Editing MLP Feats

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* '''Expert Advice''' (Ex) [Class]:
 
* '''Expert Advice''' (Ex) [Class]:
You are widely published, and widely known, in an activity or area of knowledge.  
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You are widely published, and widely known, in an activity or area of knowledge. Choose a single mental skill for this feat to affect; you may not choose Perception, Survival ore Use Magic.
 
:Prerequisites: Trained in the skill selected.
 
:Prerequisites: Trained in the skill selected.
:Benefit: Choose a single mental skill for this feat to affect; you may not choose Perception, Survival or Use Magic. When making checks with the selected skill, you may use your Reputation bonus instead of the usual ability modifier.
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:Benefit: When making checks with the selected skill, you may use your Reputation bonus instead of the usual ability modifier.
 
:Special: You can gain this feat multiple times. Each time you take it, you select a different skill.
 
:Special: You can gain this feat multiple times. Each time you take it, you select a different skill.
  
 
* '''Linguist''' (Ex) [Class]:
 
* '''Linguist''' (Ex) [Class]:
You are a master linguist, you can glean enough meaning from a conversation or document, in an unknown language, to ascertain the basic message.
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You are a master linguist.
 
:Prerequisite: At least on Bonus Language feat.
 
:Prerequisite: At least on Bonus Language feat.
:Benefit: Whenever you encounter a new language, either spoken or written, you can make an Intelligence check (for spoken) or Decipher Script check (for written) to determine if you can understand it. The DC for the check depends on the situation: DC 5 if the language is in the same group as a language you have as a Read/Write Language or Speak Language skill; DC 20 if the language is unrelated to any other language you know; and DC 25 if the language is ancient or unique (Zebrian Hieroglyphs, or the Buffaloes Voice of Thunder). With this feat, you can glean enough meaning from a conversation or document to ascertain the basic message, but this feat in no way simulates actually being able to converse or fluently read and write a given language.
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:Benefit: Whenever you encounter a new language, either spoken or written, you can make an Intelligence check (for spoken) or Decipher Script check (for written) to determine if you can understand it. The DC for the check depends on the situation: DC 5 if the language is in the same group as a language you have as a Read/Write Language or Speak Language skill; DC 20 if the language is unrelated to any other language you know; and DC 25 if the language is ancient or unique (Antelopian Hieroglyphs, or the Buffaloes Voice of Thunder). With this feat, you can glean enough meaning from a conversation or document to ascertain the basic message, but this feat in no way simulates actually being able to converse or fluently read and write a given language.
  
 
* '''Tall Tales''' (Ex) [Class]:
 
* '''Tall Tales''' (Ex) [Class]:

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