Editing MLP Dramatic Systems

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 317: Line 317:
 
'''Breaking an Object''' When you try to break something with sudden force rather than by dealing regular damage, use a Strength + Physical Base Bonus check to determine whether you succeed. The DC depends more on the construction of the item than on the material (see Table: Statistics for Objects). but it is usually equal to 15 + the object's Strength modifier. Attempting to break an object is a standard action. If the object has moved steps down the condition track, apply the condition penalty to the object's break DC.
 
'''Breaking an Object''' When you try to break something with sudden force rather than by dealing regular damage, use a Strength + Physical Base Bonus check to determine whether you succeed. The DC depends more on the construction of the item than on the material (see Table: Statistics for Objects). but it is usually equal to 15 + the object's Strength modifier. Attempting to break an object is a standard action. If the object has moved steps down the condition track, apply the condition penalty to the object's break DC.
  
'''Grab'''
+
Grab
As a standard action, you can make a grab attempt. A grab attempt is treated as an unarmed melee roll except that it doesn't deal fatigue loss and you take a -5 penalty in adition to the non-dexterous malus on the attack roll. You can only grab an target up to one size category larger than yourself, and only one target at a time.
+
As a standard action, you can make a grab attack. A grab attack is treated as an unarmed attack except that it doesn't deal damage and you take a -5 penalty on the attack roll. You can only grab an opponent up to one size category larger than yourself, and only one opponent at a time.
Until it breaks the grab, a grabbed creature takes a -2 penalty on all skill rolls. Additionally, it cannot move until it breaks the grab. Breaking the grab is a standard action and automatically clears one grabber per character level. (The grabbed creature chooses which grabbers it clears if there are any left over.)
+
Until it breaks the grab, a grabbed creature takes a -2 penalty on attack rolls unless it uses a natural weapon or a light weapon. Additionally, it cannot move until it breaks the grab. Breaking the grab is a standard action and automatically clears one grabber per character level. (The grabbed creature chooses which grabbers it clears if there are any left over.)
 +
 
 +
Grapple
 +
A grapple attack is an improved version of the grab attack (see above). You can only make a grapple attack (a standard action) if you have the Pin feat, the Trip feat, or both. You can only grapple an opponent up to one size category larger than you, and only one opponent at a time.
 +
A grappling attack is treated as an unarmed attack except that it deals no damage. If the grappling attack hits, you and the target immediately make opposed grapple checks. A grapple check is 1d20 + base attack bonus + Strength or Dexterity modifier (whichever is higher) + size modifier (see below). If your check result equals or exceeds the target's check result, the target is grappled.
 +
The effects of a grapple depend on the specific feat or combination of feats you are using (see the feat descriptions in Chapter 5: Feats): Pin, Pin
 +
and Crush, Trip, or Trip and Throw.
 +
Alternatively, if you are armed with a light weapon, you may deal damage with that weapon if you win the opposed grapple check; no attack roll is
 +
necessary.
 +
Size modifiers for the grapple check are as follows: Fine, -20; Diminutive, -15; Tiny, -10; Small, -5; Medium, +0; Large, +5; Huge, +10; Gargantuan,
 +
+15; Colossal, +20.
  
 
===MOVE ACTIONS===
 
===MOVE ACTIONS===

Please note that all contributions to Anu Anu RPG are considered to be released under the Creative Commons „Namensnennung – nicht kommerziell – Weitergabe unter gleichen Bedingungen“ (see Anu Anu RPG:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)