Editing MLP Feats

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* '''Acute Wits'''
 
* '''Acute Wits'''
 
:Benefit: The character gains +2 to its Wits Defense.
 
:Benefit: The character gains +2 to its Wits Defense.
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* '''Arcane Sage''' (Su) [General]:
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:Prerequisite: Knowledge [arcana] as a trained skill.
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:Benefit: Some Ponys do not cast spells, but learn the arcane theory underpinning spells. This feat allows the character to learn spells and and to qualify for item creation abilities which normally require caster levels. This feat may be selected multiple times. each time it is selected it grants the character access to a spell grade of Low Magic for which he or she meets the prerequisites. The caster level of the character is equal to half the characters level. To learn a specific spell the character must have an Intelligence score equal to 10 + spell grade. The character starts with a number of recipes from his spell list equal to his Intelligence modifier (minimum 1). At each new level in the class, the character may learn an additional spell of his or her choice from any available spell lists up to Grade 3. To learn a new spell the character must succeed at a Knowledge [arcana] check DC 20 + spell grade, which can be attempted once per day.
  
 
* '''Armor Proficiency (light)''' (Ex) [General, Combat]:
 
* '''Armor Proficiency (light)''' (Ex) [General, Combat]:
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===Artisan Feats===
 
===Artisan Feats===
 
* '''Arcane Sage''' (Su) [Class]:
 
:Prerequisite: Knowledge [arcana] as a trained skill.
 
:Benefit: Some Ponys do not cast spells, but learn the arcane theory underpinning spells. This feat allows the character to learn spells and and to qualify for item creation abilities which normally require caster levels. This feat may be selected multiple times. each time it is selected it grants the character access to a spell grade of Low Magic for which he or she meets the prerequisites. The caster level of the character is equal to half the characters level. To learn a specific spell the character must have an Intelligence score equal to 10 + spell grade. The character starts with a number of recipes from his spell list equal to his Intelligence modifier (minimum 1). At each new level in the class, the character may learn an additional spell of his or her choice from any available spell lists up to Grade 3. To learn a new spell the character must succeed at a Knowledge [arcana] check DC 20 + spell grade, which can be attempted once per day.
 
 
* '''Performance Art''' (Ex) [Class]:
 
:Prerequisite: Charisma 13+, trained in the appropriate Crafts skill.
 
:Benefit: You can use your Crafts modifier instead of your Perform modifier when making Performance checks. If you are entitled to a Performance check reroll, you can reroll your Crafts check instead (subject to the same circumstances and limitations). You are considered trained in the Perform skill for the purposes of this check.
 
  
 
* '''Gearhead''' (Ex) [Class]:
 
* '''Gearhead''' (Ex) [Class]:

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