Editing MLP Mechanics
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Your characters are the stars of the movie, the main characters in the game. We sometimes refer to them as "heroes," not in the "good guy" sense per se, but in the sense of the main protagonists of the story. Each character's imaginary life is different. Your character might be ... | Your characters are the stars of the movie, the main characters in the game. We sometimes refer to them as "heroes," not in the "good guy" sense per se, but in the sense of the main protagonists of the story. Each character's imaginary life is different. Your character might be ... | ||
− | + | • A tough Pegasus athlete. | |
− | + | • A Unicorn seeking to gain power in Magic. | |
− | + | • A gambler looking to make the next big score. | |
− | + | • A workhorse with a heart of gold. | |
− | + | • A young noble from Canterlot. | |
− | + | • A scout exploring the Everfree Forest. | |
− | + | • A guard trained to defend a frontier town. | |
− | + | • Or any other kind of character you can imagine. | |
===WHAT You NEED TO PLAY=== | ===WHAT You NEED TO PLAY=== | ||
Here's what you need to start playing the My Little Pony Roleplaying Game: | Here's what you need to start playing the My Little Pony Roleplaying Game: | ||
− | + | • This book, which tells you how to create and play your character. | |
− | + | • A copy of the character sheet (on page 287) | |
− | + | • A pencil and scratch paper. | |
− | + | • One or two four-sided dice (d4) four or more six-sided dice (d6) an eight-sided die (d8) two ten-sided dice (dlO) a twelve-sided die (d12) and a twenty-sided die (d20). | |
− | + | • A miniature from the My Little Pony Blind Bag line to represent your character (optional). | |
− | + | • A battle map with l-inch squares to put your miniature on (optional). | |
Players should read the front sections of this book, the parts dealing with character creation, skills, feats, and equipment. The rest of the book is for the Stablemaster, providing advice for running the game, opponents to throw at the players' characters, and a few starting points for adventures. | Players should read the front sections of this book, the parts dealing with character creation, skills, feats, and equipment. The rest of the book is for the Stablemaster, providing advice for running the game, opponents to throw at the players' characters, and a few starting points for adventures. | ||
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The My Little Pony Roleplaying Game uses a core mechanic to resolve all actions. This central game rule keeps play fast and intuitive. Whenever you want to attempt an action that has some chance of failure, you roll a twenty-sided die (or "d20"). To determine whether your character succeeds at a task (such as an attack or the use of a skill). you do this: | The My Little Pony Roleplaying Game uses a core mechanic to resolve all actions. This central game rule keeps play fast and intuitive. Whenever you want to attempt an action that has some chance of failure, you roll a twenty-sided die (or "d20"). To determine whether your character succeeds at a task (such as an attack or the use of a skill). you do this: | ||
− | + | • Roll a d20. | |
− | + | • Add any relevant modifiers. | |
− | + | • Compare the result to a target number. | |
If the result equals or exceeds the target number (set by the Stablemaster or given in the rules). your character succeeds at the task at hand. If the result is lower than the target number, you fail. | If the result equals or exceeds the target number (set by the Stablemaster or given in the rules). your character succeeds at the task at hand. If the result is lower than the target number, you fail. | ||
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===WHAT CHARACTERS CAN DO=== | ===WHAT CHARACTERS CAN DO=== | ||
A character can try to do anything you can imagine, just so long as it fits the scene the Stablemaster describes. Depending on the situation, your character might want to: | A character can try to do anything you can imagine, just so long as it fits the scene the Stablemaster describes. Depending on the situation, your character might want to: | ||
− | + | • Listen at a door | |
− | + | • Use a tool or device | |
− | + | • Explore a location | |
− | + | • Converse with another creature | |
− | + | • Bargain with a merchant | |
− | + | • Talk to an ally | |
− | + | • Pilot a vehicle | |
− | + | • Search for a clue | |
− | + | • Bluff an official | |
− | + | • Repair an item | |
− | + | • Move | |
− | + | • Duck behind an obstacle | |
− | + | • Attack an opponent | |
Characters accomplish these things by making skill checks, ability checks, or attack rolls, all of which entail a modified d20 roll. | Characters accomplish these things by making skill checks, ability checks, or attack rolls, all of which entail a modified d20 roll. | ||