Difference between revisions of "MLP Races"

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* ''' ''':
 
* ''' ''':
 
* '''Non-Dextrous''': Antelopians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Antelopians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
 
* '''Non-Dextrous''': Antelopians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Antelopians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
* '''Languages''': Antelopians begin play speaking . Antelopians with a high Int score can choose from the following list of bonus languages:  
+
* '''Languages''': Antelopians begin play speaking Zebrican or Camelu. Antelopians with a high Int score can choose from the following list of bonus languages:  
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
  
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* ''' ''':
 
* ''' ''':
 
* '''Non-Dextrous''': Gazelles can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Gazelles also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
 
* '''Non-Dextrous''': Gazelles can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Gazelles also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
* '''Languages''': Gazelles begin play speaking . Gazelles with a high Int score can choose from the following list of bonus languages:  
+
* '''Languages''': Gazelles begin play speaking Zebrican or Camelu. Gazelles with a high Int score can choose from the following list of bonus languages:  
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
  
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* ''' ''':
 
* ''' ''':
 
* '''Non-Dextrous''': Giraffes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Giraffes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
 
* '''Non-Dextrous''': Giraffes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Giraffes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
* '''Languages''': Giraffes begin play speaking . Giraffes with a high Int score can choose from the following list of bonus languages:  
+
* '''Languages''': Giraffes begin play speaking Zebrican or Camelu. Giraffes with a high Int score can choose from the following list of bonus languages:  
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
  
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* ''' ''':
 
* ''' ''':
 
* '''Non-Dextrous''': Boardorians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Boardorians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
 
* '''Non-Dextrous''': Boardorians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Boardorians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
* '''Languages''': Boardorians begin play speaking . Boardorians with a high Int score can choose from the following list of bonus languages:  
+
* '''Languages''': Boardorians begin play speaking Boardic. Boardorians with a high Int score can choose from the following list of bonus languages:  
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
  
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* ''' ''':
 
* ''' ''':
 
* '''Non-Dextrous''': Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
 
* '''Non-Dextrous''': Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
* '''Languages''': Buffaloes begin play speaking . Buffaloes with a high Int score can choose from the following list of bonus languages:  
+
* '''Languages''': Buffaloes begin play speaking Herd Tounge. Buffaloes with a high Int score can choose from the following list of bonus languages: , Voice of Thunder
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
  
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* ''' ''':
 
* ''' ''':
 
* '''Non-Dextrous''': Cows can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cows also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Non-Dextrous''': Cows can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cows also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.)
* '''Languages''': Cows begin play speaking . Cows with a high Int score can choose from the following list of bonus languages:  
+
* '''Languages''': Cows begin play speaking Equine, or Herd Tounge. Cows with a high Int score can choose from the following list of bonus languages:  
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
  
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* ''' ''':
 
* ''' ''':
 
* '''Non-Dextrous''': Donkeys can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Donkeys also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
 
* '''Non-Dextrous''': Donkeys can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Donkeys also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
* '''Languages''': Donkeys begin play speaking . Donkeys with a high Int score can choose from the following list of bonus languages:  
+
* '''Languages''': Donkeys begin play speaking Equine. Donkeys with a high Int score can choose from the following list of bonus languages:  
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
  
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* ''' ''':
 
* ''' ''':
 
* '''Non-Dextrous''': Goats can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Goats also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
 
* '''Non-Dextrous''': Goats can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Goats also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
* '''Languages''': Goats begin play speaking . Goats with a high Int score can choose from the following list of bonus languages:  
+
* '''Languages''': Goats begin play speaking Equine. Goats with a high Int score can choose from the following list of bonus languages:  
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
  
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* ''' ''':
 
* ''' ''':
 
* '''Non-Dextrous''': Sheep can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Sheep also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
 
* '''Non-Dextrous''': Sheep can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Sheep also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
* '''Languages''': Sheep begin play speaking . Sheep with a high Int score can choose from the following list of bonus languages:  
+
* '''Languages''': Sheep begin play speaking Equine. Sheep with a high Int score can choose from the following list of bonus languages:  
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
  
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* ''' ''':
 
* ''' ''':
 
