Zebra

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Unicorn Zebra Racial Traits

  • Stat Adjustments:
  • Medium: Unicorn Zebras are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Unicorn Zebra is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Unicorn Zebra may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Unicorn Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Unicorn Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Unicorn Zebra begin play speaking Zebrican. Unicorn Zebras with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)