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===OCCUPIED SPACE===
 
===OCCUPIED SPACE===
 
The squares that a creature using on the map are collectively referred to as its occupied space. Small and Medium creatures (including most characters) using 1 square of space. Large creatures using 4 squares of space (2 squares on a side). Huge creatures using 9 square of space (3 squares on a side). Gargantuan and Colossal creatures using a much larger occupied spaces.
 
The squares that a creature using on the map are collectively referred to as its occupied space. Small and Medium creatures (including most characters) using 1 square of space. Large creatures using 4 squares of space (2 squares on a side). Huge creatures using 9 square of space (3 squares on a side). Gargantuan and Colossal creatures using a much larger occupied spaces.
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===HELPLESS CONDITION===
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HELPLESS OPPONENTS
If somepony is bound, sleeping, unconscious or on the botom of the condition track she ist treat as helpless.
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A helpless opponent- one who is bound, sleeping, unconscious, or otherwise at your mercy-is an easy target. You can sometimes approach a target that is unaware of your presence, get adjacent to it, and treat it as helpless. If the target is in combat or some other tense situation, and therefore in a state of acute awareness and readiness, or if the target can use its Dexterity bonus to improve its Reflex Defense, then that target can't be considered unaware.
Most physical action against a helpless target, exept for ranged maneuver, gains a +2 bonus on the roll (equivalent to attacking a prone target). In addition, somepony who is helpless can't add its Dexterity bonus (if any) to its Reflex Defense. In fact, its Dexterity score is treated as if it were 0, so its Dexterity modifier to Reflex Defense is -5. Most Mental skill rolls agains a Helples target are pointless if the target ist unconscious.
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Further, any reasonable precautions taken by a target-including stationing bodyguards, placing its back to a wall, or being able to make Perception checks-also precludes catching that target unaware and helpless.
  
===LINE OF SIGHT===
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Attacking a Helpless Opponent: A melee attack against a helpless opponent gains a +5 bonus on the attack roll (equivalent to attacking a prone target). A ranged attack gets no special bonus. In addition, a helpless opponent can't add its Dexterity bonus (if any) to its Reflex Defense. In fact, its Dexterity score is treated as if it were 0, so its Dexterity modifier to Reflex Defense is -5.
A character can target everything he can see, which is to say, line of sight. Draw an imaginary line from any point in the actors occupied space to any point in the target's occupied square. If the player who controls the acting character can draw that line without touching a square that provides total cover (a wall, closed door, or similar barrier) or total concealment (thick smoke, total darkness, or anything else that prevents visibility), that character has line of sight to the target. A line that nicks a corner or runs along a wall does not provide line of sight. Other characters and creatures, low objects, difficult terrain, and pits do not block line of sight.
 
  
'''Line of Effect:''' Line of effect works just like line of sight, but it ignores squares that provide total concealment. For example, a character who is blind or in total darkness doesn't have line of sight to any target, but that character has line of effect to any target that doesn't have total cover.
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LINE OF SIGHT
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A character can target an enemy that he can see, which is to say, any enemy within his line of sight. Draw an imaginary line from any point in the attacker's fighting space to any point in the target's fighting space. If the player who controls the attacking character can draw that line without touching a square that provides total cover (a wall, closed door, or similar barrier) or total concealment (thick smoke, total darkness, or anything else that prevents visibility), that character has line of sight to the target. A line that nicks a corner or runs along a wall does not provide line of
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sight. Other characters and creatures, low objects, difficult terrain, and pits do not block line of sight.
  
===MOVING THROUGH OCCUPIED SQUARES===
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Line of Effect: Line of effect works just like line of sight, but it ignores squares that provide total concealment. For example, a character who is blind or in total darkness doesn't have line of sight to any target, but that character has line of effect to any target that doesn't have total cover.
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MOVING THROUGH OCCUPIED SQUARES
 
Sometimes you can pass through an occupied square.
 
Sometimes you can pass through an occupied square.
  
'''Ally:''' You can move through a square occupied by any character or creature, that doesn't consider you an enemy.
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Ally: You can move through a square occupied by any character, creature, or droid that doesn't consider you an enemy.
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Dead or Unconscious Enemy: You can move through a square occupied by an enemy that doesn't present an obstacle, such as one who is dead, unconscious, or disabled.
  
'''Unconscious or Helpless Hostile creature:''' You can move through a square occupied by an motionless hostile creature that doesn't present an obstacle, such as one who helpless.
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Much Larger or Smaller Enemy: Any character can move through a space occupied by an enemy three or more size categories larger or smaller
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than the moving character.
  
'''Much Larger or Smaller Hostile creatures:''' Any character can move through a space occupied by an enemy three or more size categories larger or smaller than the moving character.
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Tumbling: A character trained in Acrobatics can attempt to tumble through an enemy's fighting space (see the Acrobatics skill, page 62).
  
 
===PRONE TARGETS===
 
===PRONE TARGETS===

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