* '''Non-Dextrous''': Griffon can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Griffon also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
 
* '''Non-Dextrous''': Griffon can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Griffon also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
* '''Languages''': Griffon begin play speaking . Griffon with a high Int score can choose from the following list of bonus languages:  
+
* '''Languages''': Griffon begin play speaking Equine and Griffin. Griffon with a high Int score can choose from the following list of bonus languages:  
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
  
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* ''' ''':
 
* ''' ''':
 
* '''Non-Dextrous''': Ibex can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ibex also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
 
* '''Non-Dextrous''': Ibex can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ibex also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
* '''Languages''': Ibex begin play speaking . Ibex with a high Int score can choose from the following list of bonus languages:  
+
* '''Languages''': Ibex begin play speaking Ibese. Ibex with a high Int score can choose from the following list of bonus languages:  
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
  
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* ''' ''':
 
* ''' ''':
 
* '''Non-Dextrous''': Llamas can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Llamas also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
 
* '''Non-Dextrous''': Llamas can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Llamas also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
* '''Languages''': Llamas begin play speaking . Llamas with a high Int score can choose from the following list of bonus languages:  
+
* '''Languages''': Llamas begin play speaking Tapiron. Llamas with a high Int score can choose from the following list of bonus languages:  
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.)
  

Revision as of 04:53, 14 November 2011


Antelopian

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Antelopian Racial Traits

  • Stat Adjustments:
  • Medium: Antelopians are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, an Antelopian is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: An Antelopian may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Antelopians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Antelopians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Antelopians begin play speaking Zebrican or Camelu. Antelopians with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Gazelle

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Gazelle Racial Traits

  • Stat Adjustments:
  • Medium: Gazelles are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Gazelle is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Gazelle may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Gazelles can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Gazelles also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Gazelles begin play speaking Zebrican or Camelu. Gazelles with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Giraffe

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Giraffe Racial Traits

  • Stat Adjustments:
  • Medium: Giraffes are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Giraffe is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Giraffe may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Giraffes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Giraffes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Giraffes begin play speaking Zebrican or Camelu. Giraffes with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Boardorian

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Boardorian Racial Traits

  • Stat Adjustments:
  • Medium: Boardorians are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Boardorian is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Boardorian may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Boardorians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Boardorians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Boardorians begin play speaking Boardic. Boardorians with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Buffalo

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Buffalo Racial Traits

  • Stat Adjustments:
  • Medium: Buffaloes are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Buffalo is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Buffalo may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Buffaloes begin play speaking Herd Tounge. Buffaloes with a high Int score can choose from the following list of bonus languages: , Voice of Thunder
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Cow

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Cow Racial Traits

  • Stat Adjustments:
  • Medium: Cows are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Cow is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Cow may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Cows can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cows also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.)
  • Languages: Cows begin play speaking Equine, or Herd Tounge. Cows with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Donkey

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Donkey Racial Traits

  • Stat Adjustments:
  • Medium: Donkeys are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Donkey is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Donkey may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Donkeys can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Donkeys also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Donkeys begin play speaking Equine. Donkeys with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Mule

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Mule Racial Traits

  • Stat Adjustments:
  • Medium: Mules are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Mule is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Mule may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Mules can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Mules also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Mules begin play speaking Equine. Mules with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Goat

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Goat Racial Traits

  • Stat Adjustments:
  • Medium: Goats are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Goat is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Goat may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Goats can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Goats also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Goats begin play speaking Equine. Goats with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Sheep

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Sheep Racial Traits

  • Stat Adjustments:
  • Medium: Sheep are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Sheep is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Sheep may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Sheep can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Sheep also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Sheep begin play speaking Equine. Sheep with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Camelid

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Camelid Racial Traits

  • Stat Adjustments:
  • Medium: Camelids are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Camelid is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Camelid may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Camelids can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Camelids also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Camelids begin play speaking Camelu. Camelids with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Dromedan

Description

  • Physical Desription:
  • Society:
  • Relations:
  • Alignment and Religion:
  • Adventurers:
  • Male Names:
  • Female Names:

