Editing MLP Dramatic Systems
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'''Destructive Harvest''' | '''Destructive Harvest''' | ||
− | There are two types of Destructive Harvest. Sometimes you want to break an object such as a door or a evil artifact, otherwise, you might just want to break or cut down something to harvest some materials for example Wood or Stone. An unattended, immobile object has a Reflex Defense of 5 + its size modifier; an unattended, moving object has a Reflex Defense of 10 + its size modifier. If you hit with an fierce maneuver or weapon, you deal | + | There are two types of Destructive Harvest. Sometimes you want to break an object such as a door or a evil artifact, otherwise, you might just want to break or cut down something to harvest some materials for example Wood or Stone. An unattended, immobile object has a Reflex Defense of 5 + its size modifier; an unattended, moving object has a Reflex Defense of 10 + its size modifier. If you hit with an fierce maneuver or weapon, you deal Fatigue loss just like a standard harvest roll. This is an exception from the rule that objects don't suffer Fatigue loss. If the cumulated fatigue loss reach the damage threshold the object moves on the condition track just as if he had received enough fatigue loss from one blow to reach the damage threshold. However, an object usually has damage reduction (DR), which means that anything that hits it has its damage reduced by the indicated amount. In both cases you are harvesting Material but if you just breaking something the harvested material has the quality level rubble. If an object reduced to helpless condition with destructive harvest it is destroyed and no further materials can be harvested from it. |
'''Held, Carried, or Worn Objects:''' A held, carried, or worn object is much harder to hit than an unattended object and has a Reflex Defense equal to 10 + the object's size modifier + the Reflex Defense of the holder (not counting armor bonus or natural armor bonus, if any). | '''Held, Carried, or Worn Objects:''' A held, carried, or worn object is much harder to hit than an unattended object and has a Reflex Defense equal to 10 + the object's size modifier + the Reflex Defense of the holder (not counting armor bonus or natural armor bonus, if any). |