Dromedan Racial Traits

  • Stat Adjustments:
  • Medium: Dromedans are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Dromedan is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Dromedan may be considered to be mounted for the purpose of mounted feats.
  • :
  • :
  • Non-Dextrous: Dromedans can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Dromedans also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Dromedans begin play speaking Camelu. Dromedans with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Canidan Dog

Description

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Canidan Dog Racial Traits

  • Stat Adjustments:
  • Medium: Canidan Dogs are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Canidan Dog is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Canidan Dog may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Canidan Dogs can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Dogs also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Canidan Dogs begin play speaking Canidan. Canidan Dogs with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Canidan Fox

Description

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Canidan Fox Racial Traits

  • Stat Adjustments:
  • Medium: Canidan Foxes are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Canidan Fox is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Canidan Fox may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Canidan Foxes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Foxes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Canidan Fox begin play speaking Canidan. Canidan Foxes with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Canidan Wolf

Description

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Canidan Wolf Racial Traits

  • Stat Adjustments:
  • Medium: Canidan Wolves are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Canidan Wolf is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Canidan Wolf may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Canidan Wolves can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Wolves also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Canidan Wolves begin play speaking Canidan. Canidan Wolves with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Cervidan Deer

Description

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Cervidan Deer Racial Traits

  • Stat Adjustments:
  • Medium: Cervidan Deer are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Cervidan Deer is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Cervidan Deer may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Cervidan Deer can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Deer also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Cervidan Deer begin play speaking Cervidan. Cervidan Deer with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Cervidan Elk

Description

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Cervidan Elk Racial Traits

  • Stat Adjustments:
  • Medium: Cervidan Elk are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Cervidan Elk is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Cervidan Elk may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Cervidan Elk can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Elk also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Cervidan Elk begin play speaking Cervidan. Cervidan Elk with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Cervidan Moose

Description

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Cervidan Moose Racial Traits

  • Stat Adjustments:
  • Medium: Cervidan Moose are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Cervidan Moose is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Cervidan Moose may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Cervidan Moose can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Moose also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.)
  • Languages: Cervidan Moose begin play speaking Cervidan. Cervidan Moose with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Griffon

Description

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Griffon Racial Traits

  • Stat Adjustments:
  • Medium: Griffon are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Griffon is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Griffon may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Griffon can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Griffon also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Griffon begin play speaking Equine and Griffin. Griffon with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Ibis

Description

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Ibis Racial Traits

  • Stat Adjustments:
  • Medium: Ibex are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, an Ibis is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: An Ibis may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Ibex can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ibex also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Ibex begin play speaking Ibese. Ibex with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Llama

Description

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Llama Racial Traits

  • Stat Adjustments:
  • Medium: Llamas are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Llama is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Llama may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Llamas can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Llamas also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Llamas begin play speaking Tapiron. Llamas with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Earth Zebra

Description

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Earth Zebra Racial Traits

  • Stat Adjustments:
  • Medium: Earth Zebras are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, an Earth Zebra is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: An Earth Zebra may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Earth Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Earth Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Earth Zebras begin play speaking Zebrican. Earth Zebras with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Pegasus Zebra

Description

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Pegasus Zebra Racial Traits

  • Stat Adjustments:
  • Medium: Pegasus Zebras are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Pegasus Zebra is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Pegasus Zebra may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Pegasus Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Pegasus Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Pegasus Zebra begin play speaking Zebrican. Pegasus Zebras with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)

Unicorn Zebra

Description

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Unicorn Zebra Racial Traits

  • Stat Adjustments:
  • Medium: Unicorn Zebras are medium creatures and gain no special bonuses or penalties due to their size.
  • Humanoid: For the purposes of D&D rules, a Unicorn Zebra is considered to be a humanoid.
  • Speed: 40 feet (land)
  • Quadraped: A Unicorn Zebra may be considered to be mounted for the purpose of mounted feats.
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  • Non-Dextrous: Unicorn Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Unicorn Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
  • Languages: Unicorn Zebra begin play speaking Zebrican. Unicorn Zebras with a high Int score can choose from the following list of bonus languages:
  • Level Adjustment: + (Optional; most useful if combined with humanoid characters from other settings